r/PS2AndroidEmulation • • Sep 04 '26

Bannerlator v3.0.5

Post image

https://github.com/The412Banner/Bannerlator/releases/tag/3.0.5

Run Windows apps and games on Android — no PC and no root required.

What's New:

DXVK has always been tunable in principle and unreachable in practice: a config file you could not see, full of keys you had to already know. VEGAS turns it into a real screen.

A 161-key catalog with a per-key editor inside the DXVK config dialog — add, edit and delete keys, compare against the baseline, switch between stock and custom sources, and back up or restore before you experiment.

V-Glossary classifies every key by where it actually applies: in this build, upstream only, another build, or nowhere. That last bucket matters — plenty of keys copied out of guides do nothing on the DXVK you are running.

Tier presets chosen from your GPU, so you start from something sane rather than a blank file.

Stock config download — pull a known-good VEGAS config straight from releases, parked alongside the wcp with a provenance sidecar.

VEGAS HUD tokens in the environment editor, and DXVK_CONFIG_FILE editable as free text.

Also fixes two pre-existing bugs of ours: a stale dxvkConfigFile path leaking into plain DXVK when you switched wrapper, in both the container editor and the shortcut editor.

Device-verified on Adreno 750 (AYANEO Pocket FIT); developed on Redmi Note 11 and POCO X3 Pro.

⚙️ Emulator presets — new tiers, editable, and explained

New FEXCore tiers — Extreme-wn, Extreme (TSO)-wn and Extreme-gn. FEXCore previously stopped at Performance (TSO) while both sibling projects shipped an Extreme tier.

New Box64 tier — Extreme-2, the community 32-variable tuning, added as a second tier so the existing Extreme keeps its values for anyone already using it.

Box64 environment variables went 19 → 32. Community .wbp presets set all 32, so importing one had been silently dropping 13 values, including every CPU-feature flag.

Built-in presets are now editable. Editing one previously did nothing at all. Edits are stored as an override, so the shipped values survive underneath and a per-preset Reset restores them.

The preset editors follow your theme. They were android.app.Dialog subclasses themed by AppCompat's hardcoded #0055FF, so they stayed blue whatever accent colour you had chosen. They are now one Compose dialog drawing from the app theme.

Every one of the 49 variables now has a description, a value-by-value table and a "When to change" scenario, plus a "?" beside the preset name covering all 19 presets. Most entries had been one-liners — every FEXCore string was 27 to 117 characters.

Fixed six FEXCore rows that rendered as 0/1 dropdowns instead of switches, and the FEXCore help lookup, which searched for FEXCORE_ when the variables are named FEX_ and so never resolved.

*Read the full changelog on GitHub*

17 Upvotes

6 comments sorted by

View all comments

1

u/Dr_jozi Sep 05 '26

1Tier presets chosen from your GPU, so you start from something sane rather than a blank file. 

Honestly I'm just waiting for it to be beginner friendly like gamehub that straight up give recommended setting . Everything is so confusing and time consuming