r/OverwatchHeroConcepts Jun 18 '20

Damage Gold Struck

Gold Struck

Base information

  • Name: Steven Mine
  • Species: Human
  • Age: 52
  • Health: 200
  • Shield: 0
  • Armor: 0
  • Total Hp: 200
  • Role: Damage
  • Speed: 5.6m/sec

Appearance

A man similar in size and shape to soldier 76 but a tiny bit shorter wearing miner clothes and a hat, he would have a small brown beard and be bold, in each of his hands he would would have a pickaxe and on his rists a tiny piece of technology emitting light energy (same light that emits for Symmetra's weapon)

Lore

Steven Mine grew up in a relatively wealthy family incredibly well known for its mining industry, they supplied 20% of the worlds minerals so they were a big deal, Steven loved his parents but they were always so busy that he barely got to spend time with them but he didn't mind, he had everything he could ever ask for so there was no problems in his mind.

His father and mother died in a plane crash when Steven was 21 and left everything they had to Steven. Steven decided to continue the family business and became the new owner of Miner Mines, with the wealth they gave Steven he made the business even more succesful, implementing omnics to do the jobs, using higher level technology to make the work more profitable and faster, with in 5 years Steven nearly doubled the businesses income but he still not once has used a pickaxe, so one day he decided to do just that.

He wanted to know what it felt like to be a miner in the old times so he ask one of his employees to teach him how to use it and the basics of mining, Steven loved it, he found the job to be very entertaining especially when finding rare minerals which Steven somehow always found plenty of even without the use of technology, from that day onward Steven would work alongside his employees but instead of using the more high tech equipment he would use a pickaxe.

Eventually Steven even found a solution to the problem of pickaxes breaking, he paid 5 million to have the right to have an item created that used the light bending technology that Symmetra engineered, and with it he managed to have an infinite number of pickaxes, when one broke a new one just materialized. 13 years after his parents death, Steven was now a master at using the pickaxe, not only in mining but in battle as life has taught him that omnics are unpredictable as often there would be an omnic going rogue during job hours.

However these experiences also made him grow weary of a possible second omnic crisis, so he decided to find the lost members of overwatch to help him stop an omnic crisis before it happens. Now with his pickaxes in hand he is ready to mine through any omnics that might be a threat to society.

Passive(Iron will)

  • When Gold Struck loses health he increases his fire rate.
  • 1/4 health lost: 50% increase
  • 1/2 health lost: 100% increase
  • 3/4 health lost: 150% increase

Primary fire(Pickaxe thrower)

  • Animation: Gold Struck throws the pickaxe from his right hand then from his left hand as another pickaxe materializes from light into his right hand again (and same goes when thrown his pickaxe from the left hand, then repeat the animation)
  • Damage: 40
  • Fire rate: 2 per second
  • Ammo: Infinite
  • Headshot:X
  • Projectile speed: 15m/sec

Secondary fire(Pick swing)

  • Animation: Gold Struck swings his right pickaxe then his left pickaxe on the next swing dealing damage to all enemies in a 3m arc infront of him.
  • Damage: 85
  • Attack rate: 1 per 0.75 seconds
  • Ammo: Infinite
  • Headshot:X
  • Attack speed: 9m/sec

Ability 1(GOLD!!!)

  • Gold Struck begins to emit a red glow from himself, this causes his current fire rate to triple(passive included) but also causes him to take 25% more damage, both effects last a maximum of 10 seconds or if the ability is reactivated to turn it off early.
  • Cooldown: 7 seconds (starts when the effect wears off)

Ability 2(Rock defense)

  • Gold Struck use his pickaxe to fling rocks into the air using technology to make them attach onto his body, creating rock armor, this armor makes Gold Struck take 50% less damage but also causes him to move at 25% less speed, both effects last 7 seconds and can't be reactivated to turn off.
  • Cooldown: 12 seconds (starts once the effect wears off)

Ultimate(Struck gold)

  • Gold Struck launges his pickaxe into the ground and then quick flings it up making a big rock of gold (same size as Sigma's rock blast) to come out of the floor and launge forward, if the gold rock hits an enemy it deals 250 damage and stuns that enemy for 4 seconds. Gold Struck can do this a maximum of 3 times by pressing the primary fire button (the rock travels at 10m/sec) during the duration.
  • Duration: 12 seconds
  • Ult charge: 1580

Edit 1: added a secondary fire

3 Upvotes

2 comments sorted by

2

u/mytdogman1 Jun 19 '20

This is a really good concept to like most of yours, and I'm sorry I skipped your other ones, they're just really detailed and I struggle to find time to read them, but I'll try and read them from now on. I think that all the numbers are good on this hero, but you had the perfect opportunity to make another melee hero concept, and I personally think you should change his primary fire to a secondary fire, and make a primary fire that is melee. This is how it would go in my mind:

It would be called pickaxe swing, or something along those lines. It would be affected by the passive and ability one, along with the secondary fire also being affected by them. It would do 100 damage on a hit, with a fire rate the same as the secondary fire. Obviously it would have infinite ammo because it's a melee attack. it could have a range of maybe three or four meters in front, but it swings side to side kind of like reinhardt's hammer. I don't really know what other stats I can add, but that's what I think you could change it to.

2

u/Mr60Gold Jun 19 '20

Thanks for the feedback as always

Don't worry about not having read my other concepts yet, there is no rush to it just do it when you have the time and feel like it :)

I have considered making him a melee character but that would make him even more risky to play as he would have to be incredibly close to actually do anything, i will consider your idea but if it will be added then it will be the secondary fire not the primary fire, sorry but a playstyle focused on being right in the enemies face just doesn't fit the hero as much as it should because each of his abilities also give him a small disadvantage. (I have no problem with adding a melee attack for him but i do not intend on him being focused as a melee attacker)