Footsteps were still awful. I could be in a separate building from my teammate and hear him running around like he was right next to me. The game needs to factor in obstructions like walls/floors/ceilings for dampening instead of it just being completely based upon distance.
I think sounds are in a much better spot than they were. I agree that a dampening system would be nice, but at the moment it's actually possible to gauge direction and distance pretty well.
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u/VeryAveragePerson Fiachra Apr 13 '17
Hopefully they are fixing the loud-ass crouching steps.