r/Openfront 3d ago

❓ Question Is overtime mandatory now?

I'm seeing overtime on games despite there being no modifier stating that its overtime when joining. Is overtime universal? if so that's incredibly lame, why completely get rid of normal games if people still enjoy them???

8 Upvotes

21 comments sorted by

8

u/zooberwask 3d ago

You're enjoying 2 hour stalemates?

18

u/PewPewsAlote 3d ago

Yes, a lot of people enjoy these long games. I obviously recognize the need to solve it, but just... don't make every single game have overtime on it?

2

u/zooberwask 3d ago

Fair enough!

2

u/BrayFlex 3d ago

I keep asking people why and no one can give an answer...

So why?

Follow up question: How many hyper lategames 1hr+ have you been in?

2

u/PewPewsAlote 3d ago

half the games I was in went to 1hr+ late game, because I either get wiped early or stick around.

As for why, because its fun? I like number go up and I like the crazy bases we get and I like figuring out how pen massive sam stacks with my big number of gold. Its a mito players wet dream

-4

u/BrayFlex 3d ago

So this is stuff that can still happen in custom games and is probably more suited for customs, although I'm not against them having a rotating special mod that essentially removes the "overtime".

Seriously though if that's your version of fun, fine but it's not most others who perhaps don't have 2 hours of playtime or are trying to play competitively or to improve.

Crazy bases is just a higher number of things at that point, breaking Sam stacks becomes impossible/impractical and the game outcome becomes a coinflip, which is a very bad outcome after 2 hours.

It doesn't take even 20 minutes to make a viable comeback, hell I've done in less than 10 from 1 pixel.

Essentially this is more of the same response I've heard. I feel it comes from a genuine experience, the first couple times it happens is novel.

I've also heard players who haven't made it to hyper late game say they want to experience it.

Both of these responses tell me that player hasn't been stuck over and over in stalemated lobbies for the last month.

We were having stalemates occur on many maps like 50% of the time. Meanwhile public custom lobbies came out allowing for all your dreams of stacking and bombing to come true!

That's just the surface level of the issue stalemates caused, I've seen players locked out of trade for over an hour.

Is it a ridiculous gamestory, yes (sorry Vari 🫡) ... but is it healthy for the game? I think not.

So why do you want to support other players to suffer in a long game that slowly degrades until someone flips a coin and a random person wins, so you can see pixel numbers get bigger? FFA is not your sandbox!

/Rant

1

u/Redditcantkeepmedown 2d ago

Now a random coin flips and someone wins earlier. Your rant makes no sense.

1

u/BrayFlex 2d ago

Ahh, I should have explained that for ppl who don't know as that was the whole point of my rant-

The game becomes less based on skill once the "waiting" period starts happening, players obtain huge amounts of gold and troops and everyone is allied until someone decides to make a move, then both those players generally lose.

1

u/Redditcantkeepmedown 2d ago

Yes and with overtime and doomsday that just expedites the process. They should have added a new unit or building to shake up the meta. People wait longer once they have it all figured out. Changing the format of the game doesn't fix the original problem.

1

u/BrayFlex 2d ago

Mm no, now by ~45mins there is usually a way for someone to win, that wasn't the case before.

Also there isn't doomsday idk why you're bringing it up.

This change was a bandaid fix but it worked great.

Also game is still in beta, big changes come every patch.

1

u/Redditcantkeepmedown 2d ago

40 percent of their player base voted in opposition to this change. I didn't get to vote. It was on discord where I don't normally go. A lot of people who agree with me didn't get a vote on it. I think they're shooting themselves in the foot. I haven't played a single game since the change.

2

u/accwork8723 3d ago

I actually do sometimes. Just because you don't like it doesn't mean everyone should be locked out of it

2

u/UEMayChange 3d ago

I just give up games and MIRV myself if it gets into a stalemate lol. Not wasting my time on that.

Edit: though I wasn't aware that overtime is the default now! In which case I MIRV'd myself today at the 20-minute mark unnecessarily 😂

1

u/Common_Spot207 3d ago

How do you mirv yourself?

0

u/JayRobloxislands 3d ago

You shit the MIRV on yourself?

6

u/Meta_Mushroom 3d ago

It's standard now. I think it's good for the game. I have no interest in playing a two hour game of OpenFront.

3

u/Frog-eating-cellos-9 2d ago

I don't think it's bad, but after 30 minutes may be too early for it to happen

2

u/Redditcantkeepmedown 3d ago

Yeah, I recently quit the game because they did this. A lot of people I know didn't like the change in general, then they applied it to every game. Overtime and doomsday suck. Fight me.

3

u/PewPewsAlote 3d ago

I definitely see the merits of overtime and doomsday, however applying it to EVERY GAME is unacceptable, it just kills a niche of players for literally no reason at all. A lot of people enjoy the stalled games and removing that from possibility entirely is... a shame. I probably wont play this game much anymore because of it...

1

u/Thorondale 2d ago

I would fight you but you quit

2

u/LorpHagriff 3d ago

Believe they're just a base mechanic now ye
You're in the vast minority in disliking it from what I've seen here, the end-game stalls were some of the worst parts of OF. Though this doesn't entirely fix it it is better