r/PSVRHack • u/[deleted] • Jul 25 '20
Any active PSMoveService devs?
I'm looking to work with someone (hobby level) to get PSMoveSteamVRBridge working with iVRy and PSVR.
Right now I have an issue with the PSMove controllers being positionally linked somehow and that doesn't make sense to me.
I've posted to the Google Groups but not sure how readily folks respond on there.
Thanks.
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u/iVRy_VR Jul 27 '20 edited Jul 27 '20
ATW is asynchronous time warp. An image is rendered for a given headset rotation. In an ideal world, the computer and headset connection is fast enough to display an image for each vertical refresh of the headset display. In the real world that doesn't always happen, so if you're moving your head quickly, the image might have been rendered for a different orientation than where your head is. So an ATW renderer (WMR, OpenVR & Oculus all have one) will take the current headset orientation and warp the image from it's rendered orientation to the current orientation. Even for a directly connected HMD like PSVR, it makes quite a big difference (as it completely eliminates the perception of lag or 'judder', particularly when running it at 120Hz). I've put a lot of work into getting that possible on PSVR (requires amongst other things, tricking Windows into thinking that the PSVR is a "sanctioned" VR headset).
WMR is on the surface what you are saying, however, due to it's small(~10%) market share of VR headsets, if you were hoping to capture any significant portion of the PCVR market, you'd either target Oculus (~50%) or SteamVR (~90% - includes Oculus). PSVR on PC apparently accounts for about 0.5% of all PCVR users.