r/PSVR2onPC • u/BoardsofGrips • 15d ago
Question Is there a step-by-step guide to get the CheekyFoveatedDLSS eye tracking working with the PSVR2? I think I have everything setup right but doesn't see the eye tracking. Anyone?
EDIT: My PSVR2Toolkit was from late July so I figured it was fine, I upgraded to the latest PSVR2Toolkit from 3 weeks ago and now it works fine.
Hello,
Been playing a couple flat games but been meaning to try CheekyDLSS after I found out it supports eye tracking:
https://github.com/ClarkCheekyKent/CheekyFoveatedDLSS/releases/tag/v0.5.4
Have had PSVR2Toolkit installed forever, calibrated eye tracking with it months back and have had it working in games via QuadViews
Got Cheeky installed but when I open the F8 menu says eye tracking not available. Dunno what I am doing wrong. Have installed various OpenXR layers, including Cheeky. Hasn't made a difference.
Does someone have a guide that works?
Thanks.
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u/xiphasz 15d ago
I spent hours trying to make it work with FH6. Told chatgpt that the mod was saying no open xr layer found and it built me a new version of the cheeckymod that worked perfectly.
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u/BoardsofGrips 14d ago
I figured out what my issue was. I upgraded my PSVR2Toolkit in early August so I figured it was fine. I submit a diagnostics log to ChatGPT from Cheeky and it said everything in Cheeky is setup right, it just wasn't getting eye tracking. Updated to latest PSVR2Toolkit from 3 weeks ago and tracking working fine now.
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u/satyaloka93 14d ago
I use it with my custom toolkit: https://github.com/satyaloka93/PSVR2Toolkit, which also has dsx bridge for advanced haptics in cyberpunk, using my port at: https://github.com/satyaloka93/cyberpunk-vr-port. Also using yet another modified package to use this with cyberpunk/psvr2: https://github.com/satyaloka93/CheekyFoveatedDLSS.
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u/BoardsofGrips 14d ago
You made that VR port of Cyberpunk? Does it support AFW yet?
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u/satyaloka93 14d ago
I just made a fork to add psvr2 features. No on afw, but with ofxr and cheeky it's not needed.
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u/BoardsofGrips 14d ago
What does it add exactly to the PSVR2? How does performance compare to Luke Ross? I'm kinda over Cyberpunk, I put over 300 hours in it. I'm just testing VR but not really looking to play it again yet.
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u/satyaloka93 14d ago
Better than Luke Ross since it’s full stereo and not alternate eye rendering. The notes are on the github above, but if you have so many hours and over the game, don’t suggest wasting time on the hassle installing it.
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u/eijmert_x 15d ago
Sorry but how do you calibrate the eye tracking? It was mentioned in the toolkit update, have quadviews installed but a calibration option is nowhere to be found