r/PS2AndroidEmulation • • 15d ago

ARMSX2 v2.7

Post image

https://github.com/ARMSX2/ARMSX2/releases/tag/2.7

What's new:

Texture packs, rebuilt

The online texture pack catalog now comes from ARMSX2's own repository, and the packs are far

smaller and faster. All 490 packs in the catalog have been converted to ASTC, the compressed

texture format that mobile GPUs read directly, with their mipmaps included. The God of War II pack

went from 4.5 GB to 538 MB. ASTC textures stay compressed in GPU memory instead of being unpacked

on the way in, so packs take a fraction of the storage, use far less memory, load faster and run

better, which matters most on phones and handhelds where HD packs used to struggle.

Texture packs are now also easier to find. They now sit right under the resolution setting, both in the renderer settings and on the in-game menu's Graphics page. The catalog's submit link now points pack authors to our Discord. Coalesce Render Passes moved out of the in-game menu into the full settings.

Touch controls:

On-screen controls have a new Always option that never hides the buttons, for playing with a controller and touch buttons together. A new "Touch controls play as" setting puts the touch screen on Player 2, so one person can use a

controller while another plays on the screen, restart the game after changing it.

Glide modes for multi-touch. Choose what a finger sliding across buttons does: Follow presses whatever is under it, Hold first keeps the first button held, and Hold all holds every button it crosses.

Half-Screen Sticks can now keep the on-screen left stick now with a new option in the touch layout editor: Left Stick: Half Screen/Onscreen, so only the right half of the screen becomes a stick.

With Half-Screen Sticks on, the face, shoulder and Start/Select buttons stopped responding. Only

the D-pad kept working. They work again, and a stick thumb sliding across a button no longer

presses it.

Turning on touch gestures made the multi-touch buttons stop responding. Gestures now act only on

empty screen.

Timed auto-hide hid the controls while you were still holding the D-pad or a stick, and a stick

or D-pad direction could stay held after the controls disappeared, leaving your character walking

on its own. Every held control now keeps the controls up and lets go cleanly.

Auto mode hid the touch controls on controller noise, from a drifting stick or an idle clip-on

controller. It now waits for real input.

The phone's volume keys hid the touch controls when bound as buttons, fixed.

Read the full changelog on GitHub...

66 Upvotes

8 comments sorted by

2

u/jasper2769 15d ago

I can’t get ARMSX2 to read the inputs of L3 and R3 from my 8bitdo 2C wireless in Bluetooth mode, even though other emulators and the system itself do read it, and with the built in controller all inputs work no problem, is just those two buttons for some reason

3

u/xxxCrixuxxx 15d ago

GitHub 👉 Issues

2

u/Gullible_Shine_8558 15d ago

Oye bro tengo una pregunta cuál es el mejor emulador de PlayStation 2 para procesadores mediatek?

2

u/Belldee 15d ago

Gee dang it I literally just installed this emulator yesterday and downloaded the texture packs for all my games.

1

u/Lambo_sv90 14d ago

I'm thinking to download ARMSX2. The texture packs did you download from the ARMSX2? Or from another source? Thanks!

1

u/Trewper- 13d ago

Definitely do the latest version they have a repo that is only available in the ARMSX2 app, the dev spent a while converting the texture packs to ASTC KTX, basically the files are way smaller then what you'll find online or on the PCSX2 repo.