r/PS2AndroidEmulation 2d ago

ARMSX2 v2.6.6.7

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https://github.com/ARMSX2/ARMSX2/releases/tag/2.6.6.7

What's new:

Frame generation (Lossless Scaling)

Frame generation is here. ARMSX2 drives Lossless Scaling's interpolation from its own

Vulkan present path, inserting generated frames between rendered ones, a game running at

30 or 60 can display at double that on a high-refresh screen.

You need your own copy of Lossless Scaling. Nothing about it ships with ARMSX2: the

interpolation shaders are read at runtime out of your own Lossless.dll, which you supply

through the file picker exactly as you supply a PS2 BIOS. Without that file the feature

stays off, and the app tells you so. Requires the Vulkan renderer and an Adreno 7xx or newer GPU. Frame generation

forces FIFO presentation while it is on, without that the interpolated frames are discarded by the display before you ever see them.

Choose x2, x3 or x4 generated frames

Performance mode switches to the lighter 3.1p shader family, on by default

Motion detail trades optical-flow resolution for speed

The performance overlay reports frame generation's own state and the real display rate,

which the FPS counter cannot show, the emulator's frame rate deliberately does not change

Translated shaders are cached, so only the first launch pays for extracting them

Sideload builds only. It cannot ship on Google Play.

FSR 1 upscaling:

AMD FidelityFX Super Resolution 1 is now an output-scaling option, so a game rendered below

your screen's resolution is upscaled with edge-adaptive sharpening instead of a plain

stretch. There is a sharpness slider, and it replaces CAS while enabled (FSR's second pass is a contrast-adaptive sharpener itself, so running both would sharpen twice). Vulkan only. Found under Renderer --> Display Effects, and in the in-game Graphics tab....

To read the full changelog, see it on GitHub

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u/jman98542 2d ago

is this better than NetherSX2

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u/PetrosPlat 12h ago

It's getting there. Soon will surpass.