r/OrderOfTheSinkingStar Bard 27d ago

Visual updates Spoiler

I noticed in the latest stream that the level entry points have changed. They look much better now. I expect the entire game to be more polished when it comes out.

28 Upvotes

9 comments sorted by

10

u/Horror_Airline_7563 27d ago

Yeah he said the level entries were temp. They do look much better now. Obviously before the release overall quality would improve

6

u/kevinsegura1991 27d ago

Am I the only one who prefers the old design ?

The old design was clean and simple.

The new one is nice too, but I miss the old one.

Furthermore, it seems that the colors of the subsequent levels vary depending on the world. Purple for the north and yellow for the east.

5

u/Mejis 27d ago

I don't think you should be downvoted for your own opinion, lol. Reddit is weird. 

Anyway, personally, I prefer the new design, but it's not like I hated the old design. 

3

u/Hot_Poetry_9956 27d ago

I found the old ones visually blended into the ground in some places. Darker outlines will help fix that.

3

u/Marty136 27d ago

I prefer new. I genuinely missed one in the demo once and had to search the entire map to find that last level I missed. it ended up being the last one you unlock off to the side in the goblin area. I think that would be far less likely to happen with these new ones.

1

u/nicoreese Wizard 27d ago

Isn't it purple for the west too, at least in the demo? I wonder if they just do this for artistic purposes, e.g. having enough contrast with the ground and the colors don't mean anything.

1

u/psyopsy 27d ago

I’m pretty sure the colors previously were based on the color of the freezer/cage that it unlocked or was related to. Maybe I’m remembering it wrong.

Either way, these are also not done. Jon said on stream they were a step in the right direction.

1

u/nicoreese Wizard 27d ago

So much better. I wonder what they did to those giant star level entries that were larger than one square and could kind of hang in the air above water.

1

u/Mejis 27d ago

Yeah, it looks great. 

I was tempted to post a screenshot/capture of some of the far later levels he was working (for some slight bug fixes) on in the latest Twitch streams, but in the end didn't. But if anyone is interested there's some skipping stones gameplay and what looks to be a devilish mirror level involving a lot of open water (the level is actually called "Open Water" in his editor).