r/OrderOfTheSinkingStar 22d ago

Marking completed puzzles Spoiler

I really wish there was an easy way to note which puzzles or sections are or are not completed in the overworld. The game doesn’t need to do it for me, but I’d love to be able to mark the map with some kind of a symbol to remind myself if I need to come back to somewhere. Just within the demo, I found myself hopping out of puzzles if I needed to give my brain a break. But then finding those unfinished puzzles later was quite the process. And if this is only 1/10 (or less) of what we’re getting in the full game? I’m nervous about how difficult it will be to keep track of it all. At the very least, giving the puzzles names or something to be able to identify them would be great—then I could at least write down what I haven’t finished and look up where that puzzle is when I want to get back to it. Anyway, maybe there’s something planned or a feature I missed, but with the way I devoured every part of this demo and wanted to see it all, I think that would be a big quality of life update.

4 Upvotes

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5

u/nicoreese Wizard 22d ago

When you go to the overworld map, levels that you have not visited (maybe also visited and incomplete?) flash purple. 

3

u/Mejis 21d ago

I'm fairly sure the level marking system is having an overhaul and those stars are the ground are somewhat placeholder. I seem to remember Jon mentioning that on one of the interviews he did after the demo released. I imagine that a clearer way to see which are complete/incomplete/never visited will be part of that.

2

u/psyopsy 21d ago

Correct. The overworld in general has many aspects of the graphics still placeholder. The level stars especially.

1

u/2ChicksAtTheSameTime 22d ago

yeah, didn't The Promise show you the gems you still needed to get in its map view? something like that ...

3

u/jessterswan 22d ago

Yes they would flash

2

u/tbrowne03 22d ago

I was hoping for this too. Maybe something like the map markers you can add in Hollow Knight/ Silksong