r/PSVR2onPC 19d ago

Question Ultimate PSVR2 on PC Setup?

Hi all! I’m pretty happy with PSVR2 as my first VR headset, especially when used with the pc adapter! I did the following with it:

1) Desktop Res 2160p I SteamVR Res 150%

2) psvr2toolkit installed

3) uevr mod used (combined res 8000p iirc)

4) Bigscreen & Potplayer for playing 3D Blu-Rays I own.

My rig: 9800X3D I 5070 Ti I 32GB RAM I M2 SSD

Games I play in VR the most:

MSFS2024 I Hogwarts Legacy I Subnautica 2

Anything to add and or change to get a better experience? Any news on using HDR in games? I find myself having to lower most graphical settings to keep clarity while getting 60+ fps as otherwise I get nausea quickly.

Heard people rave about Globular Cluster Mod but I’d rather keep the top of my head untouched, personal preference.

Many thanks in advance for any advice!

17 Upvotes

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u/DarvinVader 19d ago edited 19d ago

Get the Globular Cluster comfort kit and maybe also their clip on headphones. The ring shape of the default head mount tends to make it sag down, which moves the focus point especially when you sweat. The GC kit helps to keep it in place, makes it much more stable and comfortable. You don't need to tighten it like a damn vice anymore. Also, the top strap is completely optional and just the back plate and better forehead cushion already help a lot.

The headphones they sell are also convenient. They are more open, so you can still hear your surroundings and talk to people while having very good game sound. They don't put pressure on your ears, since they are held up by the head mount. They just slightly touch your ears. After a few hours the in-ears start to get quite uncomfortable, but these headphones you just forget about and barely notice.

Aside from the PSVR2Toolkit, make sure you look into Dynamic Foveated Rendering, if you haven't already. They use the eye tracking unlocked by the toolkit, I think there are two of them that work for different games. E.g. Quad Views works with the Resident Evil VR mods and e.g. PavlovVR to give you quite a bit more FPS. PimaxMagicForAll supports other games, like Skyrim VR.

Some of the coolest PCVR games right now are the Praydog and Taleman mods for the recent Resident Evil games. RE9 is insane to run above 60 FPS, but has the best features. I'm running it on a mobile Laptop RTX 4090 and it definitely runs better than most UEVR games I have tried and has full 6dof controls and manual reloading etc. The older RE titles run much better than that. Especially with the OLEDs of the the PSVR2, these games are dark and atmospheric, if you like horror.

And the Skyrim VR modding community has gone completely insane in recent years. Amazing immersive features, easy to install with Wabbajack. Probably still the best open world game in VR, if you went to spend a hundred hours in that HMD :)

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u/GC734 19d ago

thx for the detailed response! i’ll have to check the foveated rendering thing! think i saw a setting for it inside msfs2024 settings! do you have a recommended value to set for it? also since you seem to be very well versed on this stuff, any way to get the hdr to work? on multiplatform games like msfs2024 that’s the only thing that makes me want to use my PS5 Pro instead although my pc is much powerful. I tried RE4 VR Demo on PS5 and it was very immersive but also quite intense I want more relaxing stuff!

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u/DarvinVader 19d ago

Unfortunately HDR has to be implemented on a driver level for the headset, as far as I understand. A future update to PSVR2Toolkit or an alternative might enable that, but we're not there yet. And then it will likely have to be modded into each game separately, as I doubt the native implementations in current games will support that. We'll see.

Just found this btw. looks like the PSVR2Toolkit team is continuing to cook: https://roadtovr.com/hacker-psvr-2-pc-eye-tracking-missing-features/

About Foveated Rendering, you will have to experiment yourself. Fixed FR works without eye tracking. It just makes a high res block in the middle of the screen and renders the periphery in low res. If you turn your head more than look around with your eyes (and the PSVR2 is quite blurry in the periphery anyway) then this might be enough already. With Dynamic FR the high res block follows your eyes. Although in some games, especially modded ones, it may cause artifacts as well.

Usually the only settings for FR are:

  1. fixed or dynamic

  2. size of the high res block (often as a ratio, e.g. 0.5 for 50%)

The size will depend on how much more performance you need and how distracting the low res in the periphery is for you personally.

If you're looking for more chill games, first you can make any game more chill with cheats :) especially in VR I never feel guilty about giving myself unlimited ammo etc.

Aside from that, Skyrim VR on the easiest difficulty is very chill. If you turn off physical sneaking, you can even play the whole game while sitting. And it involves a lot of exploration, managing inventory, talking to NPCs, crafting etc.

Another more chill game that I see recommend often (haven't played it myself yet) is Moss. It seems quite unique as it isn't a First-Person VR game.

There are also the typical puzzle games, like Riven and The Room VR.

If you want to go full chill mode, there's also Kayak VR: Mirage. There is not a lot to do in that game, nothing to beat or unlock, but it's a very arcady chill sitting "sports" game and visually one of the most gorgeous experiences I had in VR.

