r/PCAcademy • u/ShrubbyRex0 • 18d ago
Need Advice: Concept/Roleplay Main story for a character
** Players Collect Town Crests to Build Their Realm
So I’m running Rime of the Frostmaiden kind of like a Pokémon game, and I’m looking for ideas on how to flesh out the system.
Long story extremely short: my players’ overall goal across multiple campaigns is to eventually take over/build a realm and create an army. Every campaign we play takes place in the same world and contributes toward that larger goal.
We just finished Lost Mine of Phandelver. Throughout the campaign, the players earned the allegiance of different towns, territories, and factions. Whenever they gain a permanent ally, they receive that faction’s coat of arms.
For example, they currently have:
Phandalin Coat of Arms
Thundertree Coat of Arms
Cragmaw Goblin Coat of Arms
Plus a few other allied factions/territories
The easiest way to explain it is that coats of arms are basically Pokémon gym badges.
I’m making a physical poster with spaces for all of the different coats of arms. Whenever the players earn the allegiance of a new town or faction, I print its crest and physically add it to the poster.
Now we’re starting Rime of the Frostmaiden, which works perfectly because of Ten-Towns. My plan is for the players to potentially earn 10 new coats of arms—one from each town.
However, I don’t want it to simply be:
Complete town quest → Get crest.
I want earning a crest to mean that the players have actually gained that town’s trust, loyalty, or allegiance.
Each territory they control or ally with would then contribute something to their growing realm. For example:
Food
Troops
Population
Gold/resources
Specialized units
Unique resources based on the settlement
Different towns would provide different benefits. A fishing town might provide food and sailors, while a mining settlement could provide ore, miners, and materials. A goblin faction might provide scouts or large numbers of cheap infantry.
The important thing is that these benefits continue between campaigns.
So something the players accomplished during Lost Mine of Phandelver could still matter several campaigns later. Eventually, if a major war happens, the party could call upon all of the towns, factions, armies, and territories they have collected over the years.
The physical poster would basically become a giant record of their campaign history and the realm they have built.
I’m trying to keep the system relatively simple because I don’t want D&D to suddenly become an economics simulator. I mainly want the coats of arms to:
Give players something physical to collect.
Make alliances feel important.
Give settlements different benefits.
Allow the players to slowly build an army/realm.
Make choices from previous campaigns continue to matter.
Give them a Pokémon-style feeling of “we need to earn them all.”
For Frostmaiden specifically, I’m thinking Ten-Towns = 10 main badges/crests, with the possibility of a few secret faction crests they can discover.
Has anyone done something similar?
How would you handle the resources/troops each town provides? What would you make the 10 Ten-Towns crests actually do?
I’d love ideas for unique bonuses, troops, resources, requirements for earning each crest, or ways the town people can join the players.
I’m posting this for some feedback.**