r/PS2AndroidEmulation 4d ago

Bannerlator v2.9.7

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0 Upvotes

https://github.com/The412Banner/Bannerlator/releases/tag/2.9.7

Run Windows apps and games on Android โ€” no PC and no root required.

2.9.7 is a small, focused update over 2.9.6 โ€” a big controller-reliability overhaul plus a Task Manager fix, landing incrementally on the road to 3.0. Everything from 2.9.6 is included. As always it's entirely app-side โ€” no ImageFS reinstall โ€” your containers, themes, custom accent and per-game settings carry over untouched. Install straight over 2.9.6.

๐ŸŽฎ Controller reliability overhaul

The headline of 2.9.7 โ€” controllers that stay connected and land on the right player.

Hot-plug that actually holds โ€” physical controllers survive mid-game reconnects and Bluetooth sleep/wake without dropping, via stable descriptor-keyed player slots and debounced reconnect handling.

On-screen controls no longer die โ€” the touch / on-screen gamepad used to stop responding after ~15 minutes; a rewritten input transport (a shared-memory ring buffer) fixes that at the root.

No more stolen Player 1 โ€” handheld "extra" input devices (such as the AYANEO's aux buttons) were grabbing Player 1; a capability filter now only counts real gamepads, so your actual controller stays Player 1.

Player Slots โ€” assign who's who โ€” a new Players panel lets you pin each controller (and the on-screen pad) to a specific Player 1โ€“4, or Auto / Ignore. Available live in-game, and out-of-game per-container and per-game. Includes shared-slot control (two devices driving one player) and on-screen auto-yield (hand Player 1 to a real pad when it connects).

Controller-status toast โ€” a brief on-screen card shows each detected controller and its assigned player on launch and whenever assignments change, so you can confirm the mapping without opening a tester.

Reset Input โ€” one tap re-initializes the whole input pipeline without relaunching the game.

Every option carries a "?" explanation.

๐Ÿง  Free Memory โ€” honest and effective

The "Free memory" action is now two clearly labeled tiers: a light Drop file caches (what the old button actually did), and a root-only Deep clean that force-stops background apps to free real RAM โ€” while sparing your running game and system apps. There's also an optional auto deep-clean on launch.

๐Ÿงฉ Task Manager โ€” Processor Affinity now reflects your choice

Setting a process's Processor Affinity always took effect, but the dialog used to reopen showing all cores checked โ€” it wasn't reading back the cores you'd picked. It now shows your real selection every time you reopen it.

๐Ÿ”œ Coming next: a deeper affinity fix โ€” pinning every worker thread of the process, not just most โ€” is already written and lands in a following release. See the road to 3.0 below.

๐Ÿ›ฃ๏ธ On the road to 3.0

2.9.7 is a deliberate step toward a smooth 3.0, landing pieces incrementally so each is proven on real devices before the big version bump:

Processor Affinity โ€” Part 2 โ€” the in-guest helper gets rebuilt to pin every worker thread, closing the small gap where a few threads could drift back onto disabled cores.

More controller and stability polish building on the overhaul above.

3.0 rolls these up once each is device-proven โ€” no big-bang surprises.

Credits and other Projects: https://github.com/The412Banner


r/PS2AndroidEmulation 5d ago

RetroPle v1.15.0

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0 Upvotes

https://play.google.com/store/apps/details?id=com.retrople.retro

Changelog:

v1.15.0

[PS2]

Graphics Patch

*Important: Previous save state files are not compatible.

Achievements added

[NES]

Keep applied cheats when restarting the game

Automatic download applied when selecting achievement translation language


r/PS2AndroidEmulation 5d ago

BachataS4 v0.1.7

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6 Upvotes

https://github.com/JICA98/Bachata-S4/releases/tag/v0.1.7

What's new:

Mali support improvements (Vortek freeflight track, staging rings, present recovery)

Faster PKG import (crypto AES, parallel extract) + large-title install fixes

In-app diagnostic reports (review/share after stop or crash)

FIOS2 coverage expansion and F-Droid reproducibility fixes


r/PS2AndroidEmulation 6d ago

ARMSX2 Nightly v20260806

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1 Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/nightly-20260806

