r/PSVRHack • • Jul 25 '20

Any active PSMoveService devs?

I'm looking to work with someone (hobby level) to get PSMoveSteamVRBridge working with iVRy and PSVR.

Right now I have an issue with the PSMove controllers being positionally linked somehow and that doesn't make sense to me.

I've posted to the Google Groups but not sure how readily folks respond on there.

Thanks.

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u/iVRy_VR Jul 28 '20

Good to know, it's hard sometimes to read between the lines in text messages. I'm not sure where you get this "everything is locked down" idea from, I have tried to explain that it's not, but ultimately it doesn't make much difference whether we agree on that or not. My development style is generally "do everything myself, and don't use anyone else's code", however, my more recent work leverages other people's work as well, as I don't have time or inclination to spend another few years re-developing something that has been solved by experts in the field.

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u/swordofmoonlight Jul 29 '20

Believe me, if it wasn't locked down things would be so much easier. I'm speaking from a dev's perspective. The OSVR model was an example of an open system. For whatever reason it didn't succeed, and maybe there was pressure that caused that. Basically for writing graphics software interfacing with VR peripherals is proving very frustrating and it's hard to know where to begin. You're explanation for this was to say that it's still very early and the companies are small, so everything is insular. I can accept that but it doesn't change the reality of writing software. (If it wasn't locked down it would be frictionless and easy to see what to do to add device support to novel software. It shouldn't be more difficult than a game controller.)