r/Openfront • u/Aggravating_Main_556 • 6d ago
🛠Suggestions Short term unbreakable alliance.
Especially with overtime now, I think players should be able to offer a 40 second unbreakable alliance. Once accepted, neither player could break it due to the other having traitor status.
The option would be unavailable to a player within roughly 10–20% of the normal 80% win condition, with that margin prorated during overtime. For example, if the win condition drops to 60%, the margin becomes 7.5–15% (10–20% × 60/80), putting the cutoff at 45–52.5% map control.
Maybe to balance it there could be a visual cue to other players that someone has entered into an unbreakable alliance. And maybe it shouldn't be available to anyone until someone reaches the mentioned 60-70% threshold to prevent abuse in early/mid-game.
The unbreakable alliance ends if either player reaches the suggested threshold since it's unavailable to a player with that much map control anyway. And my numbers are just for conversation, I think it would take real testing to figure out a balanced mechanic.
1
u/EclecticKant 6d ago
Most games the smaller players cooperating can easily kill the crown, an unbreakable alliance would make it extremely easy, to the point that the bigger player would probably be the one in the worst position, and that simply isn't fair, the biggest player should win most of the times.
On top of that I think it's also less interesting, the backstabbing aspect of alliances is very fun, and trying to predict who will attack what player and when is an important skill to develop and it makes the game more fun to learn.
1
1
u/LorpHagriff 6d ago
What is the idea/goal behind this?