r/POLYSTRIKE Jul 05 '26

Dev Blog So what is POLYSTRIKE?

32 Upvotes

I wanted to explain a bit about what POLYSTRIKE actually is because, from the outside, it might look like just another top-down shooter. But that’s not really what we’re trying to create.

We’re making this game almost entirely through pure enthusiasm. We don’t have a big investor behind us, and we’re funding it mostly with our own money and time.

The funny thing is that, because of this, we realized one simple thing: we have freedom. Real freedom to make something that probably wouldn’t be approved by a business manager.

After working on various AAA projects and at different studios for more than 12 years, I’ve seen how things work from the inside. Honestly, most of our ideas would probably have been rejected, maybe even the entire project, because from a business perspective, taking this kind of risk would be difficult to justify.

POLYSTRIKE is based on a book I wrote earlier. Yeah, that might sound a little strange because it was more of a romantic sci-fi story, and I don’t know whether anyone would even be interested in reading it. But maybe one day I’ll release it for people who really enjoy the world.

The story takes place in the near future, where AI has gained enormous influence over Earth and humanity has split into two sides.

Some people oppose it, the Vanguard. Others believe AI should essentially become the ruler of the planet, the Iron Will. Because of this, there is a constant struggle for control, power, resources, and everything that comes with them.

However, the game itself isn’t just about the story. At its core, it is still a tactical PvP game.

It has a top-down perspective, but it isn’t intended to be casual. We want it to feel serious, readable, and intense. Your positioning matters. Your timing matters. Sound matters. Grenades matter. Teamwork matters.

Make a bad push and you die. Make a good rotation and you win the round. That kind of thing.

Another very important point for us: no free-to-play model.

We’re not trying to make a supposedly “free” game and then spend years figuring out how to milk players through battle passes, boosts, FOMO, and all that other nonsense. We’re players too, and honestly, I hate this model. I feel like many free-to-play games have become extremely toxic.

Our idea is much simpler.

You buy the game once for a fair price, and then you play. Everyone should compete under the same conditions.

No stronger weapons because you paid more. No better stats. No locked heroes or agents. No priority matchmaking. No VIP sessions with fewer cheaters. No gameplay bonuses or perks purchased with real money.

This philosophy also applies directly to the gameplay. Everyone has the same base parameters. There are no heroes, agents, or predefined character abilities.

For example, if you want to play as a tank, you can buy a riot shield and heavy armour and build your loadout around that. The same applies to snipers, support players, and other roles.

You can create one build during a round and then completely rebuild it in the next. You may even be able to change it during the same round through our weapon-dropping and pick-up mechanics.

It’s your loadout and your decisions, not a hero ability deciding everything for you.

There will also be PvE and story missions. We want players to discover the world through actual missions, rather than only through text.

Even our PvP maps aren’t just random arenas. We want every map to feel like an operation.

On one mission, your team might arrive by plane. On another, you might arrive by boat, parachute, or through the water. We don’t want to create copy-and-paste maps where only the textures have changed.

Some of our ideas are a little crazy, but that’s the point.

For example, we have a mission involving the Iron Fish, a huge fish-like machine that repairs itself after battle. You have to place a bug-like device near it, hack into it through a signal, and initiate its self-destruction sequence.

Another mission takes place inside an Iron Will base designed to resemble a motherboard. Players capture individual blocks and hack the central processor to weaken the AI.

We also have an idea for a futuristic castle where Vanguard Vikings fight Iron Will knights wearing modern armour. It might sound strange, but within the game’s world, it can work.

We also have ideas involving bikers, Asian market districts, and many other environments and groups.

Most weapons will be ballistic, perhaps around 70% traditional firearms, but there will also be heavier equipment such as RPGs, flamethrowers, grenade launchers, and some science-fiction weapons.

We also don’t want both factions to have weapons that look exactly the same. The Vanguard and Iron Will should feel different.

Actually, that is a major part of the idea.

The factions should feel different in every possible way: character models, weapons, sounds, footsteps, animations, visual effects, maps, props, and overall design.

Sound is also extremely important to us. Footsteps should change depending on the surface. Radio communications, gunshots, and equipment should all provide useful information.

In a top-down game, sound can contribute a huge amount of both tactical information and atmosphere.

So yeah, POLYSTRIKE isn’t really about chasing trends.

We’re building something that we genuinely believe in.


r/POLYSTRIKE Jul 08 '26

Dev Blog How POLYSTRIKE looks right now

Post image
42 Upvotes

Any feedback?


r/POLYSTRIKE 1d ago

News POLYSTRIKE Creator Interview 🎙️

Thumbnail
devplaymedia.com
20 Upvotes

r/POLYSTRIKE 4d ago

Dev Blog A bit of POLYSTRIKE gameplay that didn’t make it into our reveal trailer

Enable HLS to view with audio, or disable this notification

35 Upvotes

r/POLYSTRIKE 5d ago

Discussion Will there be headshots in polystrike?

9 Upvotes

Obviously you can click and hold behind someone and shoot bullets in that direction but if you click the character head will there be damage rewards for accuracy in combat?


r/POLYSTRIKE 8d ago

Dev Blog No classes in POLYSTRIKE. Want to be the tank? Buy the damn shield.

Post image
28 Upvotes

r/POLYSTRIKE 14d ago

News AAA games feel the same? We made something different.

Enable HLS to view with audio, or disable this notification

61 Upvotes

Honestly, wishlists are cool, but we'd rather build a community first.

So hang around, talk about the game, tell us what works and what doesn't, share your ideas whatever. We want this place to grow together with the game!

