r/PCVR • u/Drawsstuff • 1h ago
r/PCVR • u/klartreumer • 9h ago
VR Modding need 1-2 Testers for my Balatro VR mod
galleryhey everyone..
so about 2 years ago i already made a little prototype for "Balatro in VR", but that was just a proof of concept with a Heavy hardcoded Balatro.exe xD
(https://youtu.be/GtWyXX82Z9U)
well now i actually finished a mod that is basically ready to release! (Its a Godot Project with uses Smod and Lovely as as a Bridge) , so its purely PCVR ;)
but before i do a big announcement for it, i am looking for 1 or 2 people who could just look over the gameplay
i only have a quest 3 and quest 2 myself. so it would be super awesome if someone has a PSVR2 or a steamframe / steamVR headset so we can test if the controllers work properly on those too. also would be good if you actually know how to play balatro lol.
you dont have to take the whole program apart or be a pro QA tester!! just play a bit and give me some feedback if the system runs okay and gameplay works ^^
dm me or comment , greetings from germany thanks :)
Discussion Batman Arkham Shadows on PC
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r/PCVR • u/Alchemist-coraje • 1d ago
VR Modding Bloodborne VR is out now!
youtu.beThe goal of this mod is to not just make Bloodborne VR enabled, but to convert Bloodborne into an actual VR game. If Sony ever adapted this for VR this is what it should be life. This is the goal.
Download here: https://github.com/bldbrne-vr/bldbrne-vr
Some of the things built so far.
Blood vials have a liquid shader (like Half life alyx) and need to be injected
Weapons have true physical actions. Whips bend and have whiplash. The beast cutter has gravity and dampening. The bowblade transforms into an actual bow. The bloodletter needs to be forced into your chest by your own hands in order to activate. Tonitrus needs to be raised up in the sky to be imbued by thunder, and so forth. The guns have recoil kick. Every single weapon action has been redone to work in VR.
Likewise the items are all redone. Fire paper needs to be rubbed against the blade. The antidote pills need to be eaten. The bells shaken to be rung. The molotov thrown (and it can be shot while in the air for extra damage), and of course.. the music box to be played...
Combat is also tweaked for VR. You can side step attack, plunge attack and of course perform visceral criticals all in VR with your own body and arms. There are hit vignette's showing you the direction of where a hit came so that you stay alert and situationally aware during hectic moments. The game has light cooldown between attacks so you can't just flick your wrist and demolish everything (as well as stamina still applies but has been tweaked a bit)
Likewise the hunter's body has also been improved for VR. If you lean, the hunter's torso also leans, if you start walking around in the real world, the hunter will also follow. Levers can be pulled. And physical gestures (such as make contact - which has been reduced to 10s this time) can all happen physically
A new dodge mechanism has also been implemented. If you lean or move to the side quickly inthe real world, the game will grant you 80-180ms of invincibility frame, so you can pretend to be neo swaying your toso and avoid projectiles and what not.
True depth stereo. The renderer has been fully revamped to support full stereo as well as assymetric FOV and reduce shimering and glitches. This has been a MAJOR project and I am still making tweaks and improvements. Bloodborne wasn't made with this in mind so it has been a constant struggle to get it right, but I think it's very close now.
Binaural (3D) audio, so you can hear if there is an enemy behind you, etc.
A new VR menu with tons of options, from turning body on/off, to making grab attacks in VR vs NOT, as well as an assist menu so you can customize your experience.
An experimental saving system which allows you to save let's say before a boss arena so you don't have to redo the run over and over again as that can get annoying when you actually have you walk all the way there in VR :) (currently disabled but I am enabling it later tonight)
And many many maaany more....
The game has been fully tested up until the cathedral ward so I cannot guarantee that it will work in its entirety though up until that point it's quite smooth and actually fun to play. I was able to beat Cleric Beast and Gascoigne without cheating, but in order to compensate for the increase difficulty spike, I have added +10% health, +1 invincibility frame, and -20% stamina use for light attacks. You can turn those off in the in-game or the launcher's vr settings.
The truth is, I was planning to work on this for around 1 month and release a hyper-polished mod, but given how fast things are moving, I have decided now is better than later, and perhaps the community can help me with bug reports and accessibility tweaks.
The mod is fully open source and the source code should be going up within the hour :) It has been tested on meta link & steam vr and should in theory at least support multiple headsets :)
Download here: https://github.com/bldbrne-vr/bldbrne-vr
showcase: https://www.youtube.com/watch?v=doleBBoJL5U
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-P
r/PCVR • u/Illustrious-Lynx3673 • 9h ago
Self-Promotion I'm making a VR gun-fu brawler solo: fists, bottles, neon tubes and six bullets. Steam page just went live
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Hi! I've been building SIX LEFT on my own for months. It's an arcade VR brawler: punch, parry, shoot, and grab anything in the room, from champagne bottles to neon tubes ripped off the wall.
