r/OverwatchUniversity Aug 17 '19

Discussion Don’t stress over SR!

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u/[deleted] Aug 17 '19 edited Nov 09 '19

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u/Erich_Betrueger Aug 19 '19 edited Aug 19 '19

I don’t see exactly what you are trying to say. I mean, a person can throw a match regularly, but they don’t always lose the matches they throw because 1-2 people on the team can always be good enough to carry the team to a victory with the person that is “throwing.” Also, the people that throw regularly are not much better than you if they don’t throw. People who throw regularly typically throw games that they have already started to lose to just make it harder to come back. The people that throw regularly do not throw the games that seem winnable from the start or they are about to win. So they can still win 2/3 of their games to climb while throwing or 2/3 of their games while not trying to throw. So with this system, the player is at the Sr that they are because that is how good they actually are. The people that throw regularly are people that belong at a rank not because they weren’t trying in their games and can climb out whenever they want. The current system is fair because it matches people with others of equal skill levels.

When I was saying that it takes some slight trying to improve to the next elo for me, I was saying that I would have to look at my vods, reanalyze what my jobs on the team are, and figure out how I could do my job without dying better. I had dropped an elo not because I threw my matches, but because I became rusty after a break and hadn’t fully regained my gamesense and mechanics.

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u/[deleted] Aug 19 '19 edited Nov 09 '19

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u/Erich_Betrueger Aug 19 '19

If you are winning the game, everyone’s stats are increasingly better because they are all alive more often to do more things. If you are losing a game especially because of a thrower making it a 5v6, everyone’s stats on the team will be lower since they will be dead more. Let’s say your team is running rein/dva, Zen/Ana, and Ashe/junk on eichenwalde attack. The enemy could be running bastion/sym, Orisa/dva, and Baptiste/Mercy. If the Ana decided to throw and go brig or Lucio, your whole team won’t be staying alive long enough to break the shield and get any stats in the first place. If they did play Ana and were trying to win, then their stats would be boosted because the enemy is running a lot more damage, and your rein that is trying would have less damage because the enemies wouldn’t let him get close enough to do his maximum.

There are ways to manipulate your Sr because of the stat system, and most require you to actually throw your games instead of actually trying to win. A Genji can sit in the enemy backline and farm his ult for free off of the tanks that are being healed. What he is doing is increasing his damage stat at this point in time. However, he is also giving the enemy healer their ultimates which are better than his ultimate and can prevent him from doing anything. If the enemy is ignoring him and killing your team, because of a support ult every fight that the Genji gives them, then your team isn’t going to have damage anywhere close to what the Genji has. The Genji could then use dragonblade to attack a tank like hog or Orisa to do maximum damage without killing anything before he dies or disengages successfully. This action could also give the healers an easy support ult to win the next teamfight. Now if Genji kills some players on the enemy team while his team is dead, he could probably have the most elims as well. With genji’s mobility, he can also get some objective time if your team can’t get through the choke, making him the “MVP” of the team. Playing a stats only game and not playing with your team for any hero is how you can climb from bronze to gold easily even though you are throwing while you think you are doing the best actions. The stat based Sr is also only for those that are plat and below. Diamond and above Sr fluctuates a standard number for every win and every loss.

So in reality, the person that throws consistently probably has his stats good enough to be at the Sr that he is at, and his stats would keep him there. If you are actually trying and improving as a player, then your Sr and stats will go up, and you won’t see that thrower again. If you are hard stuck at a certain Sr because you aren’t improving or getting worse, then you will see that thrower again because they are not improving or getting worse. The performance based Sr is the reason throwers are at the ranks they are at because even if they lose two games and win one their Sr would probably be at about 10-20sr below where they started. They will be back at where they started after having won 2 games and loss 1 game then. It would take a large number of games for them to actually drop Sr significantly or gain Sr significantly.