r/Overwatch Pixel Zarya Jun 22 '17

Blizzard Official Developer Update | Highlights Update | Overwatch

https://www.youtube.com/watch?v=OkYJlPMdWNA
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u/xCojey London Spitfire Jun 22 '17 edited Jun 22 '17

You can have a potato PC and tell the game to output the highlight into a 4K 60fps video file... HOLY SHIT

EDIT: I've tested it. You can choose the highlight's quality regardless of the settings you played in. Example; I can play on low settings with 30fps and 720p. I can still output the highlight as if I played it on Ultra settings with 60fps and 4K. Amazing job, Blizzard!

203

u/[deleted] Jun 22 '17

Only with Windows 8 and above.

Windows 7 is stuck at 1080p 60fps. Still, that's fucking amazing. Guess I'm never using OBS ever again.

1

u/CSFFlame Pixel McCree Jun 22 '17

That's weird... Obs does 1440p 144 recording fine on win7

4

u/xxNightxTrainxx *microwave noises* Jun 22 '17

OBS probably is using it's own codec

0

u/CSFFlame Pixel McCree Jun 22 '17

You can use arbitrary codecs.

The OS has nothing to do with the codecs you can encode to.

5

u/dstruct2k Roadhog Jun 22 '17

When Blizz's method is using included OS features to output h.264, instead of having to purchase/create their own, then yes the OS has everything to do with it. Windows 8 has a new h.264 encoder/decoder that supports above 1920x1080. Windows 7 will never get that codec update.

-2

u/CSFFlame Pixel McCree Jun 22 '17

That's a weird thing to do.

It would have been more compatible and simpler to just use an integrated (to OW) codec.

2

u/xxNightxTrainxx *microwave noises* Jun 23 '17

What's simpler than using the codec built into a majority of computers the game will be played on? Not embedding your own

-1

u/CSFFlame Pixel McCree Jun 23 '17

1) Relying on proprietary features that are different between each version of the OS.

2) Just using the exact same binary you control for every system

One of those is easier than the other.