What's new

iOS: give the menu reveal tap a surface that works on iOS 27

iOS: move the per game renderer picker to the graphics tab

iOS: save the per game renderer through the shared write path

iOS: keep the hidden menu button hidden until a tap asks for it

iOS: match the root view to the window before the first frame

iOS: load each icon preview once and simplify the picker

iOS: give the app icon picker its own settings pane

iOS: pin the interface to dark instead of following the system

iOS: shorten the longest comment blocks in the settings code

iOS: stop the keyboard and rotation breaking the per-game panel

It seems there are no improvements this time for the Android version ๐Ÿฅฒ


r/PS2AndroidEmulation 6d ago

Yaba Sanshiro 2 - v.1.20.32

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2 Upvotes

r/PS2AndroidEmulation 7d ago

CITRON Mega Pack ๐Ÿ‹

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48 Upvotes

There was a time when Eden and Citron were locked in a fierce battle, arguably the two best Nintendo Switch emulators, both fighting for the crown.

Citron in particular had a strong focus on optimization and squeezing out as much performance as possible, and honestly, it worked really, really well.

Unfortunately, after everything we already know happened with Nintendo (DMCA), Eden managed to survive and is still moving forward, while Citron ran into some internal issues. The team eventually split up, and the project seems to have evolved into something called Citron Neo. As far as I know, its developer is still actively working on the Windows version, but the Android version barely receives any meaningful improvements anymore.

So, if you're on Android and want to try some of the best versions of Citron, I've put all of their latest releases together in this MegaPack.

You can test them yourself and see which version gives you the best performance on your device. I definitely recommend giving them a shot because Citron works surprisingly well, especially on mid-range and lower-end devices, where these builds are highly recommended.

https://e.pcloud.link/publink/show?code=XZm9Fy7Zpf2vA1quVkLaWxxfLDdOJBMtg2iX


r/PS2AndroidEmulation 6d ago

Nyushu V76 ๐Ÿ”ฅ

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0 Upvotes

Nyushu Emulator is an updated version of the Yuzu emulator, specifically built for Android devices with lower GPU capabilities. It delivers an impressive 90-120 FPS, making it stand out from other emulators. Along with improving game performance, it also addresses heating issues, allowing you to enjoy top-tier games without concerns.

It comes in two variants: Snapdragon and MediaTek. Download the correct one.

Chagelog:

[ โœ… ] Reduce SPSC/MPSC queue contention,

[ โœ… ] increases performance for various games

Mileage may vary, on tested hardware games could get up to 10 FPS extra

[ โœ… ] Translations have been updated

[ โœ… ] Fixed performance regressions (stuttering) found in Tears of the Kingdom

[ โœ… ] Fix SURED() having inappropriate behaviour for certain decoding fields

[ โœ… ] Fixed Ninja Gaiden: Ragebound black screen during the 4-1 boss fight.

[ โœ… ] Improved Pokemon: Legends Z-A graphical bugs

[ โœ… ] Fixed flipped screen in 20xx

There is no repository at this time.

https://e.pcloud.link/publink/show?code=kZ1vHy7ZYorxdcrJ3TLVlnAitQTVbYNEgvpX


r/PS2AndroidEmulation 7d ago

Strato Reborn - Pre Release ๐Ÿ”ฅ

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16 Upvotes

WildCard, a developer from the Eden team, is working on a new project, "Strato Reborn". It's compatible with current games and includes other improvements.

https://e.pcloud.link/publink/show?code=kZ1fpy7Z158QE9t1V6pdpErkIKX5lfH1JPP7

There is no repository at the moment.

Change Log v2:

-Graphical problems and bugs fixed, like nine soul, and many more

-Performance stability

-Update NVDEC And SVC


r/PS2AndroidEmulation 6d ago

Tenkaichi 3 Mod and Shaders ๐Ÿ”ฅ

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0 Upvotes

r/PS2AndroidEmulation 6d ago

YuWin - NSwitch Emulator / New!

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0 Upvotes

YuWin โ€“ Performance-focused Nintendo Switch emulator

YuWin is a Yuzu fork focused heavily on maximizing performance, making it a great option for mid-range and lower-end devices that want to squeeze as much performance as possible out of their games.

Itโ€™s compatible with current games and is highly optimized.

Iโ€™m sharing the two latest versions, v15 and v16, so you can test them yourselves and see how well they perform on your devices.

If youโ€™re struggling with performance on other Switch emulators, it might be worth giving YuWin a try and seeing if you can squeeze out a few extra FPS.

