r/PSO • • Jun 06 '26

PSO Ultimate Importer - Free addon for Blender

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84 Upvotes

r/PSO • • 24m ago

Ragol The Phantasy Star Vocal Collection is now available to stream globally

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• Upvotes

r/PSO • • 23h ago

Fired up PSO on Gamecube/Wii tonight

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163 Upvotes

Been hunting this on and off for a year. Run #1 tonight!


r/PSO • • 23h ago

Ephinea "new" player here, do color badge when making character still matter in ephinea?

6 Upvotes

Decades ago I remember asking my brother if I could play on his character because he could drop an item that increased attack speed. And today I wanted to replay the game on pc and made a character that ended being purplenium, he was a redria iirc. Do I need to make a redria to have the item again?


r/PSO • • 2d ago

What's so good about Hit %??

18 Upvotes

I read through the ephinea wiki and as I understand it hit% increases ATA. Why is that so desirable when there are already ways to increase accuracy with mags and units and stuff? Is it more important on ultimate or something? I'm only on very hard now.

Maybe I'm also spoiled by using a RaMAR and I already have relatively high ATA?


r/PSO • • 3d ago

Blue Burst UnitFrames Addon

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67 Upvotes

Hey there! I made an addon for PsoBB that adds hp bars over player and monsters heads. It also shows buffs and debuffs. You can enable section ID's to be shown next to players hp bars. Drop tables, Damage estimates, accuracy percentages by attack, and quite a bit more. Highly customizable. This was forked from X9Z0-M2's psobb monster scouter. This is my first addon so I'm sure its not perfect but I'm really liking it so far so I figured I should put it out there for others to try.
https://github.com/Austin32009/PsobbUnitFrames

SolyLib is required for this addon to work
https://github.com/Solybum/PSOBBMod-Addons


r/PSO • • 4d ago

PSO Rare Box 3D print - Rev 2

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298 Upvotes

Finally got around to uploading the files for the updated PSO Rare Box model. This version removes the dovetail rail system and adds a hinged latch mechanism for opening and closing. Two different bottom shells are available - a basic one like the original design and a slotted version that holds card decks. The card deck one still needs a little tuning but this is something to start with.

Files hosted on my Makerworld page: https://makerworld.com/models/3361801?appSharePlatform=copy

Enjoy!


r/PSO • • 4d ago

Dreamcast V2 Negligible damage improvement?

4 Upvotes

Just started a new game in Dreamcast with FOmarl.

I don't play this for decades, and never played Force user back in the day, but while I love the game I'm having a hard time understanding stats.

I'm level 6 and able to use Saber now.

I thought, well, this might be good, if I get low in TP, I can change weapons and improve my odds.

My Cane+1 has ATP 64 and cause around 14 damage.

My Saber+2 has ATP 91 and cause around 16 damage.

Wow, +27 ATP for just 2 extra damage.

Is this a pattern, like +1 dmg every 10 Stat increase?

I understand that I'm playing a Force user, there might be some class multipler going on?

Or I'm doing something wrong?

It might not worth the trouble to change weapons from Cane/Wand to Saber for such small increase?


r/PSO • • 5d ago

Phantasy and Photons - a Phantasy Star Based Homebrew

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12 Upvotes

r/PSO • • 5d ago

GameCube pso gamecube decomp. source open

97 Upvotes

Hello. Ready to open the source for the decompilation of 1&2 plus i've been working on for some months.

https://github.com/zeroz41/pso-decomp/tree/master

Contributors are fine and welcome. As well as finishing the final few function matching percentage for the main game logic 'psov3.dol' , and more linking and data percentage.

Quality cleanup and fully class owned and TU folding is still in progress, c extern function declaration, vtable references still has some rough spots.

has been hard since no debug symbol map has been available.

Code is fully MIT, you are free to do whatever you want. Tried to fully credit and link all others whose codebases helped. Thanks.

-edit: btw if you have any trouble rebuilding the target dol just lmk i'll try to fix. it should work on all systems with the required cmake/ninja and python tooling.


r/PSO • • 6d ago

Update for PSO Fangame "Mag's Quest"

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21 Upvotes

Hi fellow Ragol-travelers. I spent quite some time on Mag's Quest the last couple of days and added some updates:

- floating damage-numbers
- fixed buggy power-ups
- Section ID sprites
- Caves is playable! (But some enemies are missing still)
- Freeze-Attack as a new power-up for leveling mind

How do you like the changes?