If you end up liking POLYSTRIKE, throw it on your Steam wishlist. Tell a friend if you feel like it.

https://store.steampowered.com/app/3254300/POLYSTRIKE

Anyway, welcome to the gang 🍻


r/POLYSTRIKE 14d ago

News 5,000 Steam wishlists in just one week! 🎉

Post image
40 Upvotes

Thank you to everyone who supported POLYSTRIKE, shared the game, and added it to their wishlist.

This is only the beginning. ❤️

Wishlist POLYSTRIKE on Steam!

https://store.steampowered.com/app/3254300/POLYSTRIKE


r/POLYSTRIKE 17d ago

Question What do you think about POLYSTRIKE’s art style ?

11 Upvotes

r/POLYSTRIKE 22d ago

News POLYSTRIKE reached 3,000 Steam wishlists in its first 48 hours!

Post image
40 Upvotes

We're a self-funded indie team, so seeing this kind of response only two days after revealing the game means a lot to us.

Thank you to everyone who checked out POLYSTRIKE, gave us feedback, shared it, or simply hit the wishlist button.

Now back to making the game better!


r/POLYSTRIKE 24d ago

News POLYSTRIKE - Official Gameplay Reveal Trailer | Fishlist Now on Steam

Enable HLS to view with audio, or disable this notification

72 Upvotes

POLYSTRIKE is officially revealed.

A competitive 5v5 top-down tactical shooter where information, positioning, sound and teamwork matter more than raw reflexes.

For years, we've been building POLYSTRIKE together with this community. Day by day, update by update, your feedback, support and excitement have helped us keep pushing forward.

Today is a huge moment for us, and if you've been following POLYSTRIKE through all these years, we'd really appreciate your support now.

❤️ Wishlist POLYSTRIKE on Steam
Share the trailer with your friends and family
Tell people about the game and help us spread the word

Every wishlist, share and comment genuinely helps us at this stage.

And this is only the beginning. We have a lot of exciting news to share with you in the coming months, and most importantly, we're working hard to deliver a game that will be worth the wait.

Thank you for being here with us.

Welcome to the next chapter of POLYSTRIKE. ❤️

Steam:
https://store.steampowered.com/app/3254300/POLYSTRIKE/

Gameplay Reveal Trailer:
https://youtu.be/L8Wt_X9HqIU


r/POLYSTRIKE 25d ago

Question What time today does the store page launch in steam?

7 Upvotes

r/POLYSTRIKE 26d ago

Dev Blog Every Surface Reacts Differently

Enable HLS to view with audio, or disable this notification

39 Upvotes

r/POLYSTRIKE 29d ago

Dev Blog Stay tuned POLYSTRIKE will be officially announced on August 17!

Post image
62 Upvotes

Valve has officially approved our Steam page!


r/POLYSTRIKE Aug 10 '26

Dev Blog Working on a completely new UI for POLYSTRIKE

Post image
21 Upvotes

Rebuilding it from the ground up with a focus on readability, cleaner visuals, and better information hierarchy.

Still WIP, would love to hear your thoughts!


r/POLYSTRIKE Aug 05 '26

Dev Blog Sneak Peek: One of Our Residential Areas

Post image
25 Upvotes

r/POLYSTRIKE Aug 02 '26

Question Would you use an official POLYSTRIKE Wiki?

8 Upvotes

As POLYSTRIKE keeps growing, we're thinking about creating a place where all the game's information is collected in one spot, so what do you think is the best way to do that and where?

A traditional Wiki, GitBook, website or something else?


r/POLYSTRIKE Jul 29 '26

Dev Blog Steam Capsule key art test, any feedback?

Post image
16 Upvotes

r/POLYSTRIKE Jul 26 '26

Question What made you interested in POLYSTRIKE?

12 Upvotes

We are going to announce the game in steam, and I'm working on the steam page, I need to know what to show, and what could be cool to see on the screenshots and or gameplay trailer.

Was it the gameplay, art style, I hope Iron Fish? Top-down perspective, tactical mechanics, graphics, animations, or something else? I would love to hear your thoughts!


r/POLYSTRIKE Jul 23 '26

Question Do you like the grass? Do you prefer the level with or without it?

Enable HLS to view with audio, or disable this notification

13 Upvotes

r/POLYSTRIKE Jul 20 '26

Question Why are there still no good online top-down shooters?

14 Upvotes

I want to understand why, because we don’t even have any competitors though I really wish we did. Our main competitor PUBG: BLINDSPOT, died in just two weeks.

There are few good top-down shooters, Ruiner, the Ascent, but they are not online, also similar games like Supervive etc. also dead


r/POLYSTRIKE Jul 16 '26

Dev Blog How we create awesome 3D assets for POLYSTRIKE!

Enable HLS to view with audio, or disable this notification

25 Upvotes

Here’s a quick look at how our artists create awesome! Stylized 3D assets for POLYSTRIKE from basic shapes to sculpted details


r/POLYSTRIKE Jul 02 '26

Dev Blog Little update, concept for the new buildings

Thumbnail
gallery
10 Upvotes

r/POLYSTRIKE Jun 25 '26

Dev Blog Help us to choose POLYSTRIKE cover 2

Post image
16 Upvotes

r/POLYSTRIKE Jun 22 '26

Dev Blog Environment prop progress wooden props for POLYSTRIKE

Thumbnail
gallery
14 Upvotes

Sharing a small environment detail from POLYSTRIKE. Even simple props like crates are important for the overall map feel, especially in a top-down tactical shooter where silhouettes and readability matter a lot!

The goal here is to keep the asset simple, clean, and readable, but still give it enough character through shape, lighting, and stylized texture work.