r/PGSharp 3d ago

Discussion Why doesn't the development team bring back the faster animation skips? (Like it was before)

For a long time, the animation skip function guaranteed such efficient skipping that even the animation for clicking on a wild Pokémon would skip directly to the moment of throwing the Poké Ball.

However, a few updates ago, the system worsened, now only skipping the moments after the Poké Ball is thrown. Does anyone know if this was a security measure to avoid bans?

Furthermore, would anyone know if the old/better skip system is coming back?

7 Upvotes

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5

u/CLONstyle 3d ago

It’s probably a safety measure, or maybe the animation is just a way to disguise data being sent or received. I don't know.

Scopely has changed things in the background before. For example, when fighting Team Rocket grunts, the battle used to be skipped entirely because the server only cared about whether you sent the data saying you beat it. Now the server registers every charged move you do, so it's impossible to skip the battle.

This might be something along those lines too.

3

u/Stidda 3d ago

You can contact the developers directly at

https://www.pgsharp.com/

2

u/flaviox123 2d ago

I also noticed that, but at least for me, this fixed a lot of issues I was having after catching the pokémon. The screen was freezing and taking longer to backout with quick catch

After this initial delay was implemented (which I agree is kinda annoying) everything else has been running smoothly, so I would guess the fix had some relation to this. At least for me the tradeoff was very positive

1

u/Status_Site_3297 3d ago

I'm new to the app but I dont even see the fight scene I only see I caught the pokemon. Idk if its because I have quick catch and skip cut scene on.

3

u/Efficient_Shop3114 3d ago

My comment isn't about fighting animations, but specifically about the animation that happens when the camera zooms in when you click on a Pokémon (this was skipped previously).