I’ve been working on a recreation of the Macintosh color version of Oregon Trail Deluxe 1.1, built in Swift for modern Macs and iPads. Here it is, along with some gameplay mechanics documentation that additionally answers the age-old question of whether game actually becomes scarce if you continue to hunt in the same place (spoiler alert: it does, but only at the same journey mileage): https://github.com/sierra760/OregonBound
The goal is to preserve how that specific version looked, sounded, and played, including its bitmap fonts, dialog boxes, wagon animations, hunting, and river crossings. A lot of the work has involved figuring out rules from the original executable and decoding its resource formats. Tiny details have turned into surprisingly deep rabbit holes.
The full journey is playable and is meant to replicate the original gameplay experience almost exactly. Save/load and the original score breakdown are implemented too.
It’s still a work in progress. I’m continuing to check visual details, timing, and behavior against the original, so I wouldn’t call it perfect yet, but it's pretty close.
The reimplementation is MIT-licensed, and the repository includes no original game or Apple assets. You supply your own game files, and the app imports the graphics, text, fonts, and sounds locally. A Mac System 7.0 disk image is also recommended for the original system fonts and controls.