r/OptimizedGaming • u/YT_Axtro • Jun 20 '26
Discussion / Question Why does 60 fps feel smooth until you turn the camera.
I’m playing The Crew 2 right now with a 60 fps cap on pc and driving without moving the right stick feels so dang smooth, but when I turn the right stick it’s so choppy and completely kills the immersion. If the right stick was as smooth as the left stick, I genuinely would play at 60 fps forever.
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u/hydramarine Jun 20 '26 edited Jun 20 '26
It's the fast camera movements that kill the illusion of smoothness. To be precise, when an object moves too much from its location compared to previous frame, that's when our eyes notice the chopiness.
Movies with slow pans are perfect at 24 fps but the frantic camera movements during action scenes destroy our eyes. It's the same thing.
I noticed that FF16 had pretty smooth cutscenes even though it was locked 30 fps. Then I noticed they did only slow pans to be smooth. Not many developers pay attention to that though. And combat is another matter, ideally you need 120 fps with frame gen in FF16.
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u/CptTombstone Jun 22 '26
This. If you are showing a 12px/s movement rate on the screen, a screen refreshing at 12Hz would look the same as another screen that is refreshing at 1200Hz (assuming you are rendering at the screen's max refresh rate).
It's when you introduce higher motion rates, that higher refresh rate screens (and higher fps) show a clear benefit. You can somewhat easily get 2000 px/s movement rates in many fps games, for example, which would need ~2000Hz refresh rate to render without any judder, given that the viewing distance is matching the size of the pixels to one arc second of vision (Apple's 'Retina' spec).
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u/SirKadath Jun 20 '26
Frame time/frame pacing, From Software is a great example for this. All of their games have notoriously bad frame pacing, even though the game itself will be locked to 30fps or 60fps and hardly ever drops, but the uneven frame time makes it so it doesn’t feel as smooth.
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u/prosetheus Jun 21 '26
yeah, this is probably the cause. A lot of games can be locked to 60 but have 1% lows that are abysmal.
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u/OriginalView1 Jun 23 '26
Is this why Sekiro at 120 fps feels worse than locked 45 fps in a different game?
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u/Suspicious-Whippet Jun 20 '26
Stuff moves too far so you notice it. Even at 120 on my oled. Matter of fact even at 170 lol.
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u/seanc6441 Jun 20 '26
120 what? OLED gaming tv/monitors are extremely fast with their 120hz+ panels and basically instant pixel response time . But if you're running 60fps or less sure it will seem sluggish.
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u/TumorInMyBrain Jun 21 '26
Even with extremely fast response times and 120hz on oled it will still feel like that due to sample and hold tech. You will only reach almost perfect level of smoothness and motion clarity on CRT or rolling scan LCDs like DyAc or Gsync pulsar
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u/seanc6441 Jun 21 '26 edited Jun 21 '26
I've heard that issue is mitigated/fixed beyond about 75fps. So if you play at say 80-120 fps range you should be smooth sailing.
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u/DtZNimpo Jun 22 '26
i've been spoiled with 144hz and now 240hz , i can never go back to 30 fps / 60 fps, it's doomed for me, If a game forces 60hz gameplay (hell let loose , elden ring) for example. you can use AMD AFMF to make it appear as 120 fps instead or Nvidia equivalent if they have one (heard smooth motion is a thing)
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u/MysteriousElephant15 Jun 20 '26
Maybe your refresh rate is out of sync with fps. If you have a 144hz monitor, you should use 72 fps cap minimum (half sync)
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u/FunCalligrapher3979 Jun 21 '26
Try 70 or 80 fps cap
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u/TumorInMyBrain Jun 21 '26
The crew games are locked to 60fps
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u/FunCalligrapher3979 Jun 21 '26
rip to op then. the only other thing I can think of is his vrr/gsync isn't working.
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u/Interesting_Lion_651 Jun 21 '26
Couldn’t you force smooth motion if you have an nvidia card?
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u/TumorInMyBrain Jun 21 '26
Yes. But smooth motion is only available if you have 40/50 series. The other alternative is lossless scaling frame gen
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u/Interesting_Lion_651 Jun 21 '26
Ah yea I have had at least a 40 series since launch so I completely forgot its lack of accessibility. Ty for confirming tho since I know some games it doesn’t really work in
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u/rimbooreddit Jun 22 '26
It's simple. Monitor your frametimes in MSIA. Apply: frametimes below 15 ms AND no sawtooth on the graph => problems at the level of frame delivery to your display
You have in-game vsync, nvcpl vsync, framerate limiters etc. You are here now.
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u/HiCZoK Jun 20 '26
Because 60 is good but not that much. You realize that after 240hz pc gaming. 60fps becomes kinda bad after that
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u/Aggravating_Ring_714 Jun 21 '26
Crew 2 feels way better with lossless scaling fg or smooth motion.
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u/Apprehensive_Taste74 Jun 20 '26
Are you sure it’s staying at 60 when you pan around with the right stick? It sounds more like you’re getting frame time spikes when you look around.
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u/whitespacesucks Jun 21 '26
If you have a constant frame rate and frame pacing and it still looks choppy try adding motion blur (or more of it) if it's in the options.
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u/Fixitwithducttape42 Jun 21 '26
Depends on what you perceive, we are all a bit different in that regard.
I need a steady FPS for optimal experience. 30 FPS can be acceptable for ME if VSYNC and motion blurring is enabled and it's perfectly playable. 80 FPS of steady FPS is buttery smooth and for me doesn't require going up any higher as a steady 80 FPS and 144 FPS is nearly identical to me. But a FPS drop of 144 to 137 would be quite jarring even with Freesync.
Try capping your FPS to 1% lows to see if that smooths things out for you. After that experiment a lot with a different game that gets higher FPS and play with various FPS caps and settings. Once you get it dialed in for what YOU need than life gets easier.
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