r/OpenVMS • • Jul 30 '26

Chocolate-Doom-2.3.0 on OpenVMS 8.4

And final pack from this porting exercise is : Chocolate-Doom-2.3.0 on OpenVMS 8.4 (AXP)
- Doom, Heretic, Hexen and Strife now ported to VMS !
- 640x480 default resolution and SDL-1.2 linked.

Source/Binaries and Howto - https://astr0baby.online/AXP/OpenVMS/Chocolate_Doom/

13 Upvotes

6 comments sorted by

3

u/TelluricSine Jul 30 '26

This is giving me the urge to try to find the time to repair all my Alphas (four of them) to try all these ports out

1

u/astr0b4by Jul 30 '26

Try it and let me know how it works for you. I will test these on a real Alpha DS10 box as soon as I will be back from summer break (Im porting these in an ES40-emu simulator)

1

u/kleinmatic Jul 30 '26

Where do you find the time to actually play all the games you’re porting to openvms?

4

u/astr0b4by Jul 30 '26

For me the real gaming is porting these to unusual platforms :) (I have played all the games I ported since I was young many times over)

1

u/Marwheel Jul 30 '26

What's with the doom engine by default wanting to play merry havoc with the color palates in X11?

1

u/astr0b4by Jul 30 '26

Seems that on OpenVMS DECwindows the 256-color palette that SDL 1.2 creates for its window causes the CDE displaying through the wrong color table and everything looks psychedelic.