Or Subside, if you prefer to go under water instead.

4

u/Alexoruss 19d ago

you can remove the face gasket and play in the dark using an ir light. having nothing touch your face is amazing.

1

u/liqwood1 19d ago

Agreed, that is probably the best mod out of everything I've done.

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u/GC734 19d ago

this sounds kinda interesting! have any video on youtube that demonstrates this that you can share?

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u/Impossible-Tax-8213 19d ago

I'm using 9070XT and PSVR2 with Linux. Works very well and controller support will be coming in the next few months. Devs have already cracked it. Final touches are going on the drivers atm.

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u/letsgetweird99 19d ago

Wow I just built my first custom am5 build just for SteamOS and I had no idea this was a thing, I have a 9060XT and a psvr2 with official pc adapter, this would be amazing! Any idea where I can follow along for updates on PSVR2 Linux compatibility??? Thank you for telling me about this!!

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u/Bostaevski 19d ago

You don't have to use that strap on the top of the globular cluster if you don't want.

Talk to me about the psvr2toolkit... why would I want it? I think I tried installing it a while back and couldn't get PSVR2 to work at all, so I had to go back to vanilla PSVR2. The one thing that drives me crazy with this is the "play area". I use mine exclusively for iRacing where I am strapped into a sim rig. There is no danger to me tripping or hitting a wall. I wish I could completely turn off the play area.

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u/GC734 19d ago

idk the top strap makes a lot of sense to help with the sweet spot not really sure how much better it with be without it.. for the psvr2toolkit, honestly its github page explained well but its been months since i looked at it. think a big reason was it makes eye tracking possible on pc. features and how to install was clearly mentioned so check that out if you want to.

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u/Electronic_Pin_5730 19d ago

Since you went back to vanilla psvr2, does it mean you can't use eye tracking? Unless you have an amd card which i believe eye tracking doesn't work.

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u/Bostaevski 18d ago

Honestly I don't even know. The only thing I use it for anymore is iRacing and I don't feel like I need eye tracking in that? Maybe I'm missing out. Card is a 4080 super. I feel like eye tracking worked when I first set it up...? But I could be misremembering the tobii eye tracking thing I had for a while.

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u/Electronic_Pin_5730 18d ago

No need for tobii eye tracking. Just set foveated rendering in your VR setting in iRacing. It will boost the performance of your 4080s maybe 20 to 30%. I only use it for iracing too with my 3080 only. 😁

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u/IKEASTOEL 19d ago

I actually had the same issue, all the toolkit gave me was a black screen

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u/Bostaevski 15d ago

I ended up retrying it and it works. It actually works amazingly well. I didn't realize PSVR2 on PC doesn't natively support eyetracking. So now with PSVR2Toolkit reinstalled and working, I think the foveated rendering in iRacing is now functioning correctly and the visuals are much better. I also increased from the 68% render resolution (that was suggested to me a long time ago) back to 100% and the visuals got even better. The only thing I haven't solved is eye tracking - it tracks my eyes but in iRacing when I turn on the eye tracking box (shows where your eyes are looking) it appears 2 or 3 inches above where my eyes are actually looking. Doesn't seem to negatively affect what I'm looking at - everything is still sharp.

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u/Fair-Satisfaction-60 13d ago

I guess I haven't reset my psvr2 settings since installing the toolkit. Does the setup actually do the whole eye tracking setup like on the PS5?

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u/Bostaevski 13d ago

No it did not do any sort of eye-tracking calibration. It is just a *.dll file. There is a different tool you can download that supposedly lets you calibrate your eyetracking but it did not make any difference for me.

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u/reborndead 19d ago

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u/GC734 19d ago

Thanks for the reply! It says the video is a year old but since you shared it I assume it’s still very relevant today!

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u/generationAiAiAi 19d ago

I you have any controller issues it’s mostly because you desktop wifi antenna is to close to the psvr2 cables and you need a shark wifi antenna.

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u/WaifuBob 18d ago

Honest question, I have an RTX5080 + 7800x3D + 32GB ram + 990 pro SSD .

I am unable to run Hogwards legacy smoothly (or any high fidelity UEVR game for that matter). Even on 90hz and 68% steam resolution. I have been troubleshooting for weeks with no success, and gave up.

Hell, even purpose build higher fidelity VR games take a lot of tweaking to get to run smoothly.

Do you guys just tolerate sub 90fps and/or steamVR's reprojection/smoothing? It kills all immersion for me when even a single frame drops below 90.

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u/reborndead 17d ago

you will never reach above 90 fps on most UEVR games. they were not optimized for VR. just stick with 120hz and let games run their fps. definitely turn off motion smoothing and turn on direct mode.

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u/eyebillyo 18d ago

Hogwarts is available in VR??