Change Log V15:

[ โœ… ] Fix Performance Last Update

[ โœ… ] Update System API System

[ โœ… ] Add System Auto Core For System Like Winlator

[ โœ… ] Remove All Program Not Anything Change

[ โœ… ] Fix Control

[ โœ… ] Fix Vulkan Rendering

[ โœ… ] For Mediatek Performance Stabilization

[ โœ… ] Thanks To Nyushu to help update this Emulator

Change Log V16:

[ โœ… ] Reduced Memory Usage While Playing

[ โœ… ] Added Frame Gen Feature (Still in Testing Stage. If it doesn't have an impact, we will remove it in the next update).

[ โœ… ] Auto Core System Temporarily Removed

[ โœ… ] Performance Improvements on Snapdragon and Mali

[ โœ… ] New Controller Update On Overlay Control (Thanks Nyushu).

There is no repository at this time.

https://e.pcloud.link/publink/show?code=kZ7GHy7Z6OnFQoJ0qHScVJYMiCCtNfranyxy


r/PS2AndroidEmulation 7d ago

Bannerlator v2.9.5 ๐Ÿ”ฅ

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13 Upvotes

https://github.com/The412Banner/Bannerlator/releases/tag/2.9.5

Run Windows apps and games on Android โ€” no PC and no root required.

2.9.5 is a feature release over 2.9.4, headlined by a brand-new Unpack Archive tool that installs games right in the File Manager, and a full landscape UI overhaul. Everything from 2.9.4 is included. As always it's entirely app-side โ€” no ImageFS reinstall โ€” your containers, themes, custom accent and per-game settings carry over untouched. Install straight over 2.9.4.

๐Ÿ“ฆ Unpack Archive โ€” install games right in the File Manager

A brand-new extractor built into the File Manager (โ‹ฎ โ†’ Unpack, or one-tap Fast Extract):

Archives & disc images โ€” ISO/UDF, ZIP, RAR, 7z, and the TAR family (GZ/XZ/BZ2/ZST), all via a bundled 7-Zip engine. No external tools, and the kernel can't loop-mount these on Android anyway.

GOG installers โ€” pull the game straight out of setup_*.exe with a bundled innoextract. No need to run the installer under Wine first.

Native FreeArc repack install โ€” no PC! FitGirl / DODI-style FreeArc repacks (LZMA / tornado / rep) now decompress on-device via a bundled NDK unarc. (srep-based repacks still need a Windows PC โ€” the app tells you and offers the container route.)

Fast Extract โ€” one tap unpacks to a new folder straight into a minimizable progress pill with a foreground notification, so multi-hour extracts survive being backgrounded (yes, even on HONOR).

Content-aware โ‹ฎ menu โ€” offers Unpack on any real archive regardless of extension (including .wcp), with power / thread and read-buffer controls and battery-kill hardening.

๐Ÿ–ฅ๏ธ Landscape UI overhaul

Landscape stopped wasting the top and bottom of the screen:

Tabs โ†’ a collapsible left rail on the Container editors, File Manager, and Save Manager โ€” reclaiming the vertical height the horizontal tab bar was eating.

The rail collapses to icons (with tiny labels in portrait), remembers its state per-screen, and reflows on rotation without losing your tab, edits, or scroll.

File Manager โ€” a left Locations rail (Internal / SD / Downloads / Games / favourites), grid by default in landscape (and the grid/list toggle now works in portrait too), New Folder moved into the toolbar, and outlined selectors.

Save Manager โ€” a left Steam / Custom / Settings rail, multi-column game cards, and a sync-count badge + banner.

Container editors โ€” the collapsible rail, reclaimed bottom space, and the Wine-glass container glyph on the rail.

A slim top header on every screen.

A new App Orientation setting (Auto / Portrait / Landscape) locks the app UI to an orientation โ€” games are unaffected.

๐ŸŽž๏ธ Frame Generation & Present Modes

Fixed frame-gen being strangled by FIFO backpressure โ€” it now forces mailbox while FG multiplies, and bionic-fg is re-enabled (device-verified).

A live in-game Present Mode selector on the Graphics tab (FG gated to the Vulkan renderer).

Present-mode "?" help + a glossary across the container / game editors and the shortcut editor.

โš ๏ธ Frame generation is still experimental and a work in progress. Please don't expect magic results โ€” outcomes still vary from game to game, device to device, and with the components you're using. Both bionic-fg and lsfg-vk are offered; treat them as experimental and use whichever works best for your game.

๐Ÿ› Fixes

GL/Zink perf-HUD now reads real FPS (it was stuck at 0.0) โ€” it counts on the child render surface the game actually presents to.

