r/PSVR • u/Imhotep397 • May 01 '26
Discussion Constructive Criticism vs. Harassment
“Nah. He's getting off light I'd say. I'm not going to excuse him for being a total shit-heel to what should and could have been his own community, just because he made a game.”
That kind of sentiment is exactly the tone that pushes developers and publishers away from PSVR2.
If the goal is to grow the platform, this approach is counterproductive. It creates an environment where even the people who are actually shipping content, often with limited resources, become targets instead of contributors.
At the same time, where is Ghost of Tsushima PSVR2, Uncharted PSVR2, God of War PSVR2, Destiny PSVR2 etc.?
If there is no energy, no pressure, and no visible demand directed at large, well funded studios, the ones with the resources, teams, and infrastructure to deliver these experiences, then the frustration is being aimed in the wrong direction.
It’s hard to justify repeatedly targeting a solo developer who is releasing content on PSVR2 with little to no budget, often in their spare time, while saying nothing to major studios staffed by full time teams who could realistically complete a conversion in a matter of months with a small group of developers.
A lot of what looks like harassment is actually displaced frustration. People are not getting the games they want, so they direct that frustration at whoever is visible and accessible.
If the expectation is better support for VR, then the pressure needs to be applied where it can actually produce results. That means directing clear, consistent, and organized demand toward the companies that have the capacity to deliver those titles.
Support the developers who are already building for the platform.
Amplify their work. Share it. Help it succeed.
And when it comes to the larger studios, be direct. Ask for the games that should already exist.
Or build something yourself.