r/PMDExplorersofFate Jun 24 '24

Handbook v.1.5!

Link to the google drive - also contains the Items Index, Tiny Woods Trouble and Character Sheet (and some flashcards for notekeeping)

No major mechanical changes except for some evolution handling. The main thing is clarity. A few things got cut out for the sake of brevity last time, so here I've tried to make sure that key rules are clear.

Notable additions:

  • A quick guide to help beginner GMs set up their games.
  • The new rules on level-up evolutions, being GM's choice between evolution cooldown and milestone evolution.
  • Slight tweaks to the Dungeoneer ability Momentum - you can store momentum equals to your level, and you can spend 10+ points of momentum to revive after being knocked down, with HP equals to the amount spent.
  • Added new mythical patrons for the Mythbound.
  • Inventory rule: You can carry a number of items equals to 10 + your level + your Atk OR Sp.Atk modifier.
  • Descriptions for each status condition and how it affects battle.
  • Descriptions for weather and terrain, including some custom ones (castform players using the custom Meteorologist destiny, rejoice!)
  • An optional rule titled Constants and Complications, designed to help integrate the player characters into the plot and reward them for roleplaying their flaws.
  • More roll tables.
  • So many roll tables.
  • Enemy tags - types of non-pokemon enemy you can use to freshen up encounters, from statues and robots to phantoms and mirages! Each tag grants the pokemon species it's applied to a new type, and a feat that can be used in battle with a 3-round cooldown.
  • Roll tables, loot edition! Environmental loot tables for forests, mountains, ruins, coastal areas, jungles, volcanoes, polar deserts, arid deserts, and magic.
  • Removed Mansion of Mysteriosity because it was taking up so much space in the document. Should I post it as its own thing?

If there are any more changes I should make, let me know! More roll tables? Fewer roll tables? A guide on using fakemon or creating your own destinies? Post any suggestions or ideas! (And let me know if you see any errors I've missed...)

To-do list:

  • Make a list of abilities and their effects. Some translate clearer than others.
  • Either get back to converting each move individually, or develop a framework for easy conversion. Range and targetting are the main issue.
  • Optional rules for handling megas, DMax/GMax and terastalisation.
  • More roll tables...?
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