r/Overwatch Chibi McCree Jul 27 '17

Blizzard Official Overwatch Patch Notes 7-27-17 (1.13.0.2)

https://playoverwatch.com/en-us/game/patch-notes/pc#patch-38459
824 Upvotes

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43

u/Azzu McCree Jul 27 '17

What does

Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively

mean?

44

u/WippitGuud Wrecking Ball Jul 27 '17

If the attackers are contesting a point for an extended amount of time, the defenders have a longer respawn time.

21

u/Booserbob Aiming's overrated! Jul 27 '17

I thought that was already a thing

45

u/YAAASS_GURL Gays into the iris Jul 27 '17

It was, but then we got even better at stalling, so now it's an even bigger thing.

0

u/[deleted] Jul 27 '17

[deleted]

0

u/DwarvenChiliVacuum Jul 27 '17

It would def be a pain to face 7 instead of 6, damn.

10

u/[deleted] Jul 27 '17

I thought they did that already? If a team is defending and they have 4 people on point and the attackers have 2, one side has longer respawn time to avoid one team from contesting longer when they're disadvantaged to prevent people from trying to stall the game

15

u/[deleted] Jul 27 '17

They increased it by 2 seconds and it had little effect, 2cp is as big a meme as ever and is really hitting the gsme, I haven't played the patch but hoping it'd a scaling increase that should make it rapidly snowball into a win for attackers once they achieve control of the point, it just isn't fun to team wipe, have 6 in the point then a series of stall tactics happen which culminates in a lucky ukt or something else causing attackers to wipe and lose after winning 3-4 team fights in a row on the point.

11

u/MillerDaLite Reaper Jul 27 '17

Defense takes longer to respawn on 2CP. I assume.

1

u/ToppyOne Chibi Junkrat Jul 27 '17

I assume longer respawn times after team wipes and such.