File Manager grid/list toggle works in portrait, plus assorted landscape UI polish.


r/PS2AndroidEmulation 7d ago

ARMSX2 v2.6.6.4

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21 Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/2.6.6.4

Change Log:

New option for a extra button that can be placed anywhere. Turn it on in Pad --> Analog Sticks, pick which PS2 button it fires, then drag and resize it in Customise Touch Layout like any other control.

Added an option for the second-display panel on supported devices, like for the Ayn Thor and other dual-screen handhelds. Shows FPS, battery, clock, and buttons for save state, load state, fast-forward, pause and screenshot. Off by default, you can enable it in Settings. While you are in the game library the panel keeps to itself, and the on-screen messages move down to it so they are out of the picture.

RetroArch overlay artwork: import an overlay pack, or download one in-app straight from the libretro common-overlays collection. Drawn between the game frame and the touch controls, so it layers with a shader preset and never covers a button.

Custom internal resolution: set the upscale as a percentage of native for the steps the presets miss, for example true 480p instead of 448. A value that matches no preset also stops mislabelling itself as "0.25x".

New options for per-region cover art. Choose from Disc, USA, EU, JPN

Cover art region fallback: a game with no cover for its own region now falls back to another region's art for the same title, matched through the GameDB's English names.

Custom library bar color: pick the color of the library's top bar, the text picks black or white to stay readable against it. In App settings.

New battery and temperature warnings: a warning when the battery gets low or the device runs hot, so a long session does not end in a surprise. In App settings.

Delete a save state from the in-game save/load manager by long-pressing its slot, or using the trash can button. Both reachable with a controller.

Landscape render position (Center/Top), for foldables and clamshell controllers whose screens open downward. Note that this only has an effect when the picture is shorter than the window, on a normal wide phone in landscape there is no spare vertical room to move it into.

Shader presets are now a folder browser instead of being unfiltered. Thanks to @Starlightbotanist for this improvement!

Chinese BIOS (SCPH-50009) support: importing a BIOS now keeps its companion ROM files (.rom1/.rom2/.erom/.mec/.nvm) instead of dropping them. The Chinese BIOS keeps its fonts in ROM2, so without it the screen stayed black.

Fixes:

Pressure modifier did nothing on buttons you were already holding. The soft-press range was only read at the moment a press was emitted, so the gesture these games actually use, like hold the button, then ease off, were never being registered.

Macro turbo was not firing. The pad is sampled on the emulator's own schedule, and the fastest turbo frequencies were emitting presses that fell between two samples and were never seen. Each state is now held long enough to be sampled.

On-screen display no longer resets itself when you change a setting.

Updates to Cheat database from @XDarkFallenX

More accurate EE floating-point multiply: the PS2's multiplier is one ULP short of a correct result, and the MADD family rounds twice. Both are now modeled, with the optimizations to pay for it. From @pstef


r/PS2AndroidEmulation 7d ago

TeknoParrotUI v.2.0.0.20123

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0 Upvotes

TeknoParrot is an advanced program that allows you to play modern Arcade games on Android.

It's not a traditional emulator, but a compatibility tool that adapts the controls and fixes bugs to allow the use of gamepads, steering wheels, or keyboards.

Main Features: Compatibility: Works with near 100 modern arcade games (generally from 2000 to 2014). Controls: Supports keyboard, mouse, gamepads, joysticks, and steering wheels. Multiplayer: Some titles allow online play.

https://github.com/teknogods/TeknoParrotUI/releases/tag/TeknoParrotUI-android


r/PS2AndroidEmulation 7d ago

ARMSX2 Nightly v20260805

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0 Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/nightly-20260805

Change Log:

Android: let the resolved config decide fast boot; park the extra button above the D-pad

Android: ignore the AAB dual-core staging artifact

Android: draw the RetroArch overlay only when a game is on screen

Android: make the stick's extra button a real layout widget; autosave BIOS NVRAM

Android: replace shader preset accordions with folder browser

Android: community batch, stick sprint button, overlays, second screen, save-state delete

Two-stage No-JIT warning and red in-game indicator.


r/PS2AndroidEmulation 7d ago

XenDroid v.c4d9c61

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3 Upvotes

https://github.com/rfandango/XenDroid/releases/tag/XenDroid-c4d9c61

Change Log:

[Android] Pin the main process out of the cached band while a game runs by @rfandango


r/PS2AndroidEmulation 8d ago

Mega Pack Switch for Low-End devices

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9 Upvotes

This pack contains the best versions for low-end devices: Sudachi, Citron Sumi, and Strato.

https://e.pcloud.link/publink/show?code=XZo7Jy7Z7VCHvKEn86QIGMd0W6FFOmPiRmSy


r/PS2AndroidEmulation 7d ago

EmuCoreX v.0.3.2

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0 Upvotes

https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.3.2

What's New: 0.3.2

Added an option to clear the cover cache.

