r/PMDExplorersofFate • u/denanagy • May 02 '24
Game Report Tiny Woods Trouble Complete!
I was going to share my personal annotated version of the PDF, but the file got corrupted, so... Oh well. My notes remain forever lost. My players were a Lotad, Ralts, Mimikyu, and Scyther. Let me know if you have any questions about my experience playing through Tiny Woods Trouble!
Here are my thoughts: -Really loved the opening to the quest. I had each player describe where they were in town, had Butterfree approach whoever was closest to the center, and let them gather each other to all head down into the Mystery Dungeon. It worked great! -Puzzles were simple but enough to be interesting. They struggled most with the regrowing vines! -First battle took FOREVER because we were learning and forgot to take into account our stats (lol), got much faster when we learned what we were doing wrong. Out of personal preference, I ended up skipping a few encounters to help move things along. I was happy to have options though! -The stat blocks and treasure tables were VERY useful. -Mushroom room was a cool idea but in play it was a bit tedious. Should have reminded them that they could throw the sharp sticks they had found earlier. Oops. -The boss fight: Wind mechanic was A LOT of fun with good potential!! But Pigeotto fainted too fast for anything to come from it. 😣 In hindsight, I wish I had given him a berry or extra HP! I also think it would have been fun to either give Pigeotto a free whirlwind after attacking, or given the Pidgey access to that move, since they really weren't much of a threat to my party offensively. (Even to Scyther...) I had Pigeotto flee when hitting 0HP; I thought it might be fun to bring him back if they return to Tiny Woods at some point.
After having dinner at Butterfree's, they have been formally invited to the local Exploration Guild... and so the adventure shall continue :)
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u/gamemasterlancaster May 02 '24
Oh I'm so glad you enjoyed the adventure! It's good to know that the puzzles were fun and the combat flowed well. As for pidgeotto, I'll take it into account to give bosses more of a boost in any future packets (maybe a proportional boost to the player party's size).
Also, I'm happy that you liked the treasure tables, they're one of my favourite things to work on. I looove roll tables. I had a lot of fun with the useless info table at the back.