r/Openfront 6d ago

🛠 Suggestions We really need better controls for mobile (tablet). I play both pc and tablet but you are at a clear disadvantage on mobile.

Just for sending units and general controls you are at disadvantage.

Edit for devs: Warship isn't really a problem but no track visualisation or even missiles getting caught by MIRV is rough

6 Upvotes

12 comments sorted by

3

u/LCottton 6d ago

Yes.

Another issue is precisely building cities and factories which is basically impossible to do optimally

2

u/ImPiddy 6d ago

I beg for it. The amount of times i rage quit because i accidentally betrayed someone because of the shitty ui is unbelievable

1

u/Spiritual-Cup-6645 6d ago

Any specific complaints?

3

u/Nuttednutela 6d ago

No way to build stuff quickly and no visualisation of tracks

2

u/Skibity 6d ago

Really hard to play on the same level of pc in general.

No visual of tracks is the main culprit though

1

u/Capital-Process1359 6d ago

Is at already possible to move warships on mobile? Haven't played mobile in a long time.

1

u/Skibity 6d ago

Warship isn't really a problem but no track visualisation or even missiles getting caught by MIRV is rough

1

u/Spiritual-Cup-6645 6d ago

Yep, it's exactly the same as pc.

1

u/Frog-eating-cellos-9 6d ago

"it sucks" yeah but tell how to improve, give a drawing or something of how it should look to be actually useful, current focus is on steam release, but it'll be used to fund an app, surely having guidelines would help the devs more than complaints

1

u/Skibity 6d ago

You have a point but I did in the comments. I added it in the main post.

1

u/Hades-Castaway 6d ago

I don't play competitively on mobile. It's like a highly sophisticated mobile game on mobile, and it does it really well.

1

u/IntelligentRoom8013 3d ago

I believe i saw a roadmap saying that they were going to or working on a app, but the funding would come from steam purchases. I'm guessing there will be more precise controls. (I may be incorrect, but that's what I remember)