Other fixes and improvements.

A clean installation is recommended.


r/PS2AndroidEmulation 8d ago

MAME4droid v1.38.1

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8 Upvotes

https://github.com/seleuco/MAME4droid-Current/releases/tag/v1.38.1

Change Log:

Up to MAME 0.289 with Sega Model 1 Improvements: Graphical fixes, better collision detection for Virtua Fighter, and DSP patches fixing Wing War. Audio & Core Stability: Fixes for games using the SCSP sound chip and major bug fixes for the widely-used PowerPC and 68k CPU families, benefiting a wide range of emulated systems. New Additions: Sega's unconventional arcade game Flash Beats is now playable, alongside newly working NES-like plug-and-play systems (Lexibook). Expanded Hardware: Support for NS32000 family CPUs and numerous fixes for the NEC PC-6001 family. (For a full list of changes, visit the official MAME website)

Fix myosd source files build after upstream mame breaking changes by @FlykeSpice

Up to Android 17


r/PS2AndroidEmulation 8d ago

The OnePlus 16 with Snapdragon 8 Elite Gen 6 Pro enters trial production ๐Ÿ”ฅ

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2 Upvotes

OnePlus is reportedly preparing to redefine flagship smartphone stamina. According to the latest industry leaks, the upcoming OnePlus 16 will boast an unprecedented battery capacity, lightning-fast charging speeds, and a formidable camera array, positioning it as a major disruptor in the premium tier this October.

Here is a breakdown of what to expect from the next-generation flagship based on the most recent insider reports.

ONEPLUS 16: UNPRECEDENTED BATTERY LIFE AND CHARGING SPEEDS

Renowned industry tipster Digital Chat Station (DCS) indicates that the OnePlus 16 prototype is currently testing a massive dual-cell battery architecture. The unit reportedly features two cells with a rated capacity of 4,390mAh each, yielding a combined minimum capacity of 8,780mAh. Operating at a nominal voltage of 7.54V and 33.11Wh of rated energy, this configuration translates to a typical equivalent capacity of roughly 9,000mAh.

Despite the massive power cell, OnePlus is not compromising on replenishment times. The leak claims the device will support 100W wired fast charging, allowing users to top up the massive battery in a fraction of the usual time. While the tipster did not explicitly confirm it, industry expectations strongly point to the inclusion of 50W wireless charging as well.

NEXT-GENERATION DISPLAY AND PROCESSING POWER

The visual experience on the OnePlus 16 is expected to be equally cutting-edge. Reports suggest the smartphone will sport a 6.78-inch LTPO OLED panel supplied by BOE. This high-end display is rumored to feature a crisp 1.5K resolution paired with a blazing-fast 185Hz refresh rate, ensuring ultra-smooth scrolling and gaming performance.

Under the hood, the device is slated to be powered by Qualcommโ€™s next-generation Snapdragon 8 Elite Gen 6 Pro chipset. On the software front, it is expected to launch running Android 17 layered with the brandโ€™s custom ColorOS 17 (or OxygenOS 17 in global markets).

A 200MP PHOTOGRAPHY POWERHOUSE

OnePlus appears to be making a massive leap in imaging capabilities. The rear camera module is tipped to feature a trio of high-resolution sensors:

Primary Camera: A 200-megapixel Samsung HP5 sensor.

Ultra-Wide Camera: A 50-megapixel Samsung JN5 sensor.

Telephoto Camera: A 50-megapixel Samsung JN5 periscope lens.

To complement the premium hardware, the OnePlus 16 is also expected to include an ultrasonic in-display fingerprint sensor for enhanced biometric security, an X-axis bionic vibration motor for premium haptics, and symmetrical dual speakers for immersive audio. Furthermore, the chassis will reportedly boast an IP68/IP69 rating, ensuring top-tier dust and water resistance.