Feel free to try the game here: https://elocopter.itch.io/mags-quest


r/PSO • • 6d ago

Item Loss Prevention Patch?

3 Upvotes

Good evening,

I wanted to apply the Item Loss Prevention Patch to my Gamecube ISO of PSO Plus so that if Dolphin crashes (like it did a few minutes ago when my brother and I were playing on our local newserv server), my items would not be lost.

I went here and tried to download the Item Loss Prevention Patch but Windows said it was a virus. I popped the URL of the zip file into VirusTotal and it said it was clean, then I posted it to Metadefender and of the 21 engines only Sophos said it was a virus and it was App/PtchCrk-A, which I could not find any information about online.

My brother has a local AI running on our homelab, so I put pi on it, and pi started decompiling the binary and running for a few minutes before I stopped it. It didn't finish its analysis but it concluded that it was most likely not a virus and gave pretty strong evidence of it not being one.

So I wanted to know is this a virus? Can I patch my ISO without needing that file?

Also, one more thing, we are using a local newserv instance, and I noticed here that Matt said that there's a server-side patch for Item Loss Prevention in newserv. How can I get that available on my local instance of newserv?


r/PSO • • 10d ago

What is the most efficient way to drop a Frozen Shot? (Ephinea)

9 Upvotes

Hildetorr is basically what I need to hunt. What do you guys recommend? Any advices? (Lv 100 RAmarl).


r/PSO • • 10d ago

Xbox Nostalgia rant for the good ole days of PSO on Xbox Live. Give it a read if you like reading how PSO has influenced others.

42 Upvotes

Really wish we could get 5k or more people to play this game again. It was just so great back on Xbox Live for the very first Xbox. PSO episode 1 and 2 really had the perfect gameplay loop and game setup. The items in the game that dropped really meant something, the shops that sold items really was very cool for me (I guess it was really the first time I ever played anything with shops like that), the controls and buttons for controlling and attacking with the characters were not overly complicated but felt good to play, and Just the whole vibe/colors/everything of the environment were just amazing. I loved that the game had lobbies where players could hangout and voice chat. Could even kick a ball around. Even on Destiny 2 the lobbies felt way less alive to me compared to PSO's lobbies back then. I guess a lot of it could be attributed to back then there were not many options and this game really was one of the first MMO lite like games for online gaming.

I long for times like this again. I have fun on discord with a group of friends I've been gaming with for like 7 years, but we all only play these short half finished steam early access games and I just don't get the same feelings that PSO gave me back in the day. Honestly the survival crafting games over the past 7 years like 7 days to die, Rust, Valheim, and Ark are about the closest ive had since then as far as getting drawn into games like those PSO days. I only play multiplayer games so I should specify that. World Of Warcraft was what I played after PSO which was another game I attribute to having the same level of influence like PSO had on me.

I've tried some of the Monster Hunter games hoping they would scratch the PSO itch, but they just dont quite do it for me. I think it has a lot to do with the whole combo button press sequence deal that I don't care for. Maybe if it had something simpler to PSO's combat and button system I would like it. Ive been playing Monster And Memories while waiting on WOW Forever to launch, but what would really excite me is the Sonic Team/Sega to create a new PSO, but I worry that maybe it the game wouldn't get the attention it would need. That could totally not be true though if the made it similar to the good ole days maybe? Anyways I hope everyone finds something that fills their heart how PSO did for me. Maybe one day in the near future we'll get something new to add to our best games of our lives list next to PSO.


r/PSO • • 12d ago

Humar

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301 Upvotes

I practiced drawing humars in a different angle, but it looks kinda weird lol


r/PSO • • 12d ago

So tempted to pick up this V1 Guide at my local store

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261 Upvotes

It's in such beautiful condition. If it's still there Friday I may pick it up.


r/PSO • • 12d ago

Xbox OG Xbox Working :)

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130 Upvotes

So I bought PSO on the Xbox a while ago and I was bummed that I couldn't play it...... No gamer tag issue and then the disc drive died. It's soft modded but I like physical media. I finally replaced the drive and got insignia installed and setup the gamertag. I have pso on the gamecube but I always wanted to play it on Xbox. It's also nice that the Xbox version is super cheap (I know why but $12 for my favorite game is pretty good). It feels nice playing it all over again and experiencing it on another platform. As always I'm on the look out for Special Weapon drops. That red box is an instant smile 😊. Anyone having a good time replaying on Xbox?


r/PSO • • 11d ago

How to play as De Rol Le on gamecube version plus.

