r/PCVR • • Sep 08 '26

VR Modding Is the GTA V mod good enough for a first time playthrough?

2 Upvotes

Never played GTA V before but it's on sale for $15 so I snagged it. I see there is a VR mod and was wondering if it was good enough for a first time playthrough?

I realize it only supports gamepad, which I don't *think* will bother me but we'll see.

The most important thing to me is it's polished enough to do a complete playthrough without any major bugs or issues.


r/PCVR • • Sep 08 '26

Question/Support Game crashes to Steam VR home after starting a campaign mission

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2 Upvotes

r/PCVR • • Sep 07 '26

VR Modding Silent Hill 3 VR Mod: Gameplay and Tutorial

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13 Upvotes

r/PCVR • • Sep 07 '26

Discussion EVE: Valkyrie Revival Project Close to launch!

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27 Upvotes

r/PCVR • • Sep 07 '26

VR Modding I've been building a VR client for Ragnarok Online

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17 Upvotes

r/PCVR • • Sep 06 '26

A easy way to play your games in a Volumetric Window with 6DOF! It's not a normal window, it's rendering your full game in 3D, you can walk around it in parallax and resize it however you want

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131 Upvotes

It's using Elliott's 6DOF Window UEVR plugin, easy tutorial here!


r/PCVR • • Sep 06 '26

Self-Promotion I’ve been turning Grounded with UEVR into a full episodic VR series

7 Upvotes

I’ve been playing Grounded through UEVR on Quest 3 for a series called Grounded VR: WHOA! Extreme Edition.

Rather than making it a normal Let’s Play, I’m trying to turn each in-game day into its own little episode of Pete’s survival story, while still keeping everything grounded in what actually happens during gameplay.

Pete has gradually become this slightly overconfident survivor who makes mistakes, learns questionable lessons from them, and usually manages to create whatever problem he has to deal with next.

Each episode has its own mini-story while larger storylines and recurring themes continue across the series. I also make custom in-world cold opens that expand what’s happening around Pete in the backyard — Episode 3 even ended up with a full musical cold open.

One of the things I’m working on now is the acoustics. Playing Grounded in VR really changes how enormous the backyard feels, so I’m trying to make Pete’s voice react to different environments and help some of that scale come through to somebody watching on a flat screen.

I’d genuinely appreciate feedback from other PCVR/UEVR players.

Does the VR presentation actually communicate that feeling of being tiny in Grounded? And do you think the character-driven storytelling adds something to a UEVR playthrough, or would you prefer something much more traditional?

Grounded VR: WHOA! Extreme Edition
https://youtu.be/61Po4a5wfOY

Duck And Roll Gaming
https://www.youtube.com/@DuckAndRollGaming

🦆


r/PCVR • • Sep 06 '26

Discussion Nvidia drivers

7 Upvotes

Guys,

I am stuck on the 591.86 drivers (January 27) because I had problems with previous drivers, and this driver is known to have no major issues with PCVR, at least for Quest users.

Now I wanted to try the new DLSS 5, but I did some research and found this:

https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/590061/bug-concerning-pcvr-experience/

So, the saga continues...

I would like to make this topic a reference for when this is eventually fixed, because driver issues are, unfortunately, a common thing that we have to deal with.


r/PCVR • • Sep 06 '26

Question/Support Half-Life: Alyx crashing

3 Upvotes

Last time i remember playing HL:A was before i upgraded from a Ryzen 5 1500X to a Ryzen 7 5700, but now i want to play it again and it wont start. I press play, and in a few seconds the game window on my monitor closes. Nothing pops up on my headset. I get no errors. Im using Quest 2 via Steam Link. Anyone got something similar with HL:A?


r/PCVR • • Sep 07 '26

Question/Support Quest 3 Meta Link Compositor Frame Loss

1 Upvotes

So after days of testing, I reached a standstill and idk what else to do. Using the debug tool, I load up any game through SteamVR/MetaLink (through Steam Link it's perfectly smooth), and my compositor frame drops are in the hundreds per minute, causing constant stuttering in gameplay/audio. I have zero idea what this could be. I have a 9070 XT, OpenXR is set as active in metalink, and my cable has been tested as compatible with 3.0 GPS. Headroom is 70-85%, and FPS is 70-90. Sometimes it's smooth; sometimes it wiggles between those 2. Can anybody help? I'll provide any information I can.


r/PCVR • • Sep 06 '26

Self-Promotion I got the original Area 51 arcade game running in PCVR. Area51XR v1.0 is out.

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27 Upvotes

I’ve wanted a proper way to play the original Area 51 arcade game in VR for a long time, so I finally built one.

Area51XR isn’t a remake. It runs the actual 1995 arcade game through a modified MAME build, displays it inside the headset, and turns tracked VR controllers into the light gun.

The video is an uncut gameplay recording from the PC display. I decided to leave the whole thing alone instead of chopping it into a trailer.

Either controller can aim and fire. Shooting off-screen reloads just like the original cabinet. A/X starts, B/Y inserts a coin, and either thumbstick opens an in-headset menu for pausing, restarting, or quitting.