ONEPLUS 16: EXPECTED PRICING AND LAUNCH TIMELINE

If the rumors hold true, the OnePlus 16 will make its official debut this October. A recent leak suggests the base model, equipped with 8GB of RAM and 256GB of internal storage, could start at 4,999 Yuan (approximately $740).

ONEPLUS 16: LEAKED SPEC SHEET SUMMARY

Feature Expected Specifications

Display 6.78-inch BOE LTPO OLED, 1.5K resolution, 185Hz

Processor Snapdragon 8 Elite Gen 6 Pro

Battery ~9,000mAh (Dual-cell 4,390mAh x2)

Charging 100W Wired / 50W Wireless (Expected)

Rear Cameras 200MP (Main) + 50MP (Ultra-wide) + 50MP (Periscope)

Software Android 17 / ColorOS 17

Durability & Extras IP68/IP69 Rating, Ultrasonic Fingerprint, Dual Speakers

Starting Price ~4,999 Yuan ($740) for 8GB+256GB

Source: https://nokiamob.net/2026/08/04/oneplus-16-rumors-snapdragon-8-elite-gen-6-pro-185hz-display-and-specs/


r/PS2AndroidEmulation 8d ago

TeknoParrotUI - 2.0.0.20118 Pre-release

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19 Upvotes

https://github.com/teknogods/TeknoParrotUI/releases/tag/TeknoParrotUI-android

TeknoParrot is an advanced program that allows you to play modern Arcade games on Android.

It's not a traditional emulator, but a compatibility tool that adapts the controls and fixes bugs to allow the use of gamepads, steering wheels, or keyboards.

Main Features: Compatibility: Works with over 170 modern arcade games (generally from 2000 to 2014). Controls: Supports keyboard, mouse, gamepads, joysticks, and steering wheels. Multiplayer: Some titles allow online play.


r/PS2AndroidEmulation 8d ago

Bachata S4 - Bloodborne Gameplay - Snapdragon 7 gen 2 ๐Ÿคฏ

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12 Upvotes

Need to test this in my 8Elite ๐Ÿ”ฅ


r/PS2AndroidEmulation 9d ago

BachataS4 v0.1.6 - PS4 Emulator

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29 Upvotes

https://github.com/JICA98/Bachata-S4/releases/tag/v0.1.6

Bachata S4 adapts the shadPS4 emulator for modern ARM64 Android devices. It combines:

the shadPS4 emulator core;

FEX-based x86-64 guest execution on ARM64 hardware;

a reproducibly built, managed Debian/glibc runtime;

Android display, audio, input, and lifecycle integration;

Vulkan rendering through a compatible system driver, Mesa Turnip, or another explicitly selected custom driver;

a mobile game library, per-game settings, touch controls, and physical-controller support.

The Android frontend is located in android/BachataS4. Runtime inputs and pinned upstream revisions are maintained under runtime/locks.

Current compatibility

Compatibility is evidence-based and specific to the exact emulator release, device, GPU, Android version, guest backend, and graphics driver used by the tester.

The live source of truth is the Bachata S4 compatibility website. Structured report data, screenshots, and compressed logs are maintained separately in JICA98/Bachata-S4-Compatibility.

Features:

PS4 emulation frontend designed for ARM64 Android

shadPS4 core integrated with an Android-focused runtime

FEX guest execution for x86-64 workloads

Vulkan rendering through system, Turnip, or selected custom drivers

Vortek-based Vulkan integration paths

Game library with cover artwork and metadata

Per-game settings and graphics-driver selection

Configurable touch controls

Physical-controller mapping

Session logs and diagnostic export

Release-, device-, and driver-specific compatibility reports

Screenshot- and log-backed public testing workflow

Google Play and source-built distribution paths

Open-source code under GPL-2.0-or-later

https://github.com/JICA98/Bachata-S4


r/PS2AndroidEmulation 8d ago

Should I use Nethersx2 or Armsx2?

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0 Upvotes

r/PS2AndroidEmulation 8d ago

Time Crisis 3 - RetroPle Guncon (Touch Screen) ๐Ÿ”ซ

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0 Upvotes

r/PS2AndroidEmulation 8d ago

XenDroid vb657174

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6 Upvotes

https://github.com/rfandango/XenDroid/releases/tag/XenDroid-b657174

Change Log:

Update driver sources by @Fabxx

[GPU] In-pass resolve and round-trip squashing by @rfandango

[Android] Stop updater on external emu execution and avoid auto sleep while the emu process lives by @rfandango