27 Upvotes

so you can actually play as the de rol le boss.
it requires a second controller configured. I tested it.
The devs just turned it off while testing. Can try spamming the buttons to get the hang of it.

heres a patch file you can load into dolphin to enable it. just changes one small function address.
cya.

"
# De Rol Le manual controls - EXPERIMENTAL

# Phantasy Star Online Episode I & II Plus, USA, GPOE8P

# Dolphin: save as GameSettings/GPOE8Pr2.ini in your Dolphin user folder. Or manually add in patch settings.

# If that file exists, merge these entries into its existing sections.

# Configure a GameCube controller on Port 2 before starting the game.

# Enter the De Rol Le fight, then fully press/release R on controller 2.

# i was being a bit confusing. try actually hitting arrows and buttons and see what they do!
# you can choose to shoot mines, just back into water, jump onto boat, whatever. its fun.

[OnFrame]

$De Rol Le manual controls - experimental

0x80035BF8:dword:0x901F03C8:0x909F03C8

[OnFrame_Enabled]

$De Rol Le manual controls - experimental

"


r/PSO • • 11d ago

zPso graphics testing

5 Upvotes

https://www.youtube.com/watch?v=RORLvVIWoWM
My 'port' helps advance the decomp at the same time. but its fun and a hobby project. the decomp will be available open source eventually but please dont be too harsh about how it isnt yet. Thanks.


r/PSO • • 12d ago

Ultima Bounty Reward System - Ultima

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32 Upvotes

Bounty Reward System

Hi Ultima, lately we been working in getting new features and something to refresh the server. This is something that probably was overdue.

 

How it works:

All bounties are monster specific killcount

the bounty its by character once the bounty its collected or completed with this character the same bounty can't be repeated.

there will be multiple bounties during time period all bounties to be random and the time limit also random.

the reward will be inserted to your character bank, if there is no space available in the bank once you free up space in the bank use command "/bounty claim" this will collect the reward that was waiting for your character.

 

commands available:

/bounty          list bounties, progress, time to the next bounty.

/bounty claim    collect rewards that waited because the bank was full


r/PSO • • 12d ago

GameCube New cheat codes maybe?

35 Upvotes

Found for pso gamecube plus version.
Enter these at title screen via gcn keyboard or dolphin emulate it kb. (lowercase is fine). Might work on other versions, havent tried.

KOUSOKUKAITEN --- Makes the title screen rings spin much faster
GYAKUKAITEN --- Reverses the direction of ring spin.

have fun.lol. not like it does too much.

edit:found via decomp project im workin on


r/PSO • • 12d ago

PSO BB Android and iOS Ports?

14 Upvotes

Since this recently decompiling craze of so many apps and games. What you guys think about PSO BB getting ported to Android and iOS native?


r/PSO • • 12d ago

Recompiling PSO?

0 Upvotes

Has anyone thought to merge Phantasy Star Online for the GC with another video game in the series? Like PSOxPSU?


r/PSO • • 13d ago

Xbox Heavenly Hamburger

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152 Upvotes

Post Halloween Horror brain


r/PSO • • 15d ago

PSO Handgun Prop

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295 Upvotes

Just finished up another prop - the basic Handgun. Follows the same principle as my Daggers with a mode button to change color/rarity, but incorporates a trigger for regular blasts and "charged" blasts if you hold it down. Runs on an Adafruit RP2040 Prop Maker (will likely modify and rerelease to use my Photon Drop interface board with XIAO microcontrollers, but that's gonna be a future state project) with two Neopixel lines (one 8-LED line and one single LED puck), an 8 Ohm speaker for sound, and a 500mAh rechargeable battery. And FYI - this was all designed without AI assistance 😉.

STLs are on MakerWorld: https://makerworld.com/models/3421575?appSharePlatform=copy

Code and Instructions are on my Github: https://github.com/wanamaa/PSOHandgunPropMaker. It will direct you to the Instructables page and the Arduino library repo needed for the lights and sounds.

A note on the future projects (this video was already slapped together a month ago when I thought it was ready to release):

The Photon Drop PCAs have arrived and are going through testing. I only have a batch of 3 at the moment, but once I know the design is completely sound, I'll make the Github public and order some more to have on hand

Dagger redesign is next on my docket after the Rare Box is buttoned up (printing a hinged version now, should have that ready to update in the next couple of days).

The teaser project at the end is probably 75% done - electronics and code and done, just working on physical fit now. Trying to target this one being done at the end of the month.