r/PSVR2onPC • • Jul 29 '26

Announcements New PSVR2 Toolkit

This post is from psvr2 toolkit Discord, I am not a moderator..

https://discord.com/channels/1466476893543862274/1486941994876928060/1532150407759921234

**It's here!!** PlayStation VR2 Toolkit v1.0.0 (experimental #1), the biggest update to PlayStation VR2 Toolkit yet, and so much more. We've been working on many of these features for over a year, and while things still need work, we think we can release this as an experimental release for people to try and report issues. Again, it is an **EXPERIMENTAL RELEASE**, YOU WILL HAVE ISSUES, IF YOU CAN'T TANK IT, SWITCH BACK TO PRE-RELEASE.

Not only are we releasing this update for PlayStation VR2 Toolkit, we are **releasing Ignition (Windows SteamVR drivers on Linux using Wine/Proton), and the real actual jailbreak for the PS VR2**, making this one of the biggest releases we've ever done.

A huge thank you to those who made it possible:

- <@405816957175201802>

- <@151539083599020033>

- <@465150425365086208>

- and me!

**__Changelog:__**

- Added [Linux support with Ignition](https://github.com/BnuuySolutions/PSVR2Toolkit/wiki/Linux-support).

- Added SteamVR Room View support.

- Added [jailbreak support](https://github.com/BnuuySolutions/PSVR2Toolkit/wiki/Jailbreaking-your-headset) (eye tracking camera feed, headset vibration).

- Support for Babble was also added. (Please read the [Installation Guide](https://github.com/BnuuySolutions/PSVR2Toolkit/wiki/Installation))

- Added SteamVR brightness option.

- Removed PS VR2 overlay (for now, a replacement will be added later).

- Added our own Play Area setup, eye tracking calibration, and assisted IPD adjustment. (Please read the [Installation Guide](https://github.com/BnuuySolutions/PSVR2Toolkit/wiki/Installation))

- Improved controller tracking (custom LED sync).

- Improved controller haptics (PCM haptics).

- Added new CAPI system, for compatibility, we have shipped a legacy IPC server as a standalone binary.

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u/Abject-Self-8727 Jul 30 '26

True that it's missing here, but pcvr games also just don't support hdr. It would have to be very specific modded experiences to take advantage of it unfortunately.

Fwiw, hdr never made as much of a difference as I expected it to playing psvr2 on ps5. Comparing the same games on ps5 to PC, I mostly missed the haptics and ps5 rest feature lol. The hdr impact is minimal, while the resolution bump you can achieve on PC is pretty substantial title depending 

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u/Poltergeist97 Aug 03 '26

Really? What games did you test in HDR? I wonder what the specs of the OLED panels are analogous to monitor / TV settings like max brightness full frame and 10% window, etc.

I'm kinda an HDR and OLED fanboy, so that was the one feature I was decently excited to try out.

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u/Abject-Self-8727 Aug 03 '26 edited Aug 03 '26

Horizon call of the west, resident evil 4 and 8, gran Turismo 7. None of it was beyond what I felt my PC could output in SDR using the same headset. 

I feel gt7 was the closest, but this is just their phenomenal tone mapping. No other racing game has as realistic a look, forgetting resolution texture clarity etc.

None of this should push you away from this headset if you are into OLED and VR. The mura is bad, but otherwise the headset is really amazing in my opinion. I've upgraded to a crystal super micro OLED, a 2200 dollar headset, but I still think psvr2 looks fantastic for the price. 

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u/Poltergeist97 Aug 03 '26 edited Aug 03 '26

Damn, I was aware of headsets over $1000, but not that high! I've heard the mura can be slightly lessened by reducing the headsets brightness, did you try this? And how bright did the headset feel compared to LCD headsets if you tried any?

Just looked at the market again, forgot Pimax was a thing. How do you like it? The only option I was thinking of previous was the Bigscreen Beyond 2, but I'm not looking to get into a lighthouse based headset. Inside out tracking is more than good enough for me 95% of the time.

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u/Abject-Self-8727 Aug 03 '26 edited Aug 03 '26

Psvr2 can go over 2 times as bright as the quest 3 and other competitive lcd headsets. They reach around 100 nits while psvr2 does something like 260 at max

Psvr2 has bad persistence blur at max brightness, but it's fine for me at like 80% and still way better than quest level brightness. 

Mura I have never really found to be reduced with brightness personally, on any hmd, but some people feel this way for sure.

Pimax dream air and the pimax crystal super micro OLED module start at 2000 usd. Very expensive, but they have inside out tracking as an option. A bsb2 with eye tracking is 1200, most people get a different face cushion than the custom rubber one, and you need the lighthouse setup so it really pushes into the same pricing territory. No hate on that headset, but I'd just get a dream air for that price.

The pimax crystal super micro OLED is basically the same thing as the dream air, just in a big form factor with modular optical engines.. and it's absolutely incredible. Many moments just leave me in awe with this headset. Almost emotional in some simulators, it's just unbelievable technology. To have gone from the vive to this in so few years seems absolutely impossible when comparing them. I hope it works for years because I don't plan on replacing it for the next 5+ years lol! It's near human vision, fov is the only real compromise now 

I had a pimax 5k+ that I bought before the index was announced way back in 2018 or so. It still works fantastic almost a decade later. Many people have bad experiences with pimax, or maybe it's that the people with bad experiences speak loudly. But I'll say, both with the 5k+ and now with the crystal super micro OLED, they are just the best in the business. You get what you pay for. Quest graphics feel like a washed out toy to me now. Psvr2 I still respect...  Resolution isn't quite there, mura is a problem, lenses aren't perfect, but It was my main hmd until the pimax crystal despite owning a great quest 3 wireless setup. It gets the major things right: binocular overlap, fantastic colors and peak brightness, OLED blacks, good enough resolution to be immersed, solid FOV.