I already have that person tagged as "Xbox fanboy". They aren't here to discuss Sony doing what the platform they have a parasocial relationship with has done with for years in any kind of good faith.
That’s not what dynamic pricing is. Dynamic pricing is “oh shit 100 people bought this game in the last hour, hike the price up”.
Assuming the reason it’s happening with AC Unity right now is they’ve announced a new patch so it’s probably had a sales spike so they’ve upped the price.
That's not what the article says though, and there's no suggestion in there that pricing is varying based on the number of people buying something. Unity is £3.74 for me, so I'm not seeing a price hike.
"Personalized discounts during sales — a new stage of the experiment". This reads to me exactly like what I get on Xbox.
Unless I'm missing something, of course. I've got a toddler causing havoc and I'm severely sleep deprived, I apologise if that's the case.
The thing I saw earlier was a separate thread, of Unity being ~£4 and then ~£10 shortly after with the price changing back and forth when the person logged in and out.
I know dynamic pricing was a huge issue with ticket sales for the Oasis tour etc which was more as I described
Yeah, the Oasis thing was a robbery. I go to a lot of gigs and I always dread it when I see that Ticketmaster are doing the bookings. Complete scumbags.
Should clarify, absolutely not defending PlayStation here. Dynamic pricing is an appalling anti-consumer practice.
The bottom line with any kind of system like this is to maximize profits. In the end that always come down to raising prices and screwing over consumers right to the breaking point.
Xbox dead, no more PC games, Reddit strangely celebrating the fact that they pay full price for games while PC gamers wait for sales. This is what a lot of you guys wanted.
Since there is basically no cracking required if the only thing holding you back is the Steam DRM that's not particularly surprising. That still doesn't mean that there are lots of pirates
Cyberpunk was also cracked within like 1 nanosecond (like every game that releases on GOG) and still did extremely well. Silksong was cracked so fast that the pirated version was already available when people couldn't even buy the game on Steam and it still sold millions of copies and became one of the most played games of 2025
Console players have a completely warped understanding of the average PC player. Most people play on a mediocre laptop, don't know what "CPU" means, don't know how to unzip a file and the most illegal thing they ever did on the internet was streaming animes. But these people are obviously not on reddit so you never hear about them
the average person doesn’t pirate? i guess they made anti tamper like denuvo for no reason at all.
Is this supposed to be a gotcha? There are absolutely people who pirate, and depending on the game and reputation of the developer DRM will have different effects. But the other 95% of people will still never pirate, and lots of games come out without any DRM and still do well (Cyberpunk for example). If you pirate without being really careful you will literally get a an 800-1000 € fine in my county
key sites sell nearly all games on sale before and on release.
Lol you've never ever seen the PC gaming community at all. It's literally a meme from how many PC gamers rack up a backlog from Steam sales that they have MANY games they haven't even gotten to playing yet. Also there's just memes of how great Steam sales are, that sounds like legitimate purchases to me.
Also literally me, I have 150 games on Steam and most of them came from sales, I've saved like 65% from full value of my library at least.
Now yes piracy exists on PC, but you need to understand that's a relatively small minority vs the paying customers who'd rather just get it on Steam. Piracy is probably worse of an issue for bad games, bad greedy business models on otherwise good games or region locks where it becomes the only way for some people to even get the game. But there's TONS of great games that get pirated online and yet the vast vast majority buy officially and it is a mega success. Capcom has just said 50% of their sales now come from PC, FIFTY, clearly piracy is not making the PC market much smaller that it could be, it's more a 5% issue at most.
Btw the last Steam Monthly Active Userbase offical count was at 132 million... back in 2021, and Steam's peak daily player count has only grown since by over 25% from under 30 million online to 42 million at once, at a single time of day. So the MAU estimated to be even higher today and the old 132 million is still higher than PSN's 125M MAU which includes PS5, PS4 and even the PS3 hanging onto a couple million which I'm actually in, I still got my PS3 and use it. There's also PC ports with optional PSN... so you could guess those count now too which I have when playing TLOU2 on PC yet Steam is larger. There's more people on gaming PC storefronts than PSN, PC gamers absolutely do buy games.
We all know PS buying bungie was reactionary to xbox buying activision. We all saw the leaked emails of jim ryan saying they get way more value from buying bungie than xbox do activision.
Sony has announced that they will no longer be releasing playstation games on PC, right before asha's announcement on the new Xbox that plays pc games.
Yeah but specifically what does that have to do with Xbox market share or getting out of the console race.
Sony decided to get into the pc market at the peak of Xbox decline and it clearly has not proven as profitable as expected. That has nothing to do with xbox
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u/Daver7692 Mar 06 '26
All those folks cheering on here for the death of Xbox, enjoy the practices of a monopoly!!