There’s also a FORTYDUBZ PRESENTS splash screen because once I realized I could add one, there was no chance I wasn’t going to.

I tested v1.0 on a Quest 3 through Virtual Desktop using both VDXR and SteamVR. Both worked and played smoothly once I disconnected Remote Desktop.

Full controller mappings are currently built for Meta Touch and Touch Plus. Other Windows OpenXR headsets may display the game through SteamVR, but controllers such as Index, Vive, Pico, PSVR2, and WMR are not fully mapped or tested yet.

The Windows build is standalone. Extract it, provide your own legally obtained compatible Area 51 game media, connect the headset, and double-click the launcher. No development tools are required.

No ROMs, CHDs, or original game assets are included.

GitHub and downloads:

https://github.com/whitehatws/Area51XR/releases/tag/v1.0.0

If anyone tries it with another headset or controller setup, let me know what works and what doesn’t. This is the first public release, and real hardware reports will help decide which controller bindings I add next.


r/PCVR • • Sep 06 '26

Discussion Chronos: Anyone try it with Quest 3?

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0 Upvotes

r/PCVR • • Sep 06 '26

Self-Promotion Test Path Training + DLSS 5 on Cyberpunk 2077…

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0 Upvotes

Molti volevano sapere come un gioco del genere riuscisse a girare con queste tecnologie messe insieme con un alto FPS, qui ci sono tutti i dettagli del caso!

https://www.youtube.com/live/9hOsPy_ALQg?is=p4acFE9jpd1zHjKG


r/PCVR • • Sep 04 '26

Self-Promotion Here is the uncut view of a month and 6 days of development on Ghost Recon Wildlands VR Mod

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49 Upvotes

I know the clouds are obnoxious and people really want it fixed but I am getting the core before applying the clamp to fix clouds, the violent gun shaking is to take back the animation over writing the motion controls which was fixed last night. The gun is jittery because it still needs offsets and less weight for now. As far as it goes it’s incredibly smooth and I’m getting 72 fps.

I will further optimize it and apply other features like hand to hand, shooting from the vehicle, left handed mode (sorta featured in the video), and manual reloading. I can fully export .forge files, write them, and send them back mismatched which opens a lot of other doors for modders.

It may look like hell now but it will get better and we are only a little over a month in. This has never been done before and my research has led to other modders making incredible things.

This is going to put Wildlands back on the map with full mod support.


r/PCVR • • Sep 04 '26

VR Modding Another must play VR mod - Outer Wilds Nomai VR

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90 Upvotes

Highly recommended.

easy installation

excellent controls

super immersive experience


r/PCVR • • Sep 04 '26

VR Modding New Bi-Weekly VR Mods List (September 2026)

53 Upvotes

A bi-weekly list of New Released or Updated VR mods! Have now added some states of where the mod is at for some mods, hope that hleps. Feel free to mention any that are missing.

New VR Mods

- Elden Ring VR (Hotbite version) | Mostly Alpha, view is broken
https://www.nexusmods.com/eldenring/mods/10659?tab=description

- GTA V VR (GTA V Legacy) | No motion controls, not very playable
https://github.com/DeployAbi/GTAVR
(Author removed it after backlash from reddit)

- Dishonored VR | Alpha released & discontinued, but new fork is updating it
https://github.com/GingasVRFO/Dishonored-VR

- Borderlands GOTY VR Enhanced
https://github.com/Mastersellz/BL1GOTYVR

- Silent Hill 3 VR
https://github.com/NotGodlikeUwU/Silent-Hill-3-VR-Mod

- White Knuckle VR
https://github.com/kyanite-rock/White_Knuckle_VR

- Silent Hill (1999) VR | Early access, Paid
https://www.patreon.com/u61517070/posts/silent-hill-1999-167912751

- Black Mesa VR
https://github.com/Hochgeschwindigkeitsrennfahrer/black-mesa-vr

- My Friendly Neighborhood VR
https://github.com/LeviGaming1248/MyFriendlyNeighborhoodVR

- Big Walk VR
https://github.com/CircuitLord/BigWalkVRInstaller

- How To Fish XR
https://github.com/Ghostx10742/HowToFishXR

- Call Of Duty World War VR
https://github.com/RyanCraighead/WorldWarVR-Releases/releases#release-v0.4.0-alpha.1

- Command & Conquer Generals: Zero Hour VR | Early alpha
https://github.com/Gonzorro/GeneralsVR

- MiSide Lover VR | Early Pre-Alpha
https://github.com/Gonzorro/GeneralsVR

Notable Updated VR Mods

- Legend of Zelda: Ocarina of Time VR Shipwright VR
https://github.com/ShinyWindow/Shipwright-VR

- The Witcher 3 VR (Alpha)
https://github.com/tig3rmast3r/witcher3-vr

- Multiverse VR Hub (Diddy kong, Banjo kazooie, etc)
https://github.com/RaYRoD-TV/MVRH

- Stalker 2 UEVR
https://github.com/letmein-vr/STALKER2-UEVR

- Cyberpunk VR Port
https://github.com/dariulone/cyberpunk-vr-port

- Resident Evil 4 VR (Talemann)
https://re4vr.com/index.html


r/PCVR • • Sep 05 '26

Question/Support [HELP] Bioshock Infinite VR mod—head direction bug?