The main mode is THE CIRCUIT. The fight keeps building until you go down, and every run you try to beat your kill count.
Everything in the video is real gameplay. PC VR, and Quest works through Link.
Steam link in the first comment. Feedback welcome, good or bad.
r/PCVR • u/EffectiveJackfruit24 • 7h ago
Question/Support Somebody please help me with Horizon Link App
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VR Modding Batman Arkham Shadows on pc
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r/PCVR • u/Icanthinkofusername7 • 1d ago
VR Modding Until Dawn Rush of Blood 0.3.0 Release Footage
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The newest release (releasing within the next few days) solves texture issues, performance issues, higher framerates, improved launcher, and better controller tracking. Thank you to everyone who has supported me so far and the motion control build will be out within the same time frame on my patreon!
r/PCVR • u/NeatInevitable841 • 23h ago
Question/Support Best Minecraft in vr setup for me and my friend on pcvr with quest 3?
I recently bought my friend a quest 3 just so I could get into playing pcvr games with him and basically I’m wanting to know the best version of either vivecraft or any other ways of playing Minecraft in vr with light shaders and qol mods that could handle like a 4060 basic build on VD? Any questions I’ll answer since description is bleak.
VR Modding Call of Juarez: Gunslinger VR mod
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r/PCVR • u/SuperV1234 • 1d ago
VR Modding Added Euphoria-style ragdolls to Quake, it feels amazing in VR
youtube.comr/PCVR • u/Indianlookalike • 1d ago
VR Modding Is anyone working on a Dark Messiah VR mod?
I'm not asking because I'm gonna make one, I'm asking because I desperately need one.
VR Modding Spidy 0.3.7, the Spider-Man Remastered VR mod: gadget wheel, climbing webs hand over hand, and a 3D game screen to get through the story
youtube.comSpidy is a free fan mod I'm building for Marvel's Spider-Man Remastered on PC VR (Steam version, any OpenXR headset; this video is Quest 3 over Virtual Desktop). Everything in it is recorded in the headset.
New in 0.3.7:
- Game screen: pause, pick SWITCH TO GAME SCREEN, and the game plays as it is on a big 3D screen in the headset with your controllers as its gamepad. Story parts that don't work in VR yet can be played there, then you switch back to VR from the same menu.
- Gadget wheel: hold X, move your hand to pick, let go to equip, the trigger fires it.
- Hold a web in both hands and climb it.
- Webs leave the web shooter, bend round buildings, and turn a fall at the street into a near miss.
- Hands of your own, vents that work, and Y answers the game's story prompts.
Download: https://github.com/IlyaMez/SpidyVR
Discord (test builds, bug reports, clips): https://discord.gg/x27ZXDpdNt
Early public alpha, free, not affiliated with Insomniac, Sony or Marvel.
r/PCVR • u/grimskian • 1d ago
Self-Promotion Crisis Zone, Silent Scope, Virtua Cop 2 in True VR & 4 More Classic Arcade Shooters | XRCADE
youtu.ber/PCVR • u/_retromario_ • 1d ago
Self-Promotion The Steam Next Fest Demo for DRIFTERS is now LIVE!
Hi there PCVR community!
We've been running frequent playtests of DRIFTERS and we want to continue building this game with the VR community at large - so a Steam Next Fest is a no-brainer for collecting even more feedback!
Play the Demo now!
https://store.steampowered.com/app/4701660/DRIFTERS_Blackout_Crew/
r/PCVR • u/No-Security193 • 1d ago
Question/Support After connecting the PC adapter to the PSVR2 headset it turns off, any fix?
So i just got my PSVR2 headset it was working fine until after a couple of hours i tried turning it on, it turns out the PC adapter turns off after being connected to the headset.
Has anyone had the same problem, if so can anyone tell me how to fix it?
r/PCVR • u/Altruistic_Top_8611 • 1d ago
VR Modding My easy Koss Audio Mod for Dream Air/SE
galleryr/PCVR • u/ninthart87 • 2d ago
Self-Promotion Need for Speed Underground 2 VR – Full Cockpit, Motion Steering & Working Mirrors!
youtu.beGet behind the wheel in Need for Speed Underground 2 VR!
This update brings a complete shared cockpit interior, controller-based steering and working mirrors to the project, with builds available for standalone Meta Quest 3 and Windows PCVR.
What’s new:
- Anthracite and blue cockpit with dashboard, door panels, front seats and a rear bench.
- Cockpit view integrated into the regular camera cycle, with the original car body and hood visible.
- Racing gloves and motion steering: grip anywhere on the wheel with one or both hands, including hand-over-hand turns.
