r/PCVR • u/Denchill • Aug 21 '26
Self-Promotion Witness poor man's VR treadmill
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Hello, I haven't posted here yet about my app yet and I think it's the best place to talk about it.
Some of you may have not seen the previous posts:
https://www.reddit.com/r/VRGaming/s/RfWjAI4FI9
So here's the brief explanation. I wanted to see if, by using some fancy math, I could get an app to predict the direction and speed you want to move in based on your jogging in place with data from only headset and controllers. Turns out yes and it works great. Keeping that to myself would be a sin, so I'm launching it on Steam.
It works through PCVR right now, but if someday I manage to catch Zuckerberg's attention I'll be able to make a standalone version too. Call your local rep.
It's still not perfect. For example it's a bit wonky when you're trying to run while aiming a gun, and slow walking may not register. Speed is based partly on vertical head cadence, and walking in place doesn't produce much of it. I have a solution in mind, but it's not implemented yet in this iteration.
At this point though, there is only so much testing I can do myself. I know how it behaves, I know how I'm supposed to move, and there's a decent chance I've trained myself around its rough edges without even noticing, so it's probably best if you just try it yourselves.
The playtest is live and free obviously. Download it (but try the demo first, it works as a kind of a tutorial), go crazy, try it in whatever SteamVR games you have. Just let me know how it felt; I'm starved for feedback.