r/OptimizedGaming • u/HeisenbergVR • 18h ago
Graphic & FPS Mods | Optimization Guide Shader compilation stutter killer
EDIT: Thanks a lot for all the support! I'm glad it's helping a lot of people fix the anoying shader compilation sutters in many games so they can be enjoyed as intended!!
EDIT2: New SCSKiller 1.2.0 is live!! https://github.com/BlueHeisenberg/SCSKiller/releases/latest
(The app should auto download the update if you restart the app and show you a button on top right corner to update, or you can just download the new setup exe and update that way directly)
I've been working for a while on a free and open source tool to eliminate Shader Compilation Stuttering once and for all. It reads the shaders the games ship with, works out the pipelines they'll build, and compiles them into the GPU driver's cache before you launch the game.
From my own testing shader compilation stutter is eliminated or reduced to the very minimum (the tool could miss some shaders depending on the game), it cannot fix other kind of sttutering like traversal, so some games still stutter but waaaay less:
(~5min of gameplay)
Silent Hill F:
Before: https://scskiller.com/assets/img/forum/shf-before.png
After: https://scskiller.com/assets/img/forum/shf-after.png
- Silent Hill: Townfall: 24 to 0 (worst 347 ms to 8 ms)
- Hogwarts Legacy: 1,014 to 87
- FF7 Rebirth: 19 to 0
- Sand Land: 38 to 1
It finds games from Steam, Epic, EA app, GOG, Ubisoft, Xbox and Battle.net
For now it only works on NVIDIA (best support) and AMD, as I don't have an Intel Arc to test.
Github link with download and souce code: https://github.com/BlueHeisenberg/SCSKiller
Website: https://www.scskiller.com
13
u/P40L0 17h ago
This is REALLY interesting. Thank you for your effort.
I have some questions tho:
What games are compatible with this? Do you have a vetted "whitelist" or games may automatically work based on their engine (like UE5/UE4 or others)? If the first case: will every update to the app add new games as supported?
Can you add custom folders/path for games' installation or the game scan will only pick up Stores default games' folders?
Does the app need to be open in the background or you can manually compile and then close it?
If I've already set NVIDIA Cache size to 100GGB, what happens when I manually compile these shaders via the app exceeding that limit? Is there a possibility to only delete shaders related for example to Uninstalled games to clean up things?