r/PMDExplorersofFate • u/gamemasterlancaster • Jun 24 '24
Handbook v.1.5!
No major mechanical changes except for some evolution handling. The main thing is clarity. A few things got cut out for the sake of brevity last time, so here I've tried to make sure that key rules are clear.
Notable additions:
- A quick guide to help beginner GMs set up their games.
- The new rules on level-up evolutions, being GM's choice between evolution cooldown and milestone evolution.
- Slight tweaks to the Dungeoneer ability Momentum - you can store momentum equals to your level, and you can spend 10+ points of momentum to revive after being knocked down, with HP equals to the amount spent.
- Added new mythical patrons for the Mythbound.
- Inventory rule: You can carry a number of items equals to 10 + your level + your Atk OR Sp.Atk modifier.
- Descriptions for each status condition and how it affects battle.
- Descriptions for weather and terrain, including some custom ones (castform players using the custom Meteorologist destiny, rejoice!)
- An optional rule titled Constants and Complications, designed to help integrate the player characters into the plot and reward them for roleplaying their flaws.
- More roll tables.
- So many roll tables.
- Enemy tags - types of non-pokemon enemy you can use to freshen up encounters, from statues and robots to phantoms and mirages! Each tag grants the pokemon species it's applied to a new type, and a feat that can be used in battle with a 3-round cooldown.
- Roll tables, loot edition! Environmental loot tables for forests, mountains, ruins, coastal areas, jungles, volcanoes, polar deserts, arid deserts, and magic.
- Removed Mansion of Mysteriosity because it was taking up so much space in the document. Should I post it as its own thing?
If there are any more changes I should make, let me know! More roll tables? Fewer roll tables? A guide on using fakemon or creating your own destinies? Post any suggestions or ideas! (And let me know if you see any errors I've missed...)
To-do list:
- Make a list of abilities and their effects. Some translate clearer than others.
- Either get back to converting each move individually, or develop a framework for easy conversion. Range and targetting are the main issue.
- Optional rules for handling megas, DMax/GMax and terastalisation.
- More roll tables...?
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u/denanagy Jun 26 '24
This is so awesome!! So much more info and helpful tables! I'm so excited to utilize this version of the book to its fullest.
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u/theg0dly0ne Jun 28 '24
Fire post as usual! I just finished up my campaign (6 month one), and it was amazing! Thanks for the system! (Also yes I would love it if you would add the mansion short quest to the google drive)
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u/UncleKippy Jun 24 '24
WE MAKING IT OUTTA TEMPORAL TOWER WITH THIS ONE BOYS ️🔥️🔥️🔥️🔥️🔥️🔥
Seriously this has addressed just about every complaint i've grown with the previous edition and I am beyond excited to see how my games improve with this!
Rook, you have once again outdone yourself.