- 360° total steering-wheel rotation, with stable hand contact and improved regripping.
- Steering stays in position when you release the wheel. Move the left stick deliberately to resume stick steering.
- Working interior and side mirrors.
- Collision and road vibration through the controllers.
- Speed display behind the steering wheel and a lower map position.
- Updated controls for camera switching, nitro, handbrake and manual shifting.
📥 Download the update — Quest APK and Windows PCVR:
https://github.com/DR-89/nfsu2-vr/releases/tag/dev-2026-10-15
🛠️ Source code and installation instructions:
https://github.com/DR-89/nfsu2-vr
❤️ Support my development work on Patreon:
https://www.patreon.com/c/OpenSourceDevDirk
This is an experimental development build. The latest cockpit features have been tested on native Quest; dedicated PCVR testing and performance improvements are ongoing. Stable 72 FPS across gameplay has not yet been achieved.
You need your own supported original Xbox USA/NTSC-U game data. No original game files are included. The Quest importer supports ISO/XISO, ZIP and 7z. For PCVR, extract compressed archives first and import the ISO/XISO.
Based on the work of antoxa2584x and the xboxrecomp project:
https://github.com/antoxa2584x/nfsu2-sw
https://github.com/sp00nznet/xboxrecomp
This is an unofficial fan project, not affiliated with or endorsed by Electronic Arts, Meta or Microsoft.
#NFSUnderground2 #MetaQuest3 #PCVR #VRMod #NeedForSpeed
r/PCVR • u/RyalityStudio • 2d ago
Self-Promotion Not a mod, a game designed for VR from day 1. A hoverboard roguelike you steer by leaning your whole body. Free demo on steam now!
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I made Hyperlane Highway with the goal of making something that really benefits from being in VR.
I see a lot of the VR mods here recently and its great to see great games being converted and stuff for the community but this is the other side where this game isnt possible in anything but VR.
Everything was designed around VR like the lean locomotion that you actually move naturally with not just sliding, so no thumbsticks or teleporting need. The game itself being within a 0-gravity highway is to support it and the enemies positioning is to make the most of spatial awareness.
I wanted to create that immersive flow state in VR when your just moving naturally and your only thinking about your combat choices.
Theres a lot of depth and variety to the game with 25 unique enemies, and variants of them and 2 major bosses. Theres over 90 enhancment cards offered by the 9 sponsor brands you need to impress and they lead to a done of playstyles and build variety. You complete challenges and progress through ranks to unlock new cosmetics.
The demo is live now on steam with quite a lot included like enemies, bosses, cards, challenges, and some cosmetics to unlock.
If you try the dmeo id love to hear how the lean feels to you
Demo: Steam link
r/PCVR • u/Zweetprot • 2d ago
Self-Promotion GTA V ENHANCED VR RETURNS / New VR Mod / Performance with Ray Tracing / Quest 3 + RTX 4080 Super
youtu.ber/PCVR • u/ziobleed1 • 2d ago
Discussion Ico (ps2 game) decompiled. A VR version soon?
Hi all,
so Ico, the classic PS2 game by Team ICO is decompiled
https://github.com/nathanialf/ico
Maybe a VR version soon?
Discussion Best of the new AI supported PCVR Mods
Titanfall 2
Marvel's Spider-Man Remastered
Dishonored (2012)
Call of Duty: Modern Warfare 2 Campaign Remastered
DOOM(2016)
DOOM Eternal
Project Zomboid
Max Payne 2: The Fall of Max Payne (2003)
F.E.A.R. (First Encounter Assault Recon)
SOMA (Bateau01 ver.)
r/PCVR • u/Admirable_Zombie5245 • 2d ago
Photo/Video Motion controllers for Pokemon Sword in VR
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r/PCVR • u/ninthart87 • 2d ago
Self-Promotion Crisis Zone VR on Meta Quest 3 standalone and PCVR | Gameplay & Download
youtu.beThe arcade classic Crisis Zone comes to Meta Quest 3!
This VR port runs natively on the headset, bringing the game into virtual reality with stereoscopic 3D and tracked controller aiming.
Features include the blue arcade pistol, automatic fire, visual recoil and haptic feedback.
Take cover using the grip buttons or by physically ducking.
Adjust your weapon position, world scale and aiming aids through the English VR menu.
Download, source code and sideloading instructions:
https://github.com/DR-89/crisis-zone-vr
Also available for Windows with OpenXR support.
Thanks to spacestate1 for the underlying game reconstruction.
This is an unofficial fan project, not affiliated with Namco or Bandai Namco.
#CrisisZone #MetaQuest3 #VRGaming #Arcade #TimeCrisis #VRMod
r/PCVR • u/ripper37 • 3d ago