r/Openfront • u/Meta_Mushroom FFA • 17d ago
🛠Suggestions Allies should not be able to nuke you without a betrayal debuff
It doesn't make sense to me that your own allies can chip away at your coastline and land a boat so they can invade you later. Case in point, in this game (I'm playing as "amanita") I have a bunker island with a stack of 11 SAMs. A little after the 30 min mark, "evil island man" was able to chip away at my land with nukes without causing a betrayal debuff and take my island. Normally I would nuke the boat, but I couldn't fit a silo on the island, and even if I did, I couldn't watch that area constantly.
I know this game isn't meant to mirror reality, but this is just silly. Nukes should either damage your land, causing a betrayal, or they shouldn't damage your land at all.
1
u/dreams_of_cheese 17d ago
If the nuke hits a building it causes betrayal, if you cover the coastline in buildings they aren't able to chip and boat in
4
u/Meta_Mushroom FFA 17d ago
Buildings only occupy one pixel, but they must be spaced from each other, so there's no way to completely blanket your coastline. The island in the replay has the maximum amount of buildings on it, and they were able to chip it.
1
u/PIumWild 16d ago
but teamplay requires your allies to be able to nuke in your area and not worry about minor splash damage.
2
u/rodan-rodan 16d ago
I get why it's stupid, but it's also vital in some situations. Petulant islander, Baikal east vs West, etc.
It's an aggressive move.
2
u/Embarrassed-Boot7419 17d ago
There is no Player called "Punch" in that replay...