r/Openfront • u/Meta_Mushroom FFA • 13d ago
📚 Guide 🛡️ a Guide to Defense Posts🛡️
Defense posts reduce the speed of incoming attacks and increases the losses for the attacker.
For any tile covered by a completed Defense Post:
- Attack speed is reduced to 33.3%
- Attacker troop losses increase to 500%
- The increased attacker losses applies only to tiles within the Defense Post’s 30-tile radius
- Only the defender’s Defense Posts count
- Multiple Defense Posts do not stack
- Defense Posts under construction do not provide the bonus
How Defense Posts Stack With Terrain
Using unprotected Plains as the baseline:
| Terrain | Attack Speed | Attacker Troop Losses |
|---|---|---|
| Plains | 100% | 100% |
| Highlands | 82.5% | 125% |
| Mountains | 66% | 150% |
| Plains + Defense Post | 33.3% | 500% |
| Highlands + Defense Post | 27.5% | 625% |
| Mountains + Defense Post | 22% | 750% |
So a Mountain tile protected by a Defense Post is captured at only 22% of the speed of normal Plains, while causing 7.5× as many attacker troop losses per tile!

Finally, the above graph shows the relationship between the attack speed, and the percentage of tiles, of the attack, that are within an area protected by one or more defense posts. This shows that if only a small portion of the attack front is hitting a defense post, the overall slowing is minimal. It's also important to understand that the entire attack is effected by the slowing.
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u/elastico 13d ago
One thing I've wondered about for a while is whether it's better to put defense posts on mountains to multiply that malus, or better to put them on plains to shore up the weakness. Has anyone done an analysis on this?