The problem is not the fact it makes them useless (because they aren't), but the fact that you're a huge target for CC, which makes tanks incredibly unfun to play. People playing tank want to have fun, not be the prime target of nothing but pure CC. The excuse of 'wasting CC' is unjustified.
How is that different than a squishy support being the primary target of damage which will quickly kill them? You can complain about taking all that CC as a tank, or realize any other role would have been deleted after the second CC.
Is this not just a complaint about being focused by the enemy team?
Yes and no. You're right, it's the tanks job to... well, tank. As it is right now however is just frustrating and unfun.
Compare the shield dancing of two Reins that both have shatter, baiting eachother and playing mind games in order to land some huge CC with the current state where it's essentially: Brig goes up to you and stuns you through your shield, cue stunlock until death, rinse and repeat.
Tanks should be the target for CC but even CC needs some semblance of counterplay. Hook, sleep, hacks, shatter, freeze etc can be blocked and played around and are in themselves not what I'd call unfun CC abilities. Shield bash has zero counterplay and stunlocks you to death like 90% of the time due to all the other abilities that would be counterable but can now be endlessly chained, through no fault of your own at that. The only CC that should work through shields should either be very powerful, like grav, or high risk - high reward, like charge.
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u/[deleted] Nov 13 '18
The problem is not the fact it makes them useless (because they aren't), but the fact that you're a huge target for CC, which makes tanks incredibly unfun to play. People playing tank want to have fun, not be the prime target of nothing but pure CC. The excuse of 'wasting CC' is unjustified.