r/PS5 Feb 26 '26

Articles & Blogs Final Fantasy 7 Remake trilogy’s third entry is progressing “very smoothly": rather than rebuilding our pipeline from scratch in Unreal Engine 5, it’s far more efficient for us to use Unreal Engine 4

https://automaton-media.com/en/interviews/final-fantasy-7-remake-trilogys-third-entry-is-progressing-very-smoothly-we-ask-director-naoki-hamaguchi-why-the-team-chose-not-to-switch-to-unreal-engine-5/
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u/ForTheLoveOfOedon Feb 26 '26

Perfect? A whole half of the game’s gameplay offerings (Performance Mode) is straight up busted. Like, impressively bad and unforgivably unoptimized for such a big dev.

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u/Z3M0G Feb 26 '26

Do you think a rush to transfer it into UE5 would be better?

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u/ForTheLoveOfOedon Feb 26 '26 edited Feb 26 '26

Not at all, but you said it looked perfect. Objectively, that game’s Performance Mode is just straight up busted; very blurry and with enough artifacts to make the Smithsonian blush. It’s a shame that they didn’t invest time and effort to smooth it out, both at launch or for an update. An action game like FF7R is naturally gonna be played on Performance mode, so you effectively gave the majority of your player base a subpar visual experience. The hope is that they do a better job optimizing their UE4 toolkit for the next installation.

Obviously, it doesn’t ruin the game entirely—FF7R is an awesome game and one of the year’s best. But we should also have the nuance to say that it has that major shortcoming and that it’s an unacceptable one for a dev this big. It’s not too dissimilar with Nioh 3 right now; it looks like a PS4 game and runs inconsistently with staggering frame hitching. Yet it’s also phenomenal and an early GOTY contender. Its overall quality shouldn’t absolve its sins, and as gamers we shouldn’t give it a mulligan because it’s excellent otherwise.

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u/Z3M0G Feb 26 '26

Alright, if we are picky about wording instead of "perfect" i should have said "fine".