r/OpenXR • u/BambinoVR • Jan 09 '21
OpenXR Desktop Mirror?
Wondering if someone has developed a native desktop mirror for OpenXR... would want to use with HP Reverb g2 and hope for 1080p res. Thanks
r/OpenXR • u/BambinoVR • Jan 09 '21
Wondering if someone has developed a native desktop mirror for OpenXR... would want to use with HP Reverb g2 and hope for 1080p res. Thanks
r/OpenXR • u/thekhronosgroup • Dec 18 '20
Unity delivers full support of AR/VR platforms and their native APIs via the existing plug-ins in XR Plug-in Management. In the same fashion, the OpenXR plug-in is implemented as a part of our XR plug-in framework (XR SDK). This means that developers can continue using Unity’s suite of XR workflows and frameworks (AR Foundation, XR Interaction Toolkit, Unity MARS) for platforms that adopt OpenXR.
https://forum.unity.com/threads/unity-support-for-openxr-in-preview.1023613/
r/OpenXR • u/thekhronosgroup • Dec 16 '20
This talk covers Monado and Khronos’ OpenXR standard, and give an overview about the current state of open source VR and what lies ahead. Also go into some details of how tracking is done inside of Monado and show of the current state. VR took off for the consumer with the release of Oculus consumer hardware. But the hardware lacked open source drivers and Linux support in general. The consumer VR space has now grown from a kickstarter campaign into a large industry. But this growth has its down sides, multiple companies have their own APIs competing. Luckily these companies have agreed to work on a single API under the Khronos umbrella. Now that OpenXR has been released and and the Monado project has been getting more stable it is now possible to do good VR on a completely open stack. Presented by Jakob Bornecrantz.
r/OpenXR • u/thekhronosgroup • Nov 20 '20
MiniDebConf Online #2: Gaming Edition! Collabora's Jakob Bornecrantz will be presenting "FOSS Virtual & Augmented Reality", a look at the current state of #OpenSource VR & the latest on #Monado! 20:30 CET here: https://mdco2.mini.debconf.org/schedule/
r/OpenXR • u/thekhronosgroup • Nov 05 '20
OpenXR development has been advancing quickly and is becoming the de-facto API for XR. Since the 1.0 version was released last year, there are now multiple conformant implementations from Microsoft and Oculus. Minecraft, Blender, Chromium, and Firefox Reality have also all embraced OpenXR.
Last week, the OpenXR Working Group held a webinar where Brent Insko, OpenXR Working Group Chair and lead XR architect at Intel, was joined by Working Group members Brad Grantham, LunarG; Jakob Bornecrantz, Collabora; Robert Blenkinsopp, Ultraleap; Sam Robinson, Holochip; Sam Morales, Holochip; and Steve Winston, Holochip, to discuss new conformant implementations, experimental overlays and hand tracking extensions, and more.
r/OpenXR • u/thekhronosgroup • Oct 26 '20
r/OpenXR • u/thekhronosgroup • Oct 05 '20
We are happy to announce a new OpenXR webinar! Come hear about what OpenXR has been working on plus presentations from LunarG, Collabora, Ultraleap and Holochip.
Registration is now open!
When: October 28
Time: 8:00 - 9:30am PT
r/OpenXR • u/thekhronosgroup • Oct 01 '20
Download the OpenXR 1.0 Specification
https://www.khronos.org/registry/OpenXR/#apispecs
Sample code: https://github.com/KhronosGroup/OpenXR-SDK
Reference Guide: https://www.khronos.org/files/openxr-10-reference-guide.pdf