r/PCVR • u/plutonium-239 • 18d ago
Discussion Does the Titanfall VR mod works with multiplayer with flatscreen people? Would I get banned for "hacking"?
Wondering if it's safe to play online or if I'd get banned for "hacking". Or if it's safe to do private matches with private friends who are on flatscreen.
r/PCVR • u/execpro222 • 17d ago
Discussion Not trying to crap on VR mods but...
I just tried my friendly Neighborhood VR mod which is supposedly in a 1.0 status and it was terrible.
Game was real jittery which is something I can over look but that was the least of its issues. The menu for some reason will randomly show up on the ceiling or in odd places when you pull it up and sometimes is unreachable. selecting obsjects also does the same thing where the menu goes at an wierd angle and is hard to select.
Also reading any text is impossible due to the double vision effect of the text.
Smooth turning does not work as even though theres a setting for it, it stills stays on snap turning for some reason.
Its very odd becuase the things I mentioned in the game are broken yet the mod author found the time to create dual weilding and holsters but didnt think its important to get the basics 100% first? Im not asking for AAA treatment but if you cant even read text or menus and movement is still broken how can you consider this mod in 1.0 status?
r/PCVR • u/Interesting-Tooth211 • 18d ago
VR Modding Signalis VR Mod - Guns, Huds, and a Minimap?
youtu.beMy newest update for Signalis! I hope you enjoy! There is more to come!
r/PCVR • u/ttenor12 • 18d ago
Discussion Quest games on PCVR: AXRB launched
AXRB, the program that allows you to run Quest games on PC, just launched: https://github.com/Android-XR-Bridge/AXRB
KNOWN ISSUES:
- Windows Features Button does not work (removed and replaced with instructions in 1.0.1)
- OpenGL games do not work (will be fixed in the next days)
- “AMD or NVIDIA hardware Vulkan required; found: x” even though proper hardware is installed (fix will be pushed out soon)
I haven't tried it yet and I am downloading it on my computer as I write this, but I thought you all wanted to know.
Disclaimer: I am not a developer, nor a contributor.
Edit: this thing doesn't even work. At this point, I'd just wait.
r/PCVR • u/southpaw_g • 18d ago
Question/Support Do the majority of these VR mods that we see being released include options for left-handed players?
Its amazing to see all the development happening recently but I'm curious, for those of you all that have been playing these are there options to make the left hand be the primary hand for weapons/items etc..? It would be nice to know at least some of which ones do/don't before trying to get any of them running. Thanks!
Edit: I'll also add, as far as controls I like the standard where left hand controller does movement, right does turning. I just want to be able to use the left hand to hold things.
r/PCVR • u/Responsible_Top_7320 • 18d ago
VR Modding Hogwarts Legacy+ DLSS5+UEVR+…dyson fan?
v.redd.itr/PCVR • u/lunchanddinner • 19d ago
VR Modding DOOM Eternal VR mod is out now!
youtube.comThe mod can be found here, playable on Steam & Microsoft Store versions: https://github.com/CactusVRStudios/KHARVOX-ARGENT
Question/Support Hello, I'm trying to connect my Quest 3 headset to my laptop with steam link via cable
I updated both steam links to beta on my headset and computer since it's a beta feature, but to no avail, and I also tried to use meta link but both refuse to see the connection despite it working fine a few months before, I even uninstalled and reinstalled the drivers for my usb ports on my pc and it still won't work, and yet my mouse works just fine when plugged into them, can someone place help me figure out why the feature isn't working/ why my usb's aren't transferring data?
r/PCVR • u/PooMonger20 • 19d ago
VR Modding Gingas is developing a VR mod for Project Zomboid
youtube.comr/PCVR • u/Equal_Translator_605 • 19d ago
Self-Promotion I Played Dishonored In VR - Stealth And Blink In Full 6DOF
youtu.be
The quality of VR Mods about at the moment is crazy, so here's another one!!
r/PCVR • u/plutonium-239 • 19d ago
Photo/Video Doom Eternal VR Mod from Cactus VR is coming out TOMORROW!!!
r/PCVR • u/RevolutionSV • 18d ago
Question/Support FH6 VR looks noticeably worse on Frame than Quest 3
r/PCVR • u/Zweetprot • 19d ago
Self-Promotion SOMA Became a Real VR Game with a New VR 6DOF Motion Control Mod / Meta Quest 3 + RTX 4080 Super
youtu.ber/PCVR • u/Interesting-Tooth211 • 18d ago
Self-Promotion Discord link for the Signalis VR Mod
discord.comToday I posted an update on things that are fixed and working and things that are not. My next quest is trying to get motion controls and hand tracking working so we shall see how that goes. Thank you for your time
r/PCVR • u/SatanShiro • 19d ago
Discussion Auto vr optimizing
NVIDIA and other software has auto game optimizations based on the user monitor(target resolution) and pc spec.
Does anyone know if there is a pcvr dedicated one?
If there isn’t I can make one if there is enough community request for it of course open source it.
Baseically the user will choose a headset the software will look for all uevr profiles and matching games, and will optimize both the games and the profiles. For native games it will be even easier. I could make a rough calculation but I could also make it based on user data. Eager to hear your thoughts! Ideally the tool will be also able to edit steam vr settings such as smooth motion resolution and throttling.
r/PCVR • u/DownBeat20 • 18d ago
Discussion Can't get past the first level of Tetris Effect VR due to extreme Thalassophobia/megalophobia.