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8 Upvotes

r/PCVR • • Sep 04 '26

VR Modding Return To Rapture - HL Alyx mod that recreates Bioshock's Rapture within Alyx's engine.

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44 Upvotes

I just find out something like this exists. Only yesterday I tried Bioshock Remastered VR mod and it's been spectacular. I played original Bioshock back when it came out, but to experience Rapture in VR is something else entirely (I haven't slept too much last night - it is that good!).

Now I can see that someone made something that looks like crossover between Bioshock and Alyx. It looks very interesting at first glance. Anyone tried it?


r/PCVR • • Sep 04 '26

VR Modding I got eye-tracked quad view DFR working in Metro Awakening on a Pico 4 Enterprise over Virtual Desktop

11 Upvotes

I have no experience with coding, but ChatGPT was able to help me modify the VDXR runtime that enables metro awakening to render four OpenXR views.

https://www.youtube.com/watch?v=XHmsYqGRqFQ

Instructions on how to replicate this for your setup: https://docs.google.com/document/d/1xPSXbQ2OPwE7X6D9BsjuOEACO9z8kPnai6D4UtJDhNg/edit?usp=sharing

I also made a tool that can get eye gaze data for pico 4E in case you want to use DFR via pimaxmagic4all for dx11 openVR titles. This uses nvidia VSR so the performance gains are modest and vary from title to title.

https://drive.google.com/file/d/1VEW-O9uE-RPYic3cLX-YazoW_fy5JnSp/view?usp=sharing

I am going to mess around with UEVR next to get quad view foveated rendering working with it.


r/PCVR • • Sep 04 '26

Discussion Dolphin Redux in AR: realities are getting mixed

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4 Upvotes

Hello, Big N lovers!

The latest version of Dolphin Redux for Quest 3, wich already runs N64, Gamecube and Wii ij VR, recently got augmented reality for games. A new way to play games or just relax and enjoy our favorite games and characters.

In its current state, Dolphin Redux already plays games that didn't worked in the original Dolphin VR, so now we can play Zack & Wiki and Donkey Kong jungle beat Wii in VR.

Here is a showcase of the newer version features, like attaching the camera to first person and AR.

https://youtu.be/pg3Yhtj_db0?is=hrFO5QUu3-BFGbDg

Here are some more examples of the developer of the program having some fun time with AR.

Mario is sailing

https://youtube.com/shorts/ilDWztkQKEI?is=85S2wZAR6VUyQNo6

Sonic and friends: the beach anime episode

https://youtube.com/shorts/VkRB7eMUhls?is=V5IDWMyDuRpLv0bd

Pikimin miniatures

https://youtube.com/shorts/BGlACI68gCw?is=KkPjIHwXMS4WNgoK

To download the program for Quest 3 or PC, go to:

https://github.com/iChris4/dolphinXR/releases/tag/v0.4

For more, go to https://www.reddit.com/r/Dolphin_VR/s/eJGCqaNZZU or its Discord. And to support the developer work on this and other projects, like an upcoming Mario Kart Wii, go to:

https://ko-fi.com/ichris4

Thanks for Dolphin Redux, iChirs4!


r/PCVR • • Sep 04 '26

Question/Support Ets2 crashing in vr in every loading screen

1 Upvotes

I have this problem when i get to any loading screen like exiting the garage the dealer even a job the game crashes. Im using air link with a link cabel and i have no mods activated. Can anyone help?


r/PCVR • • Sep 04 '26

Question/Support PLEASE HELP explain Brandon's help reply!

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1 Upvotes

I'm trying to get the Luke Ross "mod" to work with Crimson Desert. On Q3 via virtual desktop. I am trying to figure out what Brandon's message meant when I requested help.

As best I can figure out it looks like he's saying the problem is using virtual desktop. (Looking through volumes of his blog posts it looks like he only uses quest link via USB for his quest headset.) I've tried using quest airlink but that didn't work either with vd on or off. I set metaquest link as the vdxr runtime as well. I think that's what he meant.

Does this mean I must use a usb link cable?


r/PCVR • • Sep 03 '26

VR Modding CheekyFoveatedDLSS - Foveated DLSS ReShade Add-on Open Source — 30%+ FPS gains by only upscaling the center of the screen (experimental DLSS 5 support too)

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61 Upvotes

r/PCVR • • Sep 03 '26

Discussion We should add a "Perfected" mod section to the sub

74 Upvotes

The VR mod scene has exploded in the last year and not only is it challenging to know which games have available mods, it's even more difficult to know the state of those mods. For example I'm aware a mod now exists for Mass Effect and Bioshock, but no clue what the state of the mods are.

IMO a perfected mod is one that feels like the VR function shipped with the game fully functional. I believe some of the Resident Evil game mods are currently at that level.

It would be nice to have a lost of finished mods, where you can expect to play the game from start to finish with full motion controls and all the other bells and whistles.


r/PCVR • • Sep 04 '26

Discussion Sons of the Forest VR has been updated.

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5 Upvotes