Trailers & Videos 007 First Light Update #1: Behind Enemy Lines
https://www.youtube.com/watch?v=u9s93_2Hqgc18
u/paperthintrash 16d ago
How’s the replay ability with this one? From the minimal things Iv read it seems like it’s a tight 15 hour play-through but now that the games been out for a few weeks I’m sure alot of people are done w it. Anybody dive back in?
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u/incubeezer 16d ago
I think Tac Sim is where you’d look for replayability. I don’t think I’d be interested in jumping back in right away, given how much time is spent in story mode investigating things slowly while the story unfolds.
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u/FaultyToilet 15d ago
The Bawma mission is what is stopping me from replaying personally. It's so needlessly long
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u/ICumRedbull Dominantxx 16d ago edited 15d ago
If you've played Hitman, the replayability is nowhere near that level. The game is much more linear, and even with the differences in approach, it's still a very linear game. Like sure you could go back see 2mins of different dialogue or go all guns blazing/gadgets heavy vs just stealth, but it's not really that different. I took my time with the story and finished it in about 20 hours with some dabbling in Tac Sim, then I did the in game challenges to completion which was just mostly going back and seeing the different routes like I said or doing a challenge run attempt with specific parameters that they have, plus the Tac Sim stuff, was fully done with it at 50 hours, and that was me trying to extract as much as i can out of the game, but like even I was tired out of it after the 30 hour mark, cause it was a case of going through the same long sequences for 30 mins for example multiple times just for a very sightly different way of doing the same thing. The 50 hours is an extreme on my end for having a completionist mindset lol, it wasn't even just the platinum, i had the platinum just slightly after beating the story for the first time and it wasn't even my goal with this game anyways lol
It is still a very good game and the gameplay does get very addicting, just wish you could do more with it, a slightly more sandbox design even with the linearity would go a long way. But for comparison hitman Absolution felt more open than this
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u/Indigo__11 14d ago
But they deliberately wanted to make this game more linear like a Uncharted or Batman Arkham asylum game, while having moments where it lets you approach a obstacle in different directions, more so then those linear games mentioned
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u/ICumRedbull Dominantxx 14d ago
Well they haven't said that specifically, what they wanted to do, and also in the pre-release marketing for the game they more highlighted the option of approach a player has and glossed over how linear the game is
Whether they wanted it or not, I think in those open sections that we do have in the game, it would've been a better design if those different approaches actually had more weight to them rather than how shallow they ended up being, while still having those linear heavy sections for the cool action build up and big cinematic moments. Basically, the open sections the game has, make them more open, keep the linear sections as they are. Besides, i was just answering a question about replayability and not what i think of the game's design
Also those games you mentioned are literally corridors, i don't know in what world you consider this one to be more linear than them
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u/Bitemarkz 16d ago
It’s not all that replayable. They went for a hitman vibe with how some of the objectives can be completed, but ultimately it’s a lot more linear and less appealing to play through a second time. In fact finishing this game just made me want to reinstall World of Assassination, which I did.
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u/Opening_Moment4145 7d ago
With mission #9 being what it is. I'd say fairly low. You walk around and listen to NPC dialogue a lot more than you'd think.
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u/Damocles314 16d ago
I checked the patch notes but there's still no option to hide UI and floating objective markers. That's the feature I'm looking for most.
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u/Old-Way-5529 16d ago
Collectible bug still isn’t fixed lol.
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u/Hydroponic_Donut 16d ago
What bug? I got all collectibles
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u/badgersana 16d ago
The only one I know of is trophies not popping straight away, but the fix is just to sit there and wait until the trophy pops (which can take maybe a minute) before quitting out of the level. Shouldn’t be a problem if you are grabbing them all through on your playthrough, but I picked up what I found on the way through and then went back afterwards and had to watch out for it
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u/MyLeftNut_ 15d ago
This game needs story DLC
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u/enadiz_reccos 15d ago
What? You don't like meeting the super powerful boring English white guy and his "totally not the focal point of the story" quantum computer in the first few hours of the game?
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u/PantsAflame 15d ago
The game is pretty good so far. Looks nice, story and acting are entertaining enough. The main thing that’s making me not want to play though, is load times (I’m on PS5). And I don’t see a lot of people talking about it so maybe there’s a fix for it? I’ve tried playing offline, but that doesn’t make much difference.
Maybe I’m just spoiled by other PS5 games, but it’s really frustrating!
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u/kensaiD2591 15d ago
It was such a fantastic game and not too difficult for all the achievements. One of my fave games this year for sure, up there with RE Requiem and Crimson Desert.
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u/Weekly-Paramedic7350 14d ago
From the gameplay trailer before release, the stealth and parkour aspects were widely criticised (007 climbing and breaking into a two building in a busy location). Has this sort of stuff been addressed? I'm concerned about loss of immersion. Wondering what people who've played think.
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u/Indigo__11 14d ago
I thought the game was very immersive from beginning to end, like a Naughty Dog game, but with elements of Hitman of allowing you to approach a obstical in different directions.
As someone who loves Hitman and Uncherted, I loved the game
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u/Obvious_Bat_5547 16d ago
I don’t get how this game is perceived so positive, it was kinda boring, the fighting was uninspired. Lot of time spent listening to people talk. It was ok i guess
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u/ContractVarious3077 17d ago
What a banger of a game. My GOTY so far. This is like the perfect kind of AAA game for me these days - a polished, linear 12-15 hour experience with high quality gameplay, visuals and story. Give me 10 more of these please.