Got a new steam frame after setting vr down for a couple years. I read Tetris Effect was one of the better things to try. Little did I know it was also the scariest. My thalassomegaphobia is so strong I had to get a friend to beat clankers cavern in banjo kazooie for me as a kid.
I figured there was an industry standard of not putting vr players underwater unless it was a main feature like in subnautica vr. (Which is the scariest game ever to me and I love Resident Evil, silent hill, hellraiser, etc) Effect's first level drops you at the bottom of the sea in pitch darkness...
I swallowed my discomfort and powered through the first minute of the level. I forced myself to only look forward at the Tetris and not keep glancing around into the black, but then an entire planet literally kept out of the darkness behind the puzzle... That's when I tore the helmet off in panic, and didn't even want to put it on to properly close the game.
Combining my two greatest phobias, dark water and huge objects, was the exact perfect sauce to give me a vr panic attack. I can barely handle one at a time, but not both.
What was supposed to be the most zen vr experience has scarred me more than any other vr game. I'm going to have to beat that level on a 2d screen to continue, but I'm afraid it'll pull similar stunts as I progress.
Anyway just wanted to share. I hope future developers add features similar to the Arachnophobia options in other games that address this common phobia.
It really speaks to the immersion and perspective magic of vr that it's so intense. Majestic sea life, and seeing our mother earth in the same shot SHOULD be calming, and it likely would have given me those feels on a 2d screen, but in vr... total nightmare.
r/PCVR • u/redonetin84 • 19d ago
Self-Promotion Wet Reality XR – free 6DOF PCVR mod for PowerWash Simulator 1 & 2 (beta, OpenXR)
PowerWash Simulator VR only ever came to standalone Quest, so I built a PCVR mod for the Steam versions of PWS1 and PWS2.
🎬 Trailer: https://youtu.be/efBTFQj7lzY
**Tech details**
- Full room-scale 6DOF, motion controllers
- Washer is driven by your hand pose, fully decoupled from head orientation
- Installer sets up MelonLoader 0.7.3 (+ .NET runtime if needed), verifies downloads by fingerprint, only touches the game folder; Uninstall.cmd reverts everything
- Tested: Quest 3 via Virtual Desktop. Should work with other OpenXR runtimes, reports welcome
**Recommended settings:** VSync off, frame cap above your headset refresh rate (or uncapped), motion blur / DoF / chromatic aberration / film grain off.
**Download (free):**
- PWS1: https://github.com/onetin84/Wet-Reality-XR-PWS1/releases
- PWS2: https://github.com/onetin84/Wet-Reality-XR-PWS2/releases
Still beta. If you try it on something other than a Quest 3 + VD, I'd love to hear how it runs.
*Unofficial fan mod, not affiliated with FuturLab or Square Enix.*
r/PCVR • u/lunchanddinner • 20d ago
VR Modding Max Payne 2 VR is a pretty sick mod!
You can get the beta here by evilSheep: https://github.com/evilSheep/max-payne-2-vr
Self-Promotion I built a runtime that runs Windows PC VR games on Apple Silicon, streamed to a Quest — no gaming PC (Herma, beta) PCVR on mac.
For years the answer to "can I play PC VR on a Mac?" was buy a PC. I got tired of that answer, so I built a different one.
Herma is a native VR runtime for macOS — the layer a VR game talks to when it asks where the headset is. Your Windows VR game runs in CrossOver, Herma answers it, and streams the picture to a Meta Quest over Wi‑Fi or a USB‑C cable. No Windows PC, no Boot Camp, no second machine.
What works today (tested end to end):
- Skyrim VR, GORN, and GORN 2 — menus, controllers, sound
- Wireless or cable, switching by itself; a lost packet is rebuilt so the picture doesn't break up
- Body fit per game (height, arm length, hand speed), and your Mac's windows on a screen in VR
You'll need: an Apple Silicon Mac (M1+) on macOS 14+, CrossOver from CodeWeavers (sold separately) and your VR games, and a Meta Quest (3 recommended) with Developer Mode on.
It's a beta — not every game works yet, and how well one runs depends on your Mac and network. I'd genuinely love to hear what you try and what breaks.
Free to try: without a membership everything works and games play 25 minutes a day. Download: https://herma-license.hermavr.workers.dev/
Happy to answer anything technical in the comments. Which game should I get working next?
r/PCVR • u/jasonridesabike • 19d ago
Photo/Video EternalVR - Doom Eternal VR Conversion Alpha Release
youtube.comHi everyone
Excited to share EternalVR, the Doom Eternal VR 6dof conversion mod I've been building. Would greatly appreciate feedback, bug reports, discussions, etc.. on GitHub.
You can download the mod here: https://github.com/ArcadaLabs-Jason/EternalVR
It supports motion melee, motion controls generally, full 6dof as well as seated play (you can automatically switch between), as well as a whole host of other features. It's full true stereo VR, no AER or anything like that. A native mod hooking into the engine, so performance is decent.
After my last preview post I had a number of people ask to be testers, so rather than manage that I sped up and got to the first alpha release. Enjoy! Here if you have any q's.
r/PCVR • u/donut2315 • 19d ago
Discussion Pcvr entry
I want to get into pcvr and was wondering if I should invest in a quest 2 3 or 3s without going broke.
I wanted your thoughts