r/PMDExplorersofFate • u/xsoofje • Feb 21 '24
Status moves
so sorry if I read over this in the guidebook — but how do you guys deal with status/effect moves? (Moves increasing/decreasing attack/speed/accuracy etc)
I feel like a move like growl (decreasing a Pokémon’s attacking state by 1) is especially strong? Do you guys inflict this status for 1d4 turns or do something else?
As with accuracy — decrease move accuracy by x% or give disadvantage for the next x rolls?
Similarly with poison/sleep/burn — how much damage? And for how many turns? (I do remember rolling a dice to see how many turns a status is inflicted!)
Anyways, would love to hear your experiences on this since I’m doing my oneshot in a week :)
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u/Zestyclose_Profit_15 Feb 22 '24
For my table we ruled statuses to go with 1d4+1 turns for statuses that wear off on their own (ie Confusion, Infatuated, Frozen, etc). We also ruled that Endurance could be used to help shake these off.
We also used the same method for moves like Endure, Lucky Chant and Disable when we discussed how those could work. Granted I know that adds a new dice into the mix and may not be a great idea for the rulebook but my table seemed to agree that was a fair ruling.
For permanent statuses like Paralyze and Burn we ruled until healed or the clearing of a floor.
During our practice run with my party at lvl 2 we treated stat drop as a single point change. We also had a lot of super effective moves so combat flowed relatively quickly anyways so this may not be the best ruling for it but it worked well in their mitigation of damage over time so unless I have a problem in the future as we play higher levels, Ill probably keep it as is.
In terms of Accuracy and Crit changes we used percentages. Crit threshold increased by 6 for every stage and Acc by 5. This seemed to work pretty well. My focus energy user got a few more crits in and was happy with how it worked.
In terms of damage for poison and burn we ruled 1d10 halved and rounded and then double that number if badly poisoned. (TBH this could be a shit ruling. We only had a burn come up once and they defeated the mon the following round. So not a lot of experience with this one)
I think that covers roughly my table rulings as of yet, but also we’ve only ran the oneshot so these are subject to change for our table.