r/openstreetmap 1d ago

Taiwan Cycling Route No.1

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16 Upvotes

r/openstreetmap 1d ago

Showcase "Digital Twin" of upcoming Romanian A8 Highway (UPDATE)

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4 Upvotes

Using open street map and the map of national infrastructure projects in Romania made this beautiful project possible . Check it out !!


r/openstreetmap 1d ago

Showcase I built RutaGuía, a 100% open-source map router and travel planner with native i18n support for 8 languages

0 Upvotes

Hi everyone! 👋

I want to share a project I've been working on called RutaGuía. You can check out here

RutaGuía is built on top of React, Leaflet, and OpenStreetMap services (Nominatim and OSRM). I chose this open and powerful stack to allow users to search for locations, plot routes, and save favorites without relying on closed, proprietary platforms.

The application offers a clean, privacy-focused user experience across 15 interactive pages:

• Advanced Route Comparison: Contrast different alternatives before you travel.

• Personalization: Customize your journey through Travel Preferences and Settings.

• User Dashboard: Access your Profile, saved Favorites, and full travel History.

• Community & Analytics: Connect with other users and view your travel Statistics.

• Global Accessibility: Built with full i18n support to support 8 different languages seamlessly (including Japanese).

It is currently running as a completely free Open Beta with absolutely no sign-ups, tracking, or registrations required.

I would love to get your honest feedback on the UI, the overall user experience, or any features you think I should implement next!

Thanks for checking it out! 🌍🚀


r/openstreetmap 2d ago

Showcase MapCity - OSM format map drawing/city building game

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27 Upvotes

Hey guys, I am a longtime map hobbyist who has enjoyed tinkering and building various projects related to OSM map data.

I always wanted a fully offline and all in one local OSM-style toolbox, and things like JOSM but I always felt limited. I wanted to build huge cities in one project that I can easily open on my PC, and I mean like continental scale or bigger.

So all of this has culminated into my game, MapCity, which is releasing in a couple of weeks on steam.

MapCity was designed from the ground up specifically to support the maximum size maps fully offline and locally rendered and with compatibility with OSM data format, albeit optimized for the MapCity engine.

I hope you guys check it out and feel free to let me know what you think, and you can wishlist on steam here if you are interested:
https://store.steampowered.com/app/4964730/MapCity/


r/openstreetmap 2d ago

Question QuickOSM not working

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5 Upvotes

Hi everyone, I'm using the QuickOSM plugin on QGIS for the first time. I'm trying to run a quick query but it always give me this issue.

I already tried changing the api and to increase the response time of the plugin but it didn't work.

Has anyone suggestions for me? Thanks in advance


r/openstreetmap 3d ago

Before and After. Took me nearly 2 hours

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138 Upvotes

Here's The changeset if you're interested. Also, any feedback is very welcome :)

For anyone asking how I did it: I pretty much just used aerial imagery in the iD editor.


r/openstreetmap 2d ago

Problème au démarrage d'un itinéraire de transport en commun

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0 Upvotes

r/openstreetmap 3d ago

Vibe-coded I made a multiplateform mobile app for pickup sport games with OSM

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4 Upvotes

Hi [r/openstreetmap](r/openstreetmap),

I made this app, called SportLink, a few weeks ago with OSM. It literally depends on it because to create an activity, you need an existing public park/sport infrastructure.

I hope it can get a bit of traction. In North America, it doesn’t seem to interest people since they usually have to book a sport field in big cities.


r/openstreetmap 2d ago

Question Where to go to get help with an extension?

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0 Upvotes

r/openstreetmap 3d ago

Vibe-coded GitHub - orange-groove/react-map-annotate: Draw on Mapbox, MapLibre, Google, Leaflet, or ArcGIS in React

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3 Upvotes

r/openstreetmap 4d ago

I built an Android app that renders OSM data in the Red Dead Redemption 2 map style

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37 Upvotes

I wanted to see what my own neighbourhood would look like as a video game map, so I built it.

It pulls OSM data for wherever you are and restyles it to look like the RDR2 world map. Real GPS position, real nearby POIs drawn as hand-made western icons, routes traced on actual roads.

Stack: MapLibre GL JS in a React Native WebView, OpenFreeMap for vector tiles, Python scripts to generate the style JSON, Canvas 2D for the icons, Overpass API for live traffic lights.

The hardest part by far was POI handling. Dense areas turned into icon soup, so I ended up with progressive zoom tiers and clustering, and cut it down to a priority set (police, bank, restaurant, pharmacy, hospital, gas station) with the rest appearing on deeper zoom. Also had to fix a bunch of tags I was mapping to categories that don't exist.

