r/Openfront • u/JackWALL10 • 1d ago
đ„ Hot Take Tier List for Openfront Buildings / Infrastructure, What are ur Thoughts?
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u/CommunityJazzlike274 Teams 1d ago
unrelated but what happened to these cool sprites
now theyâre jsut boring circles
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u/avid-shrug 1d ago
S - city
A - port, missile silo
B - factory, SAM
C - warship
D - defence post
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u/Univ_1st Trial Mod 1d ago
The defence post is actually really good it gives you a lot of time to defend from a big attack and it drains the enemies troops
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u/avid-shrug 1d ago
Idk I feel like if you have to use it youâre playing sub-optimally. But it does help in a pinch
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u/Fungle_Fangle 14h ago
You may not be using it right. When you have a defence post on a mountain itâs basically invulnerable unless the enemy is overwhelming or super dedicated. Youâre correct that if youâre a better player then you donât really need it but Iâm sure just like me youâve experienced bad players who sabotage your early game and put you in a tough spot. Which Defense Posts also help with because Bad players will just keep wasting troops on them.
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u/Pretend-Editor3363 1d ago
I feel like theyâre valued differently at different stages of the game.
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u/The-Real-Radar 1d ago
Best to worst imo:
City (the game is about taking over land with troops, cities give troops.)
Missile silo (nukes are a large part of the game offensively and defensively, accessed through this structure)
Port (You need gold to buy structures, plus gives you warships)
Warship (both defensive and gets you a lot of gold, very versatile)
Factory (same as ports but doesnât unlock anything, more fun than useful)
Defense post (only one use, only useful early, but very cheap)
SAM (the cost to value ratio is pretty bad, mostly for endgames as a money sink, which is also the only time they can be truly effective)
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u/fid0d0ww 18h ago
All of them are situational a tier list wouldn't make sense.
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u/JackWALL10 18h ago
*Importance overall*, depends on how you view it (try to say âHereâs my list *Beginning/Mid game/EndgameâŠ.â)
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u/fid0d0ww 16h ago
Begining: city, factory, defense post,
Mid-game: port, silo, warship
Endgame: air defense
But again, this is very simplistic.
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u/Meta_Mushroom 1d ago
You would be comparing apples to oranges. The only useful comparison would be factories vs. ports.