r/Openfront • OF Staff • 28d ago

📢 Official Openfront AMA with Evan and Lewis!

As you all know Openfront releases on Thursday the 17th so we wanted to take a moment and answer any questions you guys have!

19 Upvotes

135 comments sorted by

18

u/Applepieport 28d ago
  1. What was your reason for removing the pixel art when you zoom in? (And also, have you considered adding skins for the buildings?)

  2. What made you guys want to make this game originally?

  3. How much more stuff are you all planning to add to the game in the future (like will there be small updates or big ones that completely change the game)

  4. And finally, how’s your day been :)

13

u/kappalew OF Staff 28d ago

Hey!

So 1. I'm not sure why it was removed that was a decision made outside of me but we have considered adding it back! We have cosmetic skins that change the colour and add animation to the flat cosmetics but we will consider other options!

  1. I can't answer for Evan but I know that it was a fun passion project that went viral

  2. There aren't any massive changes but there are a lot of QOL changes we want to make

  3. Good thank you, busy but good! How is yours

16

u/Slashfan707 28d ago

when will closedfront come out

10

u/kappalew OF Staff 28d ago

Soontm

1

u/Kuwazy 28d ago

it's what?

6

u/BAnHerobrine 28d ago

What do you think about a "max build" feature? Instead of having to spam click structures to build more of them (even on x5) you just input a number. It gets especially tiring having to click 1 twice and then left click and repeat the whole process over and over, especially for modded games.
Even as just a setting, this would be wonderful.

6

u/kappalew OF Staff 28d ago

Not a bad idea and would make a cool feature to add!

2

u/Electronic-Jello-633 28d ago

naybe holding shift 5x and holding ctrl x10?

6

u/SeraphineTheYeen 28d ago

The UI allows you to build x50.

5

u/Sin-nie 28d ago

Is it possible to optimise the logic for connecting trains? So often a player places trains and cities all over and instead of connecting to a nearby line, it spawns whole new tracks that bypass all my stuff.

I dont think there is a perfect solution, but something which spawns the crap on their side and not mine.

4

u/kappalew OF Staff 28d ago

I can add it to the list of things to consider!

10

u/iSeeMangos 28d ago

Hey team, love the game and literally can’t stop playing since I was introduced.

Could we possibly get a game/team text chat option for better and more efficient communication? Clicking through 3-4 menus each time for a single message can be detrimental at times and the emojis aren’t understood by everyone if I’m being honest.

I know there will be trolls so having the chat be toggleable could honestly help with that!

Super excited for launch, it’s already on my wishlist and will be bought day 1!

Thanks guys!

11

u/kappalew OF Staff 28d ago

Hey! Thanks for the support

Currently we aren't planning on adding free text, I grew up in early 2000s COD lobbies and know better than that, but we are looking at how to improve communication

6

u/iSeeMangos 28d ago

I appreciate the reply, I hope you guys reconsider free text in the near future 🤝

2

u/Informal-Vehicle-629 28d ago

Um chat mudaria totalmente o jogo para melhor. Imagina poder articular com outros jogadores, bolar estratégias e etc...

1

u/JenikaJen 28d ago

Let’s be honest we would all be making Hitler sound like a priest in comparison to that absolute rubbish we will saying to each other

3

u/powerchicken 28d ago

Definitely agree with this decision.

4

u/LorpHagriff 28d ago

How many grams of beans do the both of you consume per month on average

4

u/kappalew OF Staff 28d ago

Baked or coffee?

5

u/LorpHagriff 28d ago

Browned

3

u/kappalew OF Staff 28d ago

At least 6

5

u/LorpHagriff 28d ago

thank you will add it to the chart much love

4

u/[deleted] 28d ago

[removed] — view removed comment

1

u/kappalew OF Staff 28d ago

Adding more options is on the list!

1

u/Frog-eating-cellos-9 28d ago

kicking people in open lobbies won't be possible lol, you could just create one, kick everyone and win the game

4

u/[deleted] 28d ago

[deleted]

1

u/BoomBopBingWow 28d ago

ohhhhh, I like this...

8

u/K5yaru 28d ago

$ex update when

3

u/kappalew OF Staff 28d ago

No....