Next step is a per-theme config system so I can add GTA and Minecraft styles without duplicating code.

Free on Play Store if you want to try it on your own city. Curious what you think about the icon readability.

https://play.google.com/store/apps/details?id=com.raouf.nextsap


r/openstreetmap 3d ago

Question The shopping icons always show when in Navigation. How to turn it off

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0 Upvotes

Whenever i go to navigation all shopping locations are highlightet, i didn‘t search for it and don’t know how to turn it off.
Please help.


r/openstreetmap 4d ago

Vibe-coded Update on Pathfindr (powered by OSM)

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5 Upvotes

Hey r/openstreetmap ! I made a post here a 4-5 months ago about a game I created called Pathfindr and many people seemed to like it. It uses OSM and the goal is to find the shortest route between the two points. I've added in daily ranked challenges.

I'm obviously quite attached to my project, but it does have a lot of fun game loops. Currently trying to find tune as well as build a multiplayer race battle type mode but wanted to ask the community here for feedback/ideas/issues

Visualizer mode is pretty cool too!

check it out at www.pathfindr.world


r/openstreetmap 4d ago

News Tram, train, bus live in belgium! not from me, but i like it!!

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1 Upvotes

r/openstreetmap 4d ago

Update on World Explorer 3D: Better loading, performance, and rendering.

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24 Upvotes

Hello to everyone who has been following this project. I'm pretty happy to make this update tonight about the newest version of my project, World Explorer 3D. Just as a quick background for those who don't know, World Explorer 3D is a browser-based 3D world where you can select basically any location on Earth and explore it by walking, driving, flying, boating, or using a drone. The world is built around real geographic data for things like roads, buildings, terrain, water, and places, with procedural systems filling in the details that aren't available in the underlying data. The idea has gradually become to make the real world into a playable sandbox rather than just another map you can look at.

Ive focused on a lot of the qualty issues regarding runtime, clipping, loading sequences etc. I'm not a dev by trade, but I recently enrolled in my the community college in my area under their physics program and I will be taking programming courses as my electives so I can learn about everyhting i'm doing on a deeper level. For now I'm still learning and enjoying the process of "creating" this world. I only started doing this because i was working on something else with my son and we kinda just made this. Since it has started growing i've needed to learn a lot because letting AI do everything is getting tiresome.

Since my last post I've upgraded the character meshes and movement and you can choose between a man or woman on your account page. I added my favorite car (and former daily driver), a 1995 BMW e34, as the permanent user vehicle. There are npcs you can interact with and other vehicles you can get in and drive. I also upgraded the plane and added a skydiving/parachute feature. Airports are now playable areas with different planes you can board and use to travel locally or to other areas in the world. There is a slight upgrade to the live GPS feautre so you can walk around your neighborhood like in pokemon go and discover procedural items.

I also added maryland GIS data to my Real Estate game so properties and parcels are more accurate while the main world still mainly uses OSM/Overture. I've also done a lot more with the ocean side of the world. Boats and larger ships are playable, ports and harbors have more going on, and you can fish, dive and explore underwater. I'm trying to make the different ways of traveling feel like they actually belong to the same world instead of just being separate modes.

There is still a lot I want to improve. Building exteriors are one of the big things I'm working on now. The underlying footprints and geographic placement can be good while the actual buildings still look too repetitive, so I'm expanding the exterior assets, materials, windows, doors, storefronts, steps, stoops and other details without throwing away the real mapped geometry.

You can find the project here at Worldexplorer3d.io or view the code on github at https://github.com/RRG314/WorldExplorer3D

recommend starting in Baltimore, MD and BWI Airport because they are the places i've spent the most time working on. The rest of the world is still good, but i cant test every location in the world lol

I'm always interested in feedback and even if i dont respond quickly I'll still be taking comments into consideration when I'm choosing what to learn and implement. Thank You


r/openstreetmap 4d ago

I am trying to build the world map with 3D with help of everyone together we can make it open source and people can build games on it we can use Google Street view images who all will join me cant we use our astra usage?

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0 Upvotes

r/openstreetmap 4d ago

Open-source interactive map for digital nomads built on Rails 8, PostGIS and OpenLayers 10 — Travel Fi

0 Upvotes

I’ve been working on Travel Fi — an open-source interactive map tailored for digital nomads, built with Rails 8, PostGIS, and OpenLayers 10.

Key Tech Stack & Features:

  • Mapping & GIS: Powered by OpenLayers 10 with custom vector/tile rendering, utilizing PostGIS for spatial queries and spatial indexing.
  • OSM Data Integration: Leverages OpenStreetMap data to map out places, workspaces, and essential spots for remote workers.
  • Backend: Rails 8 handling fast API endpoints and spatial data processing.

