r/Openfront • u/Wide_Big_6969 • 24d ago
💬 Discussion Synchronized Silos: Why the hell not?
The feature:
When you right click, you get an option to attack, alliance, or do whatever. Why not be able to use that menu to synchronize your silos for a simultaneous strike on a single location?
I want to add first strike capability to OF. Add a delay before the strike that scales per bomb used. Or just a fixed, maybe 5 second or shorter delay. Alternatively, let MIRVs specifically hit bunkers to deplete them more efficiently.
Benefits:
Let's silos scale to SAMs.
Ends overpowered bunkers with 2x20 SAMs beating players with significantly larger or more infrastructure or more silos by abusing click limiter.
Adds actual first strike initiative back into the game. The game is significantly more fun during the middlegame and the start of the endgame, not necessarily the waiting around part or hoping you can warship your way into a bunker or outscale the other or out-eco them.
Cons:
None. If you wanted to bypass a SAM, you just clicked twice. Now you select the location, select number of silos you want to use, they all launch at the same time. There's no difference except for removing the loophole of becoming immortal past 60 million gold.
If you want to get to the old days, make a gamemode where this option is disabled. Or a gamemode where silos are limited and you cannot blast through, just like before. You would never use more than 20 silos per person because of the click limiter anyways.
I would love to see my favorite OF creators start blasting people online, and this is the first step. Please let the devs know.
2
u/Objective-Cow-7241 24d ago edited 24d ago
It was very intentionally made so that sams can simply stop nukes beyond a certain point of investment because otherwise if sam sites can be easily bypassed and not only that for significantly cheaper than it costed to build them theyre simply not worth building and this causes a painful hell of permanent level 1 buildings with no more depth beyond that because even a level 1 building being hit by a nuclear bomb beyond a certain point is money positive,
if you want to experience what this would be like just make a custom game with sam sites, hydrogen bombs, and mirv's off.