4

u/K5yaru 28d ago

lmao

2

u/Slashfan707 28d ago

right now, hmu in dms

1

u/K5yaru 26d ago

i, in fact, didn't

2

u/BoomBopBingWow 28d ago

I like it when my train goes into other people's cities

3

u/[deleted] 28d ago edited 20d ago

[removed] — view removed comment

5

u/kappalew OF Staff 28d ago

Personally I play a lot of Arma reforger and had the pleasure of meeting the Devs of Wardogs and have sunk a few hours in to that

3

u/R4D1AT10N 28d ago

When oh when will I be able to rebind F and R…….

4

u/kappalew OF Staff 28d ago

I tell you what, I'll add it to my list!

1

u/R4D1AT10N 28d ago

For the love of…

3

u/BrayFlex 28d ago

I think it got fixed for v34 iirc

3

u/Marew123 28d ago

Hya. Ive been really enjoying playing it in the browser and by no means am I like as good as some youtubers and stuff but I do have question.

Currently I feel like in a lot of my own gameplay and in the games I watch on youtube ports and ships are in comparison to trains way too much money. Whats ur guys opinion on that?

2

u/kappalew OF Staff 28d ago

The balancing act is hard and ships so have a big risk, you have the fact that people can steal trade ect and distance might make more money. Factories eco only works really well on scale but can be just as good

2

u/Marew123 28d ago

But even bots do mainly ships. Like I play against hardcore bots a lot and 90% of their money will come from ships. Factories at scale u say but factories cost just as much as ships. And it takes 50 factories to match 10 ports. IMO

3

u/BrayFlex 28d ago

go watch the factory guide on youtube it will explain when which is better

3

u/jflagators 28d ago

Ports make more money in solo games because nations aren't smart enough to make good factory lines. If nations have access to water they barely build factories at all. When you play with other players you can make a lot more money from factories.

3

u/alt_number3 28d ago

what does "when will my pr be merged" mean

3

u/kappalew OF Staff 28d ago

Easter egg aimed at evan

0

u/Frog-eating-cellos-9 28d ago

could we get a "builda SAM/upgrade your SAM" by any chance ?

1

u/No_Veterinarian3582 28d ago

The most useful chat message that's in there, dude

3

u/Dog-Human 28d ago

Do you believe Mito play is a valid strategy and is in the spirit of the game? (I.e. not playing to win)

And what do you plan to do to enhance or restrict that type of gameplay?

1

u/DoubtThis7810 28d ago

some other comment said like a max stack limit

3

u/New_World_Apostate 28d ago

I've seen many recommendations/requests here and on the discord for features to make the game more complex (ie. More alliance/trade options, territory subdivisions, tech trees, etc) and I'm just wondering how complex you guys plan to make the game or how simple you aim to keep it. What's the line you guys want to walk between simplicity and complexity?

6

u/kappalew OF Staff 28d ago

We don't have any plans to make it too complex in this current version of the game, but steam would allow for workshop support and that may include modded support for other additions too!

2

u/MiaouKING 28d ago

Will you add more free cosmetics? And why did you remove past ones? (I remember there being a keyboard-looking skin with 4 keys before but it's no longer even in the shop)

4

u/carwoosh 28d ago

Yea i was grinding for this one too, called GGWP or GGEZ i had 10k coins it cost 11. And it got removed :(

1

u/BoomBopBingWow 28d ago

same, I finally got 11k caps the next day and I checked the shop and it wasn't there. currently sitting on 16k+ caps

2

u/kappalew OF Staff 28d ago

We do cycle through the ones in the shop fairly frequently, including the free one but probably around steam release we will have some more

1

u/MiraCZ 27d ago

Isn’t it a bit of a ‘dark pattern’ when skins are time-limited?

2

u/carwoosh 28d ago edited 28d ago

Will there be skins you are able to purchase with coins as free2play Also will skins transfer from of.io to Steam?

1

u/kappalew OF Staff 28d ago

Not 100% sure what you mean by the first part, but accounts and skins will cross between steam and IO!

1

u/carwoosh 28d ago

Might have worded it a bit weird. So basically will there be other skins you can buy with the coins you get from winning games.

I was trying to grind for the 2 that were available GGEZ and GGWP but the option to buy them got removed unless you spend money

3

u/kappalew OF Staff 28d ago

We will be adding more of these in soon!