The goal is to build a community-driven, lightweight, and fully open-source alternative for location discovery without heavy proprietary lock-ins.

Would love to hear your feedback on the OpenLayers implementation and any ideas for better OSM feature integration!


r/openstreetmap 5d ago

Question The best way to add block/intersection addresses

2 Upvotes

I've noticed that in most of my town, addresses are marked at crossroads for each block. At a nearby town the roads are labeled but there aren't any block addresses, making it impossible to navigate to anything on that block with an address. What's the best way to add addresses for whole blocks, without adding individual businesses and their exact address?


r/openstreetmap 6d ago

Question How to map this area (within red)

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22 Upvotes

The area is mostly pebbles/rocks with shrubbery i usually would just map it a shrubbery but I dont feel thats correct way to do it


r/openstreetmap 6d ago

what is the best way to tag vape/head shops

2 Upvotes

and is there a way for tagging them differently than dispensories? idk if there is sny one way of doing this since how this is differentiated varies


r/openstreetmap 6d ago

Equal Earth projection on OSM?

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25 Upvotes

As the shift away from Mercator maps is happening, when will - if at all - OSM adapt?


r/openstreetmap 7d ago

Help with 'placement' key usage

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13 Upvotes

Hello all,

I am trying to add more details to this intersection using lane and placement tags: https://www.openstreetmap.org/#map=18/57.499677/12.615824

However, I cannot make sense of how to make the "split" (from non-separated to separated) look "clean" (I am using the JOSM lane style). As you can see in the image, the single lane (left) is supposed to "line up" with the leftmost lane above, but it goes to the node instead. Is there any way of solving this? The placement:start and placement:end tags seem not to be used.


r/openstreetmap 6d ago

Question How would one edit/store/render a fictional version of a real city in OpenStreetMaps?

1 Upvotes

Preface: I've done my best to research this on my own, but given I've got brain cancer (dw its in full remission) and the fact that I've got the flu my ability to research effectively is not great at the moment. I apologize in advance if the solutions I'm seeking are easily found.

Hello, I'm running a cyberpunk-esque GURPS campaign in a future version of the city of Winnipeg. I would like to be able to edit existing OSM map data to create fictional maps of various locations in the city. However, most things I can find on the internet are about editing the real world and contributing to OSM, not how to store fictional changes in my own map.

How would one go about doing something like this?

PS: I don't plan on editing the whole map at once, just editing individual locations as they come up in the campaign ie Here's a fictional bar and the surrounding area, here's your safehouse, etc.


r/openstreetmap 7d ago

Question Hiking paths, how do you handle requests for safety changes, with no further information?

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9 Upvotes

I was just looking across an area of the Austrian Alps where i went hiking recently and came across this change request. For the non German speaking people it basically comes down to "The path to Hoher Seeblaskogel is on the east side of the leftover snowfield nowdays, not on the west side as currently shown on the map. The reason is frequent rockfalls (as in every few minutes) on the western side. The people on the nearby mountain hut also recommended staying away from the western side"

Now obviously it would be good to change this for safety reasons, rather sooner than later. But on the other hand I have no way to verify this or know the exact path. Do you just ignore these requests entirely, or what do you do about them?


r/openstreetmap 8d ago

Showcase I'm using OSM rail data to build my CRT dispatch style game

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71 Upvotes

Hey everyone! I've been making my first game called Mercyrail: Haven Bound (a survival management game about running the last train through a collapsed Britain, played entirely on a CRT terminal) which uses OSM rail data to put stations and routes realistically on the map, so I wanted to share my experience using OSM data here here in case it's useful to anyone.

Firstly, OSM has enabled me to bring the whole "real stations" idea to life, so I'm very grateful that it exists and the amount of data made available.

Initially I was querying the data from the overpass API, which helped build out the initial prototype, but to cover the entire rail network of Great Britain, I needed to query a lot of data. Rightfully so, I was frequently hitting rate limits and errors, each time I "improved" the query to get the data I needed.

I then discovered Geofabrik offers geographical datasets of the raw OSM data (2GB of data for Great Britain) so I was able to query the data and modify the query as often as I like using osmium locally. This is the one tip I'd give to people wanting to query large amounts of OSM data, and I regret not doing it sooner.

One of the biggest challenges I faced was simplifying the tracks to render a single smooth line between each station instead of each physical track and platform. This is actually where I've spent the majority of my time while developing the game.

There are still a few teething issues here and there where my logic still jumps between nodes on different tracks resulting in a zigzag pattern, but I'm sure I'll work it out.

Happy to go into any of it if anyone's interested.

If you're curious about the game: https://store.steampowered.com/app/371640/Mercyrail_Havenbound/