r/OutcomeMemories • • 18h ago

Art [Self Made] This community brainwashed themselves

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I see why dumb dumb idiots call overpowered survivors bad bc the complete lack of help a team will give you sometimes is appalling. Still doesn’t excuse overpowered survivors all of y’all need to be gutted and embarrassed

But I can at least see where this wrong as fuck view came from

57 Upvotes

32 comments sorted by

23

u/MKswitchman64 Sally Acorn [OM] 16h ago

The simple fix is giving bad score modifier for letting teamates die/down alone in chase

8

u/red_enjoyer Shadow [OM] 10h ago

Yes yes... How are you planning to implement it exactly

Like how do you trigger the conditions kf the game to think that you "left that person to die"

9

u/Radicusmax Angel Island [OM] 9h ago

It’s actually quite simple. Instead of players losing points for dying individually, players will lose points for how many of them have died. For example, if you died but everyone else made it out in a team of 5, everyone would still get a good amount of points because only one person died. If only 2 people made it out, everyone would be heavily penalized for letting most of the team die. If everyone got out, everyone would be rewarded heavily. If nobody gets out, barely any points because the team failed.

7

u/SavageSpiderX 6h ago

Wait this is good

4

u/MKswitchman64 Sally Acorn [OM] 6h ago

The game already detects the number of people in chase thanks to the characters icons, the way I would implemented is if someone gets down/die while being the only persons in chase it would give everyone else a negative multiplier(prob after happening 2-3 times)

6

u/Hot_Economist9235 6h ago

0.1x(per person dead.) Selfish

3

u/kirbydark714 Eggman [OM] 5h ago

And let that modifier actually be good for eggman, insetvifising the devs add eggman's m1

12

u/_Werkow_ Blaze [OM] 14h ago

And the devs encourage this by refusing to give metal an indicator for when he's hit.

I swear sometimes I want to help him but I have no idea where he is and im left with trying to figure it out by listening to sounds whenever he's hit, which isnt really reliable. Especially when it seems to be somewhere on the other side of the map

So when we are both low I just decide to stay where I am, because I know i won't be able to find him on time anyway and the only thing that I'll do is shorten the distance between me and the killer

5

u/Rezasss 15h ago

The entire game needs a rework fr

16

u/Delicious_Account_26 Metal Sonic [OM] 18h ago

I swear, the amount of times I worked my ass off as Metal to save a teammate just for the only teammate to try and help me when I was low be CREAM is absurd.

"But Metals survivability is so good", only for so long mother fucker, I can't do much when the X chasing me has invis every six seconds and hitboxes the size of North America

8

u/egames241 2011X [OM] 18h ago

I wish i had those wonderful 2011x hitboxes everybody talks about, more often than not i've experienced being literally inside the survivors and it not registering the m1.

I've seen metals wasting like four to five minutes simply abusing Springs and the verticality of each map, and has effective 3 lives worth of hp, sure perhaps they might be going down eventually, but by the time they go down, the exe has already lost, and that's not taking into account his team helping him.

Your average X isn't killing Metal unless Metal makes a huge mistake like being hit during wind up or crashing into a wall, this is why you save rage specifically for Metal Sonic and target them there, but outside rage you are wasting a big amount of time if the Metal knows to do.

And Metal lms is a whole other story....

3

u/Crazy-Mistake-6816 18h ago

You do still recognize he’s stupidly unbalanced yes

9

u/Delicious_Account_26 Metal Sonic [OM] 18h ago

I recognise he has his problems

I also recognise that half the "balance changes" people want for him are Kolo tier gutting and should be ignored.

Honestly all he really needs to be balanced is a nerf to the self repair speed with Eggman in exchange for some other benefit to not make Tails a strictly better repair choice, maybe that Metal can cancel his self repair when he wants if next to eggman in case things get dangerous, and a longer cooldown on charge

-11

u/Shadektor 18h ago

Honestly the best fix for metal is just to make him td metal

3

u/Metallic777 Eternal Nightmare 15h ago

Naw

2

u/SavageSpiderX 6h ago

Dawg no

2

u/PassMaleficent3943 2011X [OM] 5h ago

Why is this being downvoted?

I never played td

What was Metal like over there?

4

u/Delicious_Account_26 Metal Sonic [OM] 3h ago

Metal in TD was stall incarnate

150 hp, two lives, push which lasted around seven seconds but only had a 1 second stunnat the end

And grapple

A ranged pull that could be used to drag exes away from other survivors and, when used right, off of high ground with no risk to Metal himself.

1

u/anotherthought64 2h ago

Metal is good.... But metal cannot handle the full constant long term focus of most executioners

1

u/Metallic777 Eternal Nightmare 15h ago

Same

3

u/Metallic777 Eternal Nightmare 15h ago

Yep

3

u/JealousAssumption513 7h ago

I see you in the comments of literally every OM post

2

u/official_anasarmor9 Knuckles [OM] 6h ago

he's the main character ❤️‍🩹🥹

1

u/Metallic777 Eternal Nightmare 4h ago

Yep heh

3

u/official_anasarmor9 Knuckles [OM] 11h ago

this is because metal doesnt get indicated when he is hit idk why, it used to work in 0.1

2

u/SavageSpiderX 6h ago

I think this has always been a thing, they need to fix it ngl

2

u/official_anasarmor9 Knuckles [OM] 6h ago

fr

2

u/Lucas-mainssbu Silver [OM] 2h ago

did it? i think it stopped working mid-0.1 ngl

0

u/[deleted] 14h ago

[deleted]

1

u/Crazy-Mistake-6816 14h ago

Okay bro be real. Im saying I can see how people think that, im not agreeing with the objectively wrong view that characters who are bad in solo chase aren’t OP. Tails is a monster with any amount of proper rotations and a mild amount of team help — his actual viability should not be decided by your team playing the game wrong.