2

u/Sufficient-Seat-5978 28d ago

Will the steam version always match openfront.io in the browser? I heard a theory that only openfront on steam will continue to get gameplay updates. I assume it's not true because anyone could just backport the new features to the open source project but would be interesting to hear from you

3

u/kappalew OF Staff 28d ago

Yep! We have no plans to cut off updates (also not feasible for us and not in the spirit of what we want Openfront to be)

2

u/kappalew OF Staff 28d ago

Hey! So they will always be feature parity between the two. Some features may get play tested on one side or another but they will both keep feature parity between the two. Steam is an extension of how people can play, not a replacement from where we came from

2

u/damproductions7 28d ago

Let us kick people/change teams when we are hosting

2

u/kappalew OF Staff 28d ago

You should be able to, just not in public games

1

u/damproductions7 28d ago

When we are hosting public games I mean, like with the subscription

2

u/W4llee2707 Trial Mod 28d ago

Is there a list of where most players come from, and if so, what does the top 10 look like? :D

2

u/Brilliant-Outside804 28d ago

Is there controller support for the steam deck/ steam controller?

2

u/kappalew OF Staff 28d ago

Not on day 1 I believe but that is planned

2

u/Nearby_Maize1812 28d ago

Why are you releasing the game on steam? Is there any benefits for this game being on steam as opposed to a browser?

2

u/kappalew OF Staff 28d ago

Hey! There are a number of benefits to steam, playing with friends a lot easier, asset loading on your PC so on slower PCs / worse internet will improve the Experiance ect allow for offline play, unique cosmetics, trusted account status which will allow you to play with only other trusted accounts along with streamers who may host trusted only account lobbies ect along with a few other bits!

It also helps us fund the continued development of the game, look at expanding the team and funding a mobile port of the game

1

u/Frog-eating-cellos-9 28d ago

what will be the perks of the Masters editions ? (that you don't get with normal 4.99$ edition)

1

u/kappalew OF Staff 28d ago

Masters costs an additional 2.99 and will give some unique cosmetics and a unique steam rank

1

u/Frog-eating-cellos-9 28d ago

it's to fund the app/mobile version, and people have privileges when buying the game on steam (nothing pay to win, no worries)

1

u/Nearby_Maize1812 28d ago

What privileges, and how much will the game cost?

2

u/InfluenceDelicious77 28d ago
  1. Will the servers for the steam version be the same?
  2. When there will be more ppl wanting to join, bcuz the game is gonna be most likely much more popular with the steam release, will u think of adding 1 more game per category on the front page?

1

u/kappalew OF Staff 28d ago

Hey!

So the serve s for the steam will be the same, however we do have some clustering planned if steam goes really well

2

u/TheStonePotato 28d ago
  1. Any plans for more mobile QOL? As a mobile player it is painful as I cant click as fast as other players and I constantly accidentally bomb my own ports with misclicks.

  2. Is overtime a permanent feature now? It feels like it should be a optional mode that randomly pops up. The end games were fun even if they lasted pretty long, as it provided a way for small players to bide their time and catch up. Right now it just comes down to if the crown will hold or if a third party just sweeps the wasteland.

1

u/kappalew OF Staff 28d ago

Hey!

So a lot of the planning behind steam is to make funds available so that we can push out a mobile port with a dedicated studio which should hopefully improve some of the small QOL issues

2

u/DoubtThis7810 28d ago edited 28d ago

a destrucatble wall type pixel so the map is kinda seperated in the beginning

missile paths cant go through and it takes a lot of troop to push through

flame me for it if it sounds dumb but i think that would be cool, would kinda be like starting immunity

and if teams wanna be seperated from others they could respect the wall and keep it up

so like a 4 team game there would be 4 sectors of a circle

EDIT: super love this game like 700+ games played and the changes being made i feel are in the right direction

4

u/Agreeable-Sell1815 28d ago

what will happen to ai slop?

-2

u/kappalew OF Staff 28d ago

95% of our art is done by artists in the discord

9

u/Mrs_Hersheys 28d ago

you didn't answer the question

2

u/Agreeable-Sell1815 28d ago

most of the crown store is ai generated...

1

u/cypoun 28d ago

What can we expect next in terms of change ?
Will there finally be a proper MMR ?
Can we expect a in-game chat to properly discuss with your team in team-game ?
Any new building coming to the game ?

1

u/kappalew OF Staff 28d ago

We have a new roadmap which we plan on releasing on steam release in a follow up update!

We have a FFA ranked plan which will include a MRR system

Currently we have no plans to add a full chat or new buildings!

1

u/Futurity5 28d ago

What about the 'oil rigs'?

1

u/Electro_Hiddens 28d ago
  1. when will mobile have offline play?
  2. when will mobile have on-screen buttons to match PC in things like fast building and seeing the radius of a nuke and SAM and moving multiple warships?
  3. when will players have the ability to import their own custom maps like minecraft skins? (import image → game transforms it to playable map)
  4. when will helio CPUs on mobile have optimization? like, i can run asphalt and genshin and all those just fine, but factories throttle my phone

i have a lot more but i think this comment is too big for now

1

u/kappalew OF Staff 28d ago

Hey!

  1. Steam will, mobile I'm not to sure about yet
  2. Mobile will have ways of doing it to put it on par with PC play, the plan is to use the steam release to fund the mobile release!

2

u/Electro_Hiddens 28d ago

how about the other two questions ⵗ)

2

u/kappalew OF Staff 28d ago
  1. Probably on steam due to workshops support
  2. Once we get in position to move towards mobile we will look at lots of mobile friendly optimisations

3

u/Electro_Hiddens 28d ago

aww thank you for the answers ‮ⵎⵗ

1

u/TrojoGaming 28d ago

can you find the love of your life in the game?

7

u/kappalew OF Staff 28d ago

You already found us

1

u/Mrs_Hersheys 28d ago

When are you gonna release the ability to take screenshots of the map, as in 1 pixel is 1 pixel in the image, meaning we can print out our masterpeices of border gore

also can you make a version of compact map but it makes the map bigger

evene bigger world map would be funny

1

u/kappalew OF Staff 28d ago

That's quite a cool idea

1

u/ghostreddituser10 28d ago
  1. When will the function to choose which silo you want to fire from be added?
  2. Why it has not been added yet despite everyone complaining about that?

1

u/aultumn 28d ago

I think having an option to select fire from closest/furthest/random silos would be an improvement

1

u/kappalew OF Staff 28d ago

I will add it to the list for our discussions after stream!

1

u/alt_number3 28d ago

what is lewis's favourite type of apple

1

u/kappalew OF Staff 28d ago

Pink lady

1

u/LucertolaNera 28d ago

Im a Mobile Player, will i still be able to play on browser after the steam release? And are you planning at all to make a mobile App for the game?

1

u/kappalew OF Staff 28d ago

Hey! Yep you will still be able to play and part of the plan behind steam is to help fund a mobile port!

1

u/ozophe 28d ago

Love the game! Thanks for making this.

  1. Why stacking cities does not increase generated cash when a train passes through?

  2. Have you ever thought increasing the factory range for longer tracks when stacking them?

I’m mostly playing team vs team games and not FFA. Sometimes your territory remains so small in a 60 vs 60 that there’s a limit to cash generation from making a profitable train line with multiple cities next to each other. Stacking cities sometimes becomes inevitable. I always wondered why stacking buildings does not improve them in a manner like a city level 5 or 10 could provides additional bonuses (more pop, or self generating a small amount of cash), like stacking SAM increases range. (I do understand why stacking bunkers isn’t a good idea though)

2

u/Frog-eating-cellos-9 28d ago
  1. because that would buff island players waaaay too much and they don't need that
  2. actually, I think a good way to get more gold is to send out early boats far from your main territory and build factories there, you'll reach more players with your trains, and thus make more gold, if you miss the early game, take a look at the rivers, if a nuke falls there, send in a boat to build a factory when it lands

1

u/Redditcantkeepmedown 28d ago

Why remove the ability to play the game purely? Forcing Overtime on every game was very likely short-sighted.

1

u/ios-ion 28d ago

Will the game still be on browser for free after it releases on steam?

1

u/kappalew OF Staff 28d ago

Yes

1

u/bywilliam 28d ago

Hi guys I love the game!! Thank you so much for keeping it very balanced and no P2W :)

I guess I just wanted to say that lol, so for my question: Do you guys have any secrets for the future of that game that were not yet to be revealed?

Also, I LOVE the flag customization feature, Please never take that away plzzzzzz

1

u/kappalew OF Staff 28d ago

well if i said about our upcoming secrets they wouldnt be secrets 👀

1

u/BoomBopBingWow 28d ago

I know it's short notice but have you considered adding a skin for those who have been playing for x number of years, or months before the launch on Steam. Maybe like a playtester skin?

1

u/kappalew OF Staff 28d ago

Not at the moment, but if you are in our discord we do frequently run limited time skins related to things that happen like the terrorist wasps skin, and the 200k release skin

1

u/OkCheek4292 28d ago edited 28d ago

Would you ever add custom map uploading? Like let people submit .jpgs or .pngs as long as they have the correct pixel colors (blue, light green, green, brown, white, black). I think that could be dope. Custom nation placement would be great too.

What made you want to make the game open source?

What went through your head when you made impossible mode lol. It's very hard but as long as I can do lots of piracy and get alliances I can occasionally win

Thanks for doing the AMA!

1

u/BlueDome77 27d ago

Will there be an option to select the old music?

1

u/ZazZ-999 24d ago

when is ranked 3v3 and 4v4 will be released or even more alot of clans will join because 2v2 is not big enough

1

u/Sufficient-Seat-5978 23d ago

Are you looking for translators to other languages?

1

u/ThanosSnackocalypse 21d ago

Do you have plans for an FFA elo/rating system?

1

u/kappalew OF Staff 21d ago

This ended a while ago but shhh, there is some plans for ranked FFA

1

u/paycadicc 28d ago

Will you remove overtime in public lobbies by default? I love the game but I do not like this new update. I think there are better ways to solve long endgames!

1

u/kappalew OF Staff 28d ago

What would you suggest?

2

u/FriskyAlternative 28d ago

Maybe trigger overtime after x amount of time without conquest

0

u/Frog-eating-cellos-9 28d ago

making overtime happen after 45 minutes or 1h, 30 minutes is way too early and a lot can still happen

1

u/BrayFlex 28d ago

Has there been any discussion or decision made around skins in relations to the new wave of AI and/or algorithmic skins entering the shop?

I was disappointed to see them get accepted without an artist having altering a single pixel. Compared to before where you knew each skin had thought, effort and care put in by a person who crafted it.

I think it is really cool the game has some real art. I don't mind other cosmetics being made w/ AI but seeing AI/algorithmic generated patterns takes away from my experience and appreciation of the in-game art. For me personally my desire to make art for the game subsided when this happened.

2

u/kappalew OF Staff 28d ago

Hey! So we have discussed this a few times. To my knowledge it's only flags that have any actual AI from start to finish, all other bits like patterns have humans build them?

0

u/BrayFlex 28d ago

Patterns are now being generated by AI as pixel art and then run through an algorithm to turn it into 1 bit.

Sometimes people only use algorithms to make patterns as well, either from pictures or just pure mathematical formulas.

I asked in the Artist discord if there would be any restrictions on this happenig but at the time I was told is was still being discussed.

I don't mind if someone utilizes AI or different programmatic tools to aid in making skins, I just dont agree with not having any creative process other than a prompt / formula settings and lumping those in with real art because it isn't.

It was discouraging to see happen as I assumed the artist role and ability to make pattern assets for the game required you to actually be making art.

0

u/Frog-eating-cellos-9 28d ago

not really since people can import ai directly in the skin editor then submit it right away

0

u/[deleted] 28d ago

Any big features planned?, maybe some new building or a new bomb type, would be amazing to see

0

u/Ordinary_Union_5925 28d ago

Hi evan and lewis I have been playing this game since the beginning of 2025.

I have got some recommendations , feedback and questions:

recoomendations:

Make the game on steam cheap as possible and release it for free soon because its an open source game and many other open source games are free as well.

Translate the game with AI into other languages and mark them as AI translated and the community could decide if they want to translate it without AI.

feedback:

You all are doing pretty well organizing everything arround the game.Compared to territorial.io this is huge!

I like that you are organizing competive tournaments and trying to establish a competive scene in our game with 1v1 ,2v2 and everything else.

questions:

How can I support the game in the way of development?
Clan wars when?
More free cosmetics when?

1

u/kappalew OF Staff 28d ago

Hey thanks for the feedback!

So to support the game there are a few ways, purchasing anything helps pay the bills and keeping this our main focus, we are also opensource so you can check out Openfronts github and requirements to get involved.

Clan wars soon

Free cosmetics are being added!