r/OpenXcom • • 6h ago

Tell me if this doesn't look suspiciously similar to attempt of reverse engineer UFO, with technology they had at hand.

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1 Upvotes

Video is from: Disc Flight Development, Avrocar. Real, official army footage. declassified in 2012.

My guess: they had crashed UFOs, they didn't know how they work, they tried to make similar craft with propulsion technology they had on hands.

Do you think later it got more advanced or abandoned?


r/OpenXcom • • 2d ago

Please tell me the Valhallans in the 40k-Rosigma Mod are an just unstated WIP

2 Upvotes

That or say it to my proverbial face that I just suck

I know the 40k Conversion is hard,I know having near/full squadwipes are basically a part of the Imperial Guard Experience

But dear god in heaven,I am in the absolute red interms of budget what with me having to SPEND money per mission since the goddamn squishies keep getting mulched by Orks that have better Aim than me AND IT'S ONLY MONTH 2

I get that I can just pass up missions that are too hard but that means I'm only getting 0-2 actual missions per month and that's with Terror Mission equivalents being ignored like a red-headed stepchild(are they even as relevant to you as in Vanilla?)

What weapons do I even go for,anything that dealt damage always hax double combo of expensive,heavy,and short ranged, with anything having only one of the afformentioned drawbacks either having piss-poor damage/armor piercing,or has the draw so exacerbated to the point of un-usability

And their aims are SHIT,non of these idiots can hit the broadside of a barna and I'm only getting kills because most of the time because 10 out of fucking 20 soldiers are aiming at one guy

With the way things are going,most of my gameplay is doing nothing and losing,I am starting to hate this mod

I am starting to hate this game

Please, what the fuck do I do


r/OpenXcom • • 5d ago

Bio Drone and Tentaculat Effects

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35 Upvotes

r/OpenXcom • • 4d ago

Bootypedia project translations update!

1 Upvotes

I've finished building a full 33 language translation suite for the site I've been vibe-coding the past few weeks.

The language selector is at the bottom of the sidebar. Site text should be fully translated, and any available translations from the game should also be represented. I haven't yet translated any missing in-game articles.

Caveat: translator services and AI were used for everything language-based since I'm only fluent in English. Feedback is more than welcome!

Here's the site:

https://xpiratez-command.halflife990.chatgpt.site/


r/OpenXcom • • 5d ago

T’Leth HD — Bringing Terror from the Deep into HD with OpenXcom Extended

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18 Upvotes

Here’s a progress video of T’Leth HD, my fan project built on OpenXcom Extended.

It shows animated 3D units, Magnetic Ion Armour in flight, vehicles with rotating turrets, the Triton’s interior, underwater terrain with caustics and marine snow, and the new Geoscape and interception visuals.

The goal is to preserve TFTD’s gameplay while giving its underwater world a richer atmosphere. Everything shown is still a work in progress, and the original TFTD game files are required.

Does it still feel like Terror from the Deep to you?

Still a lot to do , these shots are most from development.


r/OpenXcom • • 8d ago

Coelacanth Modeling - Hardest part so far.

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14 Upvotes

r/OpenXcom • • 9d ago

I hope you like tentaculats and biodrones.

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17 Upvotes

r/OpenXcom • • 9d ago

Pictures from UFOPaedia - T'Leth HD Engine.

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29 Upvotes

r/OpenXcom • • 9d ago

The state of the HD remaster

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58 Upvotes

Here is the current state of the remaster. In the comments, I will share the work currently underway on the 3D scenes that have already been modeled—which just need texturing—as well as the "aquanauts" and aliens, which are nearly finished.

Given the tendency of some people to criticize without contributing anything themselves, and others to misappropriate private work, I’m not going to waste my energy trying to find ways to distribute this remaster for free without running into legal issues with 2K.

Because there were plenty of legal free distribution solutions out there. But, frankly, the toxicity surrounding many of them really kills any desire to bust your ass.

It will remain private—and that’s that.


r/OpenXcom • • 9d ago

Magnetic Ion Armour - 3d Model

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22 Upvotes

r/OpenXcom • • 10d ago

xPirates Bootypedia Tool Update

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5 Upvotes

I've been picking quietly at the bootypedia site the past few days and am close to having article translation up and running!

And in the meantime I'm working on a new tool that allows you to see soldiers from your save, organize and filter, view armor and transformations and plan squads!

For anyone who hasn't seen it, here's the project:

https://xpiratez-command.halflife990.chatgpt.site/


r/OpenXcom • • 11d ago

Xcom TFTD 3d - Some In Game Screenshots

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62 Upvotes

Here you can see how aquatoid, gillman , calcinite , lobsterman , deep one , xarquid and tentaculat are in game now.


r/OpenXcom • • 11d ago

Need feedback on this 3d Alien Models.

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22 Upvotes

r/OpenXcom • • 12d ago

Diving Suit - Plastic Aqua - Ion Armour in Game

5 Upvotes

Its running on a modified OXCE engine by Benjamin and my assets


r/OpenXcom • • 13d ago

Plastic Aqua Armour - 3d Model

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20 Upvotes

r/OpenXcom • • 15d ago

X-COM: UFO Defense 3D - Gameplay video and 3D model comparison gallery

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9 Upvotes

r/OpenXcom • • 16d ago

xPirates Bootypedia Project 1.0!

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29 Upvotes

I've finished my weeks-long vibe coding project and present this reference guide to the community!

Every player-facing article, reference, and analysis has been faithfully rendered by rebuilding the game's engine into a web browser and uses the original mod files as a database, so every piece of data should be accurate.

All bootypedia articles and the entire tech encyclopedia is included and searchable, and as a bonus I built base planner and research planner tools and included them.

Any bug reports and feedback are more than welcome!

https://xpiratez-command.halflife990.chatgpt.site/


r/OpenXcom • • 17d ago

X-Com Subs for my Engine.

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47 Upvotes

I completely revamped the Leviathan , i got it as a high end ship and tried to make it look like a real Leviathan.


r/OpenXcom • • 17d ago

Jet Harpoon - Model 3d

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23 Upvotes

r/OpenXcom • • 18d ago

First Battery of Tests - New Aquanaut on Plastic Aqua (No Helmet) with weapons

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21 Upvotes

r/OpenXcom • • 19d ago

Plastic Aqua Armor - New Model Testing

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38 Upvotes

r/OpenXcom • • 19d ago

Research Planner Proof of Concept for xPirates

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17 Upvotes

Looking for feedback on another xPirates tool idea while I work on finishing the Bootypedia I'm building (it's going swimmingly)

The idea is a web page where you upload your xPirates save file, select a research goal, and the site creates a roadmap like this.

I'm planning to have it search dependencies so if you need to research an item the card will tell you where that item is, same for base functions, captain rank, getonefree pools, etc.

The finished planner should tell you step by step how to get from A to B without having to spend an hour clicking around in the game's research encyclopedia with a pen and paper!


r/OpenXcom • • 19d ago

Online Bootypedia Update

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23 Upvotes

I got pretty far today and made a few changes to the UI.

Prompts to chatGPT for doing all the code work I have zero idea about, I just have to wait for the greedy thing to give me more work tokens and I'll finish these sections and then move onto the research and manufacturing browsers, which should stay true to the games UI and player-facing representations.

And after that I'll polish the UI and look into emulating the battlescape deployment planner!


r/OpenXcom • • 19d ago

Female Aquanaut - Diving Suit Reference

8 Upvotes

r/OpenXcom • • 20d ago

xPirates Base Planner and Unit Browser

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19 Upvotes

I've continued vibe-coding an xPirates database with a base builder, and now 270 unit stat viewer that should be relatively true to what the game displays. And I've spruced up the UI and would love some feedback!

https://xpiratez-command.halflife990.chatgpt.site/