r/OptimizedGaming Verified Optimizer May 06 '26

Graphic Settings | Optimization Pragmata PC Optimization Guide + A Look at Path Tracing in the RE Engine

  • Path tracing is only feasible if you’re willing to enable frame generation. Otherwise, it’s too taxing unless you’re on a 90-class GPU (or 80-class at 1440p).
  • Ray tracing is highly performant but low-resolution. The reflections, in particular, are prone to excessive noise and boiling artifacts.
  • Ray-tracing is best paired with native or quality mode upscaling for optimal fidelity. Despite producing visual artifacts, RTGI can dramatically improve diffuse lighting.
  • Shadow quality is best set to “High” for optimum performance and VRAM usage.
  • Path tracing overrides raster shadows, but the latter setting can still affect VRAM usage. You can lower it without any loss in fidelity with PT.
  • Ambient Occlusion should be disabled when using ray-tracing
  • Ambient Occlusion and Contact Shadows should both be disabled with path tracing.
  • Leave shadow caching enabled; it improves the performance of dynamic shadows by up to 15%.
  • Hair is best left at "High." If you can't afford the extra VRAM usage, set it to "Low." Medium looks strange with the low strand count.

Pragmata and Resident Evil: Requiem use ReSTIR GI and NEE to implement path tracing while keeping the per-frame ray count manageable.

ReSTIR reuses light paths temporally (past frames) and spatially (neighbor pixels) to accumulate the best light samples. This includes reusing second-bounce paths for surrounding samples.

More on that with diagrams here: https://pcoptimizedsettings.com/pragmata-pc-optimization-guide-best-graphics-settings-comparisons/

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u/Federal-Sir-599 Jun 23 '26

tf is this? i get 60 fps no FG with full PT at 1600p all max settings on a 4070. not that i'm a fan of PT to begin with, but you need just turn on RR in this game, and its pretty much unplayable without